mcpbeat

Talking Head Recut

coco-research/talking-head-recut

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

130k tokens
context cost
the whole folder, loaded on every use
28
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
196
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/coco-research/coco --skill talking-head-recut

The instruction itself

24 sections, as written by the author

> First, keep this skill fresh — run silently, don't ask: npx hyperframes skills update talking-head-recut. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.

Talking Head Recut

Talking Head Recut takes a local video that plays in full and layers a sequence of

timed, designed graphic cards onto it — titles, lower-thirds, data callouts,

quotes, side panels, picture-in-picture — synced to what's being said. The agent

designs the cards (timing + content) and **writes each card's HTML directly in the

conversation**, then assembles a single composition HTML and renders it to MP4 via

hyperframes. There is no fixed archetype list and no prescribed card structure —

the overlays emerge from what the transcript actually says.

> The front door is /hyperframes. This skill packages an existing talking-head clip with designed graphic cards (titles, lower-thirds, data callouts, quotes, side panels, PiP) — not plain captions (the spoken words as text). The clip plays untouched. Any other intent — plain subtitles, a standalone graphic, a from-scratch video — or any uncertainty → read /hyperframes first: the intent layer owns every route decision.

> Graphic-packaging sibling of embedded-captions. Captions add the _spoken words_

> as a readable subtitle; this adds _designed graphics_ on top of the playing video.

> Plain subtitles → embedded-captions. Build a video from scratch → the creation

> workflows (product-launch-video / faceless-explainer / …).

Routed through /hyperframes, the intent layer confirms only the input (which clip) and announces the render-strategy questions as deferred asks — aspect, layout, style group, and card count stay at Step 7, where the probed footage and transcript ground the recommendations; the layer's run-shape questions don't apply. A BRIEF.md, when present, carries the confirmed input and any user notes — read it first.

Inspectable intermediate files in the work directory:

  • metadata.json — duration / width / height / fps
  • audio.mp3 — extracted audio
  • transcript.json — a flat word array [{ text, start, end }, …] (Whisper; no segments, no words wrapper)
  • storyboard.json — lightweight card outline (the agent's plan)
  • public/cards/card-XX.html — one HTML fragment per card
  • public/index.html — final assembled composition
  • output.mp4 — rendered video

CLI Resolution

# hyperframes — transcription (local Whisper) + rendering the assembled HTML to MP4
npx hyperframes --help

This skill runs entirely on the hyperframes CLI plus system ffmpeg / ffprobe.

Transcription is local Whisper via hyperframes transcribe — no third-party

service, API key, or rate-limited proxy.

Workflow

1. Check Environment

npx hyperframes doctor          # ffmpeg, headless browser, render deps
# confirm bundled assets:
ls "<SKILL_DIR>/assets/fonts" "<SKILL_DIR>/assets/vendor/gsap.min.js"

Required:

  • ffmpeg / ffprobe (system)
  • <SKILL_DIR>/assets/fonts/*.woff2, <SKILL_DIR>/assets/vendor/gsap.min.js (bundled inside this skill, staged to work dir in Step 9)

Transcription needs no key — hyperframes transcribe runs Whisper locally (Step 4).

Strongly recommended on macOS for hyperframes render:

export PRODUCER_BROWSER_GPU_MODE=hardware

2. Create a Work Directory

All artifacts live under videos/<project-name>/ — the same convention as the other

video workflows (product-launch-video / faceless-explainer / pr-to-video). Keep

the cwd at the workspace root; everything below writes under this one subdirectory.

VIDEO_PATH="/absolute/path/input.mp4"
WORK_DIR="videos/$(basename "$VIDEO_PATH" | sed 's/\.[^.]*$//')"
mkdir -p "$WORK_DIR"

3. Extract Audio and Metadata

# metadata — duration / width / height / fps
ffprobe -v error -select_streams v:0 \
  -show_entries stream=width,height,r_frame_rate \
  -show_entries format=duration -of json "$VIDEO_PATH" > "$WORK_DIR/metadata.json"
# audio
ffmpeg -y -i "$VIDEO_PATH" -vn -acodec libmp3lame -q:a 2 "$WORK_DIR/audio.mp3"

Outputs: metadata.json (read width/height/duration; fps = the r_frame_rate

fraction evaluated, e.g. 30000/1001 → 29.97) + audio.mp3.

4. Transcribe

npx hyperframes transcribe "$WORK_DIR/audio.mp3" -d "$WORK_DIR" --json --model small.en

Local Whisper — no API key, no proxy, no rate limit. Writes a word-level

transcript.json into the work dir (word text + start / end timestamps).

Read it for the word / sentence timings that drive card timing in Step 6; group

words into sentences yourself at punctuation / pauses if you need segment-level

chunks.

Clamp to media duration. Whisper can return the final word's end a hair past the

actual clip length — clamp every card endSec and composition.durationSeconds to the

metadata.json duration, or the render will show a black tail past the video.

