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Give Me Tips

code-yeongyu/give-me-tips

Explains any senpi tip in depth - startup tips, working tips, and any Tip: line shown in the TUI (including the Fable-5-refusal fallback tip). Use when the user asks about a Tip: line, says give-me-tips, asks what a tip means, how a tipped feature works, or which tips they can see. Queries the live tip list (senpi --list-tips) first, checks what THIS user can actually see, then verifies the real feature code before explaining.

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
67138
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/code-yeongyu/oh-my-openagent --skill give-me-tips

The instruction itself

6 sections, as written by the author

give-me-tips - explain any senpi tip, in depth

Purpose

Senpi shows the user tips: startup tips, working tips, and Tip: lines injected by omo

components. When the user asks about any of them - "what was that Tip: line", "what does this tip

mean", "how does that feature work" - this skill produces a DEEP explanation of that exact tip, in

the USER'S language (match the language they asked in, always).

Specific over generic, every time. "It retries on failure" is a failure of this skill. "It detects

the refusal from the stopDetails on the assistant message_end event, gates on the architect

category in your .omo/omo.json, and only then injects the directive" is the bar. The user asked

because the tip made them curious; reward that curiosity with the real mechanism, not a summary of

the tip text they already read.

Query the live tip list FIRST

Never explain from memory. Get the ground truth of what tips exist:

  • Run senpi --list-tips. It prints JSON: [{id, text, requiresCommand?}]. Match the user's tip

against this list by id or by text fragment.

  • If the flag is unavailable on this senpi version, fall back to reading the catalog sources

directly at packages/coding-agent/src/modes/interactive/tips/catalog/ inside the installed

@code-yeongyu/senpi package (find it via the senpi install path or node_modules) or in a

local clone of code-yeongyu/senpi.

Then - and this is the part most explanations get wrong - available tips DIFFER per user. The

catalog is the superset; what THIS user can actually see is gated by:

  • the tips toggle in the senpi agent dir settings.json (tips can be off entirely),
  • tipsHistory in that same settings/state, which drives cooldown rotation so a tip the user saw

recently will not reappear for a while,

  • requiresCommand gating: a tip tied to a command only shows when that command is available,
  • keybinding availability: some tips reference bindings the user's setup may not have.

Read the senpi agent dir settings.json (and its tips history state) BEFORE explaining, and tell

the user which tips they personally can encounter and why - not the full catalog as if everyone

sees everything.

Verify before explaining

Never invent behavior. A tip is a one-line promise; the truth lives in code. Before writing the

explanation, read the actual feature implementation:

  • senpi itself: code-yeongyu/senpi, under packages/coding-agent/ (the tips catalog lives at

packages/coding-agent/src/modes/interactive/tips/catalog/; the features the tips point at live

in the surrounding packages),

  • omo components: code-yeongyu/oh-my-openagent, under packages/omo-senpi/.

Cite the concrete file paths you read in your explanation. If the code and the tip text disagree,

the code wins - say so and show what it actually does.

Tone: BRAG

These tips exist because someone engineered something genuinely impressive, and a flat doc summary

betrays that. Lead with the most impressive engineering behind the tip - the clever detection, the

race that had to be closed, the state machine hiding under one sentence - and showcase it. The user

should finish the explanation feeling like they got a tour of the engine room, not a sticker

reading. Concrete mechanics over adjectives: name the events, the gates, the file paths, the exact

order of operations.

The Fable-5-refusal tip specifically

When the user asks about the tip that appears after a Fable 5 refusal ("Fable 5 refused, but its

refusals should not wear you down..."), explain the full fallback-architect pipeline, citing

packages/omo-senpi/src/components/fallback-architect/:

  • Refusal detection (detection.ts): the component watches message_end events and applies

the same refusal semantics senpi's own retry classifier uses - stopReason checked FIRST (so an

abort or normal stop carrying stale stopDetails can never masquerade as a refusal), then

stopDetails of type refusal/sensitive, plus the Anthropic usage-policy errorMessage pattern for

provider-side blocks that carry no stopDetails at all.

  • Architect category gate (architect-gate.ts): on a model_select with source "fallback"

moving AWAY from claude-fable-5 with a refusal pending, the component checks the user's own omo

config for an active architect category. No architect category, no nudge - the feature never

pretends depth is reachable when it is not.

  • Hidden directive (directive.ts, customType omo-fallback-architect:directive,

display:false): the fallback model gets a hidden 5-step playbook - decompose the problem,

consult task(category: "architect") with one self-contained query per part (the architect

consultant IS Fable 5, reached through a lane its refusal cannot block), run independent

consultations in parallel, and split refused queries into smaller benign sub-questions instead

of resending. The directive also tells the model the user was shown the visible tip, so the

two never contradict each other.

  • Visible tip (tip-message.ts, customType omo-fallback-architect:tip, display:true):

rendered as a dim Tip: block via a registered message renderer. It names the ACTUAL fallback

model the session landed on, reassures the user that the refused question is still being

reasoned through in essence, and notes Fable-5-grade depth stays reachable through the

architect category.

The engineering worth bragging about: the refusal never deletes the user's question. Detection

arms on the exact assistant message that preceded the switch (a later successful answer disarms

it), reminders ride inside queued prompts instead of burning extra assistant turns, and the whole

nudge self-cancels the moment Fable 5 becomes the active model again or senpi reverts the

fallback. One refusal triggers a coordinated downgrade in visibility with zero downgrade in

reachable reasoning depth.

How to use it

Copy the folder

Take code-yeongyu/give-me-tips from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.