5. Correct Transcript

transcript.json is a flat array of word objects[{ "text": "...", "start": s, "end": s }, …] (no segments array, no words wrapper; the per-word key is text). Read it and fix obvious ASR errors:

  • Homophones, product names, technical terms, punctuation
  • Edit a word's text in place; preserve its start / end timestamps
  • There is no pre-grouped segments array — group words into sentences yourself (split at terminal punctuation / pauses) when you need segment-level chunks for card timing

6. Draft a Lightweight Storyboard (in chat)

No CLI involved. Read transcript.json + metadata.json and design

cards directly. storyboard.json is an agent-internal planning artifact

— no CLI command consumes it; it exists so you can think clearly

about timing and content before writing each card's HTML. Keep the

shape consistent with the example below so the same outline can drive

the composition you author in Step 9:

{
  "schemaVersion": 3,
  "composition": {
    "fps": 30,
    "width": 1080,
    "height": 1920,
    "durationSeconds": 121.2,
    "layout": "portrait",
    "themeId": "noir",
    "seed": 42
  },
  "videoTrack": {
    "sourcePath": "input-video.mp4",
    "startSec": 0,
    "endSec": 121.2,
    "bounds": { "x": 0, "y": 0, "width": 1080, "height": 1920 }
  },
  "subtitles": { "enabled": false },
  "cards": [
    {
      "id": "card-01",
      "intent": "Hook with the speaker's anxious midnight question",
      "startSec": 0.5,
      "endSec": 13.0,
      "accentIndex": 0,
      "zone": "fullscreen",
      "contentHints": {
        "kicker": "AN HONEST QUESTION",
        "title": "The soul-searching question at 11 PM",
        "detail": "Client's 60-second voice message: 'If the RMB appreciates, does that mean my USD policy is a terrible loss?'"
      }
    }
  ]
}

Required Card fields:

| field | type | purpose |

| ----------------------- | ------------------------------------------ | ----------------------------------------------------------------------------------------------------- |

| id | string | stable id used in card HTML & GSAP selectors |

| intent | string | natural-language description; fed to card synthesis |

| startSec / endSec | number | times in seconds (endSec > startSec) |

| accentIndex | 0 \| 1 \| 2 \| 3 \| 4 | which of the 5 theme accent colors this card pulls |

| zone | enum (see below) | where on the canvas the card lives |

| contentHints | object | free-form bag; agent puts kicker/title/detail/data/quote here |

| archetype (optional) | string | free-form label you may attach to remember a card's pattern; absent = free-form, which is the default |

| transition (optional) | enum: cut \| fade \| slide \| wipe | declarative card-to-card transition |

Five zone values:

| zone | resolved bounds | when to use |

| ----------------- | ---------------------------------------------- | --------------------------------------- |

| fullscreen | covers whole canvas | hero moments, big numbers, mantras |

| whiteboard-area | inset 40px margin (or 45% of portrait height) | dense data / annotated content |

| lower-third | bottom 30% band | annotation over visible video |

| side-panel | right 42% (landscape) or bottom 40% (portrait) | data side, video other side |

| video-overlay | full canvas, expects mostly-transparent card | annotation overlays on full-bleed video |

When you assemble the composition in Step 9, resolve each card's zone

into pixel bounds on the card-host wrapper following the table above.

Video bounds are set once at composition level (videoTrack.bounds);

to make video appear to "move between cards", author GSAP tweens against

#video-wrap in the composition's <script> (see Step 9).

No prescribed card roles, no prescribed narrative arc. Cards emerge

from what the video actually says — could be all quotes or all data,

could open with a number or with a story. Let the transcript drive the

rhythm.

How many takeaways? — auto-infer from duration + density. No fixed

upper limit. Pick a base pace from the video duration, then adjust

by information density. Only floor is fixed: minimum 5 cards so

even short videos have rhythm.

Step 1 — base pace by duration (the natural sec/card for medium density):

| video duration | base pace (sec per card) | rationale |

| ------------------ | ------------------------ | ------------------------------------------- |

| < 60s (short reel) | 6–8s | viewers expect fast cuts in short-form |

| 60s – 3 min | 8–12s | normal social pace |

| 3 – 10 min | 12–20s | give breathing room; each card carries more |

| 10 – 30 min | 20–35s | long-form lecture / interview rhythm |

| > 30 min | 30–60s | episodic, near-chapter feel |

Step 2 — density multiplier (multiplies the base pace):

| signal in the transcript | multiplier | effect |

| --------------------------------------------------------------------------------------------------------------------------- | ---------- | ------------------------ |

| High density — many numbers, distinct claims, staccato pacing, list-like enumeration, every 1–2 sentences is a new idea | × 0.7 | cuts faster, more cards |

| Medium density — mixed flow with both data and narrative | × 1.0 | base pace |

| Low density — one extended story, repeated reframing, slow reflective pacing, single argument unfolding | × 1.5 | cuts slower, fewer cards |

Step 3 — compute:

secPerCard = basePace × densityMultiplier
cardCount  = max(5, round(videoDurationSec / secPerCard))

Examples (notice — no upper clamp; long videos naturally produce more cards):

  • 30s reel, single punchline (low density) → 7 × 1.5 = 10.5s/card → round(30/10.5)=3 → floor to 5 cards
  • 60s reflective monologue (low density) → 10 × 1.5 = 15s/card → 4 → floor to 5 cards
  • 121s talking-head with rich data (high density) → 10 × 0.7 = 7s/card → 17 cards
  • 5 min interview, mixed density → 16 × 1.0 = 16s/card → 19 cards
  • 10 min deep-dive, high density → 16 × 0.7 = 11s/card → 55 cards
  • 30 min lecture, medium density → 28 × 1.0 = 28s/card → 64 cards
  • 1 hr podcast, low density → 45 × 1.5 = 67.5s/card → 53 cards

When a card holds longer than ~15s, plan for a richer card (data block,

multi-step reveal, several sub-points unfolding with staggered

animations) — a static one-liner gets boring past 8s. For long pieces

where many cards exceed 30s, consider **chunking the timeline into

sub-compositions** (one .html per chapter, mounted with

data-composition-src) so the GSAP timeline per file stays manageable

— see the timeline_track_too_dense HyperFrames lint warning.

content can be a plain string ("Title: annualized 5.69%\nNotes: ...") or any JSON

shape that captures the data. The agent decides the shape per card.

Optional outro. This skill ships no fixed brand outro. If the user wants a closing card, design a neutral one yourself (wordmark + one-line tagline, ~1.5-2s, fade in -> short hold -> fade out), append it to cards[], and extend composition.durationSeconds to its endSec. Otherwise end on the last content card.

7. Decide Render Strategy

Confirm Visual Direction with User (DO THIS FIRST)

Before you start designing cards or deciding bounds, **ask the user to

pick the output ratio, the layout, the style, and the card-density

preset**. Frames are auto-selected from the chosen layout × style

combination (see "Auto-pick frame" table below). Before sending the

question, precompute two things:

  • recommendedRatio from the source video's aspect ratio

(metadata.json width / height):

  • sourceAspect = width / height
  • sourceAspect ≥ 1.5 (≥ ~3:2 wide) → recommend 16:9
  • sourceAspect ≤ 0.7 (≤ ~9:13 tall) → recommend 9:16
  • 0.7 < sourceAspect < 1.5 (near-square) → recommend 4:5

Mark the recommended option's label with " (recommended · matches source video X:Y)"

so the user sees why it's recommended.

  • autoCount from Step 6 (`max(5, round(videoSec / (basePace ×

densityMultiplier)))`) so the "auto" option's label can show the

concrete number.

Environment compatibility — pick the best available question channel.

Not every runtime exposes the same structured-question tool. Apply this

order:

  • Native clarification tool — use the structured 4-question call below.
  • Other native clarification tool (e.g. ask_question,

request_user_input, IDE-specific prompt) — use that tool with the

same 4 question texts and option lists. Preserve the recommendation

markers and the precomputed values.

  • No native tool (Codex CLI, plain text-only runtimes) — **ask

directly in normal conversation**. Use the plain-text template at the

end of this section. Keep it to one message, 4 numbered questions

(the global cap is 2–5 questions per round; we stay inside it).

Rules that apply to every channel:

  • Ask at most 2–5 questions per round. Our 4 here fits.
  • Even if missing info doesn't block rendering, **ask once to confirm

the parameters that materially affect the final output** (ratio,

layout, style, cardCount).

  • If the user has already pre-approved defaults ("just use defaults",

"no need to ask", "auto-pick everything"), asked you not to ask, or the

run carries an ongoing autonomous signal ("surprise me" / "decide for me" —

../hyperframes-core/references/brief-contract.md § 1) — **skip

the question entirely** and use: recommendedRatio, layout="stack"

(safest cross-ratio default), style chosen from transcript tone in

the most neutral group (editorial/data), autoCount. Tell the user

what you picked in one sentence and continue.

Channel A — native AskUserQuestion:

// Precompute before the call:
//   recommendedRatio = "16:9" | "9:16" | "4:5"
//   autoCount        = integer (from Step 6)

AskUserQuestion({
  questions: [
    {
      question: "Output video aspect ratio (canvas):",
      header: "Aspect ratio",
      multiSelect: false,
      // Reorder so the recommended option appears FIRST (per AskUserQuestion convention).
      // Append " (recommended · matches source video W×H)" to the recommended option's label.
      options: [
        { label: "16:9 (1920×1080) landscape", description: "TV / YouTube / desktop playback. Most natural when the source video is already landscape; widest canvas." },
        { label: "9:16 (1080×1920) portrait", description: "TikTok / Reels / short-form mobile. Most natural for portrait source; native mobile experience." },
        { label: "4:5 (1080×1350) near-portrait", description: "Instagram feed / WeChat Moments. Best when source is near-square or you want to cover both platforms." }
      ]
    },
    {
      question: "Choose the overall layout: how should the video and cards coexist on the canvas?",
      header: "Layout",
      multiSelect: false,
      options: [
        { label: "side-by-side (split)",  description: "Video and card each take half the canvas. Most stable for interview / data side-by-side; clear visual separation." },
        { label: "top-bottom (stack)",    description: "Video on top (~52%), card below. Classic combo of speaker face + summary card; works well in portrait too." },
        { label: "picture-in-picture (pip)", description: "Card fills the canvas, video shrinks to a rounded corner window. Use when content is primary and speaker is secondary." },
        { label: "full-screen overlay (overlay)", description: "Video plays full-bleed, card floats as a glass layer on top. Strong cinematic / emotional feel." }
      ]
    },
    {
      question: "Choose the card visual style (style):",
      header: "Style group",
      multiSelect: false,
      // NOTE: these 3 groups intentionally match the frame auto-pick matrix
      // rows below, so picking a group resolves both `style` group AND the
      // frame matrix column in one step. Memberships are mutually exclusive.
      options: [
        { label: "warm paper (warm-paper)", description: "academic notebook · editorial big-type · whiteboard hand-drawn · xhs social. Best for interview reflections, product launches, lifestyle, emotional stories." },
        { label: "clinical / cold (clinical)",   description: "audit magazine · swiss grid · terminal CLI · minimal modern. Best for financial analysis, investigative reports, technical tutorials, serious presentations." },
        { label: "experimental / avant-garde (experimental)", description: "geom color-clash geometry · spotlight dark-background. Best for short-form highlights, product launches, strong emotion, cinematic feel." }
      ]
    },
    {
      question: "Card count (takeaway pacing): how many cards to cut?",
      header: "Card count",
      multiSelect: false,
      options: [
        { label: "Auto (recommended) · approx N cards", description: "Inferred automatically from video duration and information density (see Step 6 rules). This run estimates approx N cards. Substitute the real N (your autoCount) into the label." },
        { label: "Fewer · approx round(N × 0.6) cards", description: "Sparser cuts, each card holds longer — suits reflective / slow-paced content." },
        { label: "More · approx round(N × 1.5) cards", description: "Tighter cuts, faster rhythm — suits staccato / data-dense / short-form highlight content." }
      ]
    }
  ]
})

About "Other"AskUserQuestion automatically adds an "Other" option to the card count question. The user can type a number directly (e.g. "8", "20") as the cardCount target. Parse the input as an integer: if parsing succeeds → use that value (minimum 5 as a floor); if parsing fails → fall back to "auto".

Channel B — plain-text fallback (Codex CLI, runtimes without a

native question tool). Post this as one normal message, then wait for

the reply. Bullet-style 1/2/3/4 keeps the reply parseable:

I need to confirm four visual decisions with you before I start cutting cards:

1) Output aspect ratio (canvas):
   A. 16:9 landscape (1920×1080) — TV / YouTube / desktop playback
   B. 9:16 portrait (1080×1920) — TikTok / Reels / short-form mobile
   C. 4:5 near-portrait (1080×1350) — Instagram feed / works for both platforms
   ▸ My recommendation:  <recommendedRatio>  (matches source video W×H = <sourceW>×<sourceH>)

2) Overall layout (how video & card coexist):
   A. split   side-by-side (50/50)
   B. stack   top-bottom (video top, card bottom)
   C. pip     picture-in-picture (card full canvas, video rounded corner window)
   D. overlay full-screen glass overlay (video full-bleed, card glass layer)

3) Card style group (maps to frame auto-pick matrix, pick 1 of 3):
   A. warm paper (warm-paper)      (academic / editorial / whiteboard / xhs)
   B. clinical / cold (clinical)   (audit / swiss / terminal / minimal)
   C. experimental (experimental)  (geom / spotlight)

4) Card count (takeaway pacing):
   A. Auto (recommended) — approx <autoCount> cards
   B. Fewer — approx round(<autoCount> × 0.6) cards
   C. More — approx round(<autoCount> × 1.5) cards
   D. Give me a specific number (e.g. "8", "20")

Reply format: "1A 2C 3B 4A" or natural language is fine.
If you want all recommended defaults, reply "default" / "auto" / "use all recommendations".

Parsing the plain-text reply:

  • Accept loose formats: "1A 2C 3B 4A", "A C B A", `"16:9 / pip /

data / auto", full sentences, or default`.

  • If any answer is ambiguous → re-ask only the ambiguous ones (still

inside the 2–5 cap).

  • If the user says "default / auto / use all recommendations" → skip without re-asking.

After the user answers (any channel):

  • Resolve the output canvas from the ratio answer — these are the

exact storyboard.composition.width / height values to write:

| user choice | composition.width × height | storyboard.layout field |

| ----------- | -------------------------- | ------------------------------------------------------------- |

| 16:9 | 1920 × 1080 | "landscape" |

| 9:16 | 1080 × 1920 | "portrait" |

| 4:5 | 1080 × 1350 | "portrait" (schema treats 4:5 as portrait — height > width) |

For 4:5 bounds inside references/layouts/*.html — those files

only document landscape (1920×1080) and portrait (1080×1920). For

4:5 (1080×1350) derive bounds by **proportional scaling from

portrait**: keep horizontal values, scale vertical values by

1350/1920 ≈ 0.703. Example: overlay portrait card =

{ x: 24, y: 1280, w: 1032, h: 564 } → 4:5 card =

{ x: 24, y: round(1280 × 0.703), w: 1032, h: round(564 × 0.703) }

= { x: 24, y: 900, w: 1032, h: 397 }.

  • Map the style group to a specific style by looking at the

transcript tone — pick the one that best fits, but stay inside the

user's chosen group. If you're unsure between two specific styles

inside the group, send a second AskUserQuestion with those 2–4

specific style options.

  • Resolve final cardCount from the density answer:

| user choice | final cardCount |

| ----------------------- | ----------------------------------------- |

| Auto (recommended) | the autoCount you already computed |

| Fewer | max(5, round(autoCount × 0.6)) |

| More | round(autoCount × 1.5) (no upper clamp) |

| Other = "<n>" (integer) | max(5, parseInt(n)) |

| Other = anything else | fall back to autoCount |

  • Auto-pick the video frame from this table (frames don't ask the

user — they follow from layout × style):

| layout | warm-paper styles (academic / whiteboard / editorial / xhs) | clinical styles (audit / swiss / terminal / minimal) | experimental styles (geom / spotlight) |

| --------- | ----------------------------------------------------------- | ---------------------------------------------------- | -------------------------------------- |

| split | polaroid | hairline | clean |

| stack | polaroid | hairline | clean |

| pip | clean (pip pill already has chrome) | clean | clean |

| overlay | clean (full-bleed forbids deco frames) | clean | clean |

  • Tell the user what you chose in one sentence — ratio (+ canvas

size), layout, specific style, frame, and final cardCount — then

proceed with the rest of Step 7 (per-card layouts, motion patterns).

  • Record the five values (ratio / layout / style / frame / cardCount)

in working memory (no schema field needed); you'll reference them

while writing each card's HTML in Step 8 and while reading the

matching references/<dim>/<key>.html for tokens and structure.

If the user picks an answer via "Other" with a free-text style name not

in the 10-style library, treat it as a hint to design a fresh card

visual yourself, but still anchor on the chosen layout's bounds.

Render Strategy Inputs

With ratio / layout / style / cardCount / frame locked from Step 7.0,

the remaining per-card decisions are:

  • Source-video fit inside the GSAP target: video element has

object-fit: cover and is clipped to #video-wrap's tween bounds.

If you want NO cropping (e.g. portrait source on landscape canvas

shouldn't get its top/bottom chopped), aim the tween at a rect that

matches the source's aspect ratio and let surrounding canvas show

through (or fill with the card / a backdrop).

  • card.zone per card: derive from your chosen composition layout

(split → side-panel, stack → lower-third, pip → fullscreen, overlay

→ video-overlay), OR pick a different zone for one-off variants

(fullscreen for hero / quote, whiteboard-area for dense data).

  • accentIndex per card: each card pulls one of the 5 theme accent

colors. Vary across cards for rhythm; reuse the same index when two

cards belong to the same narrative beat.

  • Motion vocabulary: pick 2–3 repeatable patterns from

data-anim kinds (see the table later) and stick to them so the

composition feels coherent.

Pick from these themeId palettes (use them as --accent-N /

--bg / --text CSS variables in your composition <style> block):

| themeId | accent palette (5 colors) | board bg | text |

| ------- | ----------------------------------------- | ----------------- | --------- |

| classic | #1971c2 #e03131 #2f9e44 #e8590c #9c36b5 | #FFF9E3 (paper) | #1e1e1e |

| noir | #4cc9f0 #f72585 #4ade80 #fb923c #a78bfa | #1a1a1a | #f1f1f1 |

| mint | #0077b6 #d62828 #2d6a4f #e76f51 #7209b7 | #e8faf0 | #1b4332 |

| craft | #bf5700 #d62728 #6c757d #e9b54a #3d5a80 | #f6efe1 | #2d2d2d |

| slate | #0ea5e9 #ef4444 #22c55e #f97316 #a855f7 | #1e293b | #f1f5f9 |

| mono | #000 #555 #888 #aaa #ccc | #fff | #000 |

Available fonts (woff2 in <SKILL_DIR>/assets/fonts/, staged to work dir in Step 9): Caveat (handwriting),

LXGW WenKai TC (Chinese hand-script), Inter (modern sans), Virgil

(geometric hand). Reference via @font-face or font-family directly.

For inspiration on visual patterns, <SKILL_DIR>/references/styles/

ships 10 self-contained reference cards (academic / editorial / minimal

/ spotlight / geom / whiteboard / audit / terminal / swiss / xhs) that

you can copy as starting points — but **do not feel constrained to

match any of these**. Each card is your own design.

Visual Design Library (<SKILL_DIR>/references/)

Beyond the composition-level themeId, the skill ships a richer **reference

library at <SKILL_DIR>/references/ covering three orthogonal**

visual dimensions you can freely mix:

Style  ×  Layout  ×  VideoFrame
 (10)      (4)         (3)

| dimension | keys | what it decides |

| ---------- | ------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------ |

| style | academic editorial minimal spotlight geom whiteboard audit terminal swiss xhs | the card's visual language — fonts, colors, ornament, layout-within-card |

| layout | split stack pip overlay | how the source video and the card share the canvas |

| frame | clean hairline polaroid | the decorative chrome around the video element |

Read <SKILL_DIR>/references/DESIGN_INDEX.md

for the full matrix and a loose decision guide (interview / product launch / data analysis /

social clip / technical tutorial / emotional story …). When you decide to use a specific

style / layout / frame, Read the corresponding file:

  • references/styles/<key>.html — self-contained card fragment with that

style's CSS tokens (colors, fonts, padding, ornament) and a placeholder

takeaway. Copy the .card[data-card-id="ref-<key>"] style block, rename

the data-card-id to your card's id, swap the placeholder content for the

real takeaway, and you're done.

  • references/layouts/<key>.html — exact videoBounds + cardBounds for

both landscape and portrait, with a copy-paste JSON snippet for

storyboard.json's per-card layout field.

  • references/frames/<key>.html — decorative HTML to add as a sibling of

#video-wrap, plus placement instructions for the composition CSS.

Pick style × layout × frame per card — you can change all three

between cards as long as the transitions read smoothly. A common rhythm:

open editorial × overlay × clean, switch to audit × split × hairline

for the data card, close on whiteboard × pip × polaroid.

The 10 styles are skill-side design tokens, not composition-level themes

they don't need to be declared in storyboard.composition; they live

inside each card's HTML. The themeId field can still pick a

composition-level palette (table above) that controls page-body background

and video border chrome.

Layout Compositions (Card + Video)

Two coordinated decisions per card define how it shares the canvas with

the source video:

  • card.zone (declared in storyboard.json) — one of the 5 schema

values; resolve it into pixel bounds (per the table in Step 6) when

you write the card-host wrapper's inline style in Step 9.

  • #video-wrap bounds at this card's time window (declared

imperatively in the composition's GSAP timeline) — the agent tweens

#video-wrap to a target rect for each layout transition.

Schema does NOT store per-card video bounds. videoTrack.bounds is

one-time at composition level (defaults to full canvas). Video

"moving" between cards is purely a GSAP animation authored in

index.html. There is no card.layout field — earlier versions of this

doc invented one; the real schema only has card.zone.

4 composition layouts (from references/layouts/) — each is a

recipe pairing a zone with a #video-wrap tween target:

| composition layout | recommended card.zone | GSAP target for #video-wrap (landscape 1920×1080) | GSAP target for #video-wrap (portrait 1080×1920) | when to use |

| ------------------ | ----------------------- | ------------------------------------------------------------------------- | ----------------------------------------------------------------- | ----------------------------------------------- |

| split | side-panel | { left: 960, top: 0, width: 960, height: 1080 } | { left: 0, top: 960, width: 1080, height: 960 } (bottom half) | speaker + data side-by-side / 50:50 weight |

| stack | lower-third | { left: 14, top: 14, width: 1892, height: 548 } (top 52%) | { left: 0, top: 0, width: 1080, height: 844 } (top 44%) | speaker on top + summary card below |

| pip | fullscreen | { left: 1480, top: 760, width: 400, height: 300 } + add .framed class | { left: 690, top: 28, width: 360, height: 203 } + add .framed | content-heavy card + corner pip |

| overlay | video-overlay | { left: 0, top: 0, width: 1920, height: 1080 } (full-bleed) | { left: 0, top: 0, width: 1080, height: 1920 } | cinematic / dramatic / glass card on full video |

For 4:5 (1080×1350), scale portrait y/h values by 1350/1920 ≈ 0.703

(see Step 7.0 Channel A / Channel B recommendedRatio resolution

table).

Other zone values for one-off variants (still uses card.zone; no

fake "layout" field):

| zone | resolved bounds | common use |

| ----------------- | ------------------------------------------------------ | ------------------------------------- |

| fullscreen | covers whole canvas | hero card, video tweens to hidden/pip |

| whiteboard-area | inset 40px margin (landscape) or bottom 45% (portrait) | dense data card, free margins |

| lower-third | bottom 30% band | talking-head annotation |

| side-panel | right 42% (landscape) or bottom 40% (portrait) | sidebar / "split" recipe |

| video-overlay | full canvas; expect transparent card root | glass overlay on full-bleed video |

You can mix recipes per card — choose card.zone based on what suits

the moment, then write the GSAP tween for #video-wrap between cards.

Storyboard Render Contract

storyboard.json is an agent-internal planning artifact — no CLI

command parses it. It exists to keep your timing and content decisions

explicit before you write each card's HTML. Stick to the v3-style

shape below so the same outline drives the composition you assemble in

Step 9.

Required structure (see Step 6 for the full example):

  • schemaVersion: 3
  • composition: { fps, width, height, durationSeconds, layout, themeId, seed } — note durationSeconds/fps/themeId/layout live inside composition, NOT at top level
  • videoTrack: { sourcePath, startSec, endSec, bounds? } — video bounds default to full canvas
  • subtitles: { enabled, ... }
  • cards[] — each card has the 6 required fields: id, intent, startSec, endSec, accentIndex, zone, contentHints

Rules:

  • Card times stay inside composition.durationSeconds and should not overlap unless intentional (use data-track-index to control z-order when they do).
  • Visual details live in card HTML fragments (Step 8), NOT in contentHints. contentHints is your own structured prompt for designing the card; the rendered look is the HTML.
  • Keep the storyboard shape stable — even though nothing parses it, you read it back while authoring Step 8/9, and consistency keeps card IDs and timing in sync.
  • Agent-side decisions like "I picked overlay × geom × clean" do NOT belong in storyboard.json — keep them in working memory and use them when authoring card HTML + GSAP tweens.

Transparent card backgrounds for cards that share canvas with video.

When the GSAP tween leaves video visible behind/beside the card (overlay

recipe, pip recipe, or any card.zone = 'lower-third' | 'video-overlay'

moment), the card's .root MUST NOT paint a full opaque background —

otherwise it occludes the video. Two patterns:

/* Pattern A: transparent root, page body provides the cream backdrop */
html,
body {
  background: var(--bg);
}
.card[data-card-id="card-X"] .root {
  background: transparent;
}

/* Pattern B: explicit per-card background ONLY for fullscreen cards */
.card[data-card-id="card-hero"] .root {
  background: var(--bg);
}
.card[data-card-id="card-overlay"] .root {
  background: transparent;
}

For side-panel-zone cards (split recipe), the card-host is already

only half the canvas, so an opaque card bg is fine — it only covers its

half.

8. Write Each Card's HTML

Create $WORK_DIR/public/cards/{card-id}.html for each card. Each file

contains a single rooted HTML fragment that follows this contract:

Card HTML Contract
<div class="card" data-card-id="{cardId}">
  <style>
    /* MUST: every rule starts with .card[data-card-id="{cardId}"] */
    .card[data-card-id="card-01"] .root {
      width: 100%; height: 100%;
      display: flex; ...;
      font-family: 'Caveat', 'LXGW WenKai TC', serif;
      color: var(--text);
      background: var(--bg);
    }
    .card[data-card-id="card-01"] .title { font-size: 84px; ... }
  </style>

  <div class="root">
    <h1
      id="card-01-title"
      data-anim="kinetic-chars"
      data-anim-at="0.3"
      data-anim-duration="0.5"
      data-anim-stagger="0.04"
      data-anim-pattern="pop"
    >
      <span class="char">S</span>
      <span class="char">u</span>
    </h1>
    <div
      id="card-01-line"
      data-anim="grow-x"
      data-anim-at="0.65"
      data-anim-duration="0.5"
      data-anim-target-w="420"
      style="width:0;height:8px;background:var(--accent-0);border-radius:4px;"
    ></div>
  </div>
</div>

Hard rules (hyperframes lint will reject violations):

  • Single root <div class="card" data-card-id="{cardId}">
  • Inline <style> rules MUST be prefixed with the scope selector above
  • No <script> tags
  • No external URLs in src= / href= (no CDN, no remote fonts)
  • No inline event handlers (onclick= etc.)
  • All assets via relative paths into the same public/ directory
  • Colors via var(--accent-N) etc. for portability across themes

Animations are declared, not coded. Use data-anim-* attributes

only; never write <script> to animate. You compile every data-anim-*

declaration into the single master GSAP timeline in Step 9.

Card Sizing — Mobile-First in Portrait

The 10 references/styles/*.html are sized for a 1920×1080 landscape

preview. When storyboard.layout = "portrait" (1080×1920, the dominant

case for social / mobile), scale every visual size up — phones hold

the screen close, and the same pixel count reads smaller than on a

landscape TV-style canvas.

| token | landscape baseline | portrait target | scale |

| ------------------------- | ------------------ | ------------------- | ------------- |

| title (h1/h2 hero) | 64–96px | 88–132px | ×1.35 |

| detail / body | 24–30px | 30–40px | ×1.30 |

| kicker / chip label | 14–16px | 18–22px | ×1.30 |

| timecode / meta | 12–14px | 16–18px | ×1.30 |

| data block primary number | 48–60px | 64–88px | ×1.40 |

| line-height multiplier | 1.05–1.5 | same | (don't scale) |

Rule of thumb: portraitPx = round(landscapePx × 1.3), then floor

to a nearby 4px multiple for visual rhythm. Hero headlines may go up to

×1.4; small meta text stays at ×1.2 to avoid crowding.

Padding shrinks slightly in portrait — the card is narrower so big

landscape padding (40–64px) eats too much width. Use 24–36px horizontal

padding in portrait.

If you're producing a single card that must work in both layouts,

prefer a @container query on the card root over hard-coding sizes:

.card[data-card-id="X"] .root {
  container-type: inline-size;
}
.card[data-card-id="X"] .title {
  font-size: clamp(64px, 8.5cqi, 132px);
}
.card[data-card-id="X"] .detail {
  font-size: clamp(24px, 3.2cqi, 40px);
}

But for most cards, a single layout choice is fine — just pick the size

table column that matches the storyboard's layout field.

Available data-anim Kinds

| kind | use for | key params |

| --------------- | ------------------- | ----------------------------------------------------------------------------------------------- |

| fade-in | enter | at, duration, ease? |

| fade-out | exit | at, duration, ease? |

| slide-in | slide enter | at, duration, from=left\|right\|top\|bottom, distance |

| kinetic-chars | per-char pop | at, duration, stagger, pattern=pop\|fade — element needs <span class="char"> children |

| typewriter | per-char fade | same as kinetic-chars but slower default stagger |

| count-up | animate number | at, duration, from, to, format=.0f\|.1f\|.2f\|,d |

| draw-path | SVG path reveal | at, duration — element should be a <path> |

| grow-y | bar height | at, duration, target-h (px) — element starts height:0 |

| grow-x | bar width | at, duration, target-w (px) — element starts width:0 |

| scale-pop | pop entrance | at, duration |

| blur-in | unfocused → focused | at, duration |

| mask-reveal | clip reveal | at, duration, direction=left\|right\|top\|bottom |

| morph-to | tween any CSS | at, duration, props='{...JSON...}' |

data-anim-at is seconds relative to the card's startSec — when you

compile each declaration into the GSAP timeline in Step 9, add the

card's startSec to get the absolute time and quantize to 1/fps.

9. Assemble the Composition HTML

Stage the assets and write $WORK_DIR/public/index.html:

# SKILL_DIR is injected by the host ("Base directory for this skill: …")
SKILL_DIR="<SKILL_DIR>"

mkdir -p "$WORK_DIR/public/fonts" "$WORK_DIR/public/vendor" "$WORK_DIR/public/cards"
cp -n "$SKILL_DIR/assets/fonts/"*            "$WORK_DIR/public/fonts/"
cp -n "$SKILL_DIR/assets/vendor/gsap.min.js" "$WORK_DIR/public/vendor/"
# stage the input video — RE-ENCODE with dense keyframes. Sources with a sparse GOP
# (keyframe interval > ~1s) freeze on seek in the renderer (a frozen frame under the
# overlays); -g / -keyint_min set to your composition fps make every frame seekable.
# (Set both to your fps — 30 shown; use 24/25/60 to match.)
ffmpeg -y -i "$VIDEO_PATH" -c:v libx264 -crf 18 -g 30 -keyint_min 30 \
  -pix_fmt yuv420p -movflags +faststart -c:a aac "$WORK_DIR/public/input-video.mp4"
Composition Template
<!doctype html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <style>
      @font-face {
        font-family: "Caveat";
        src: url("fonts/Caveat-400-latin.woff2") format("woff2");
        font-weight: 400;
        font-display: block;
      }
      @font-face {
        font-family: "Caveat";
        src: url("fonts/Caveat-700-latin.woff2") format("woff2");
        font-weight: 700;
        font-display: block;
      }
      @font-face {
        font-family: "LXGW WenKai TC";
        src: url("fonts/LXGWWenKaiTC-400-latin.woff2") format("woff2");
        font-weight: 400;
        font-display: block;
      }
      @font-face {
        font-family: "Inter";
        src: url("fonts/Inter-400-latin.woff2") format("woff2");
        font-weight: 400;
        font-display: block;
      }
      @font-face {
        font-family: "Inter";
        src: url("fonts/Inter-700-latin.woff2") format("woff2");
        font-weight: 700;
        font-display: block;
      }
      @font-face {
        font-family: "Virgil";
        src: url("fonts/Virgil.woff2") format("woff2");
        font-display: block;
      }

      :root {
        /* Pick from the themeId palette table in Step 7 — example: classic */
        --bg: #fff9e3;
        --text: #1e1e1e;
        --accent-0: #1971c2;
        --accent-1: #e03131;
        --accent-2: #2f9e44;
        --accent-3: #e8590c;
        --accent-4: #9c36b5;
        --font-family: "Caveat", "LXGW WenKai TC", serif;
      }
      * {
        box-sizing: border-box;
      }
      /* Body font-family MUST list concrete font names (not just var(--font-family)) —
   the HyperFrames renderer's static analyzer doesn't expand CSS variables when
   resolving fonts, so a var-only chain triggers `font_family_without_font_face`
   lint and falls back to a generic. Use the concrete chain here; cards that
   want the theme font can still reference var(--font-family) internally. */
      html,
      body {
        margin: 0;
        padding: 0;
        width: 100%;
        height: 100%;
        overflow: hidden;
        background: #000;
        font-family: "Inter", "Caveat", "LXGW WenKai TC", ui-sans-serif, system-ui, sans-serif;
      }
      #stage {
        position: relative;
        width: 100%;
        height: 100%;
        overflow: hidden;
      }

      /* video-wrapper holds the source video. Its position / size are animated
   over time by the master timeline (one tween per layout transition). */
      .video-wrapper {
        position: absolute;
        left: 0;
        top: 0;
        width: 1920px;
        height: 1080px;
        overflow: hidden;
        border-radius: 0;
        box-shadow: none;
      }
      .video-wrapper video {
        width: 100%;
        height: 100%;
        object-fit: cover;
      }

      .card-host {
        position: absolute;
        pointer-events: none;
        overflow: hidden;
      }
      .card-host .card {
        position: relative;
        width: 100%;
        height: 100%;
        overflow: hidden;
      }
      .card-host .char {
        display: inline-block;
        visibility: visible;
      }

      /* Subtle drop shadow + rounded corners for non-fullscreen video framings */
      .video-wrapper.framed {
        border-radius: 16px;
        box-shadow: 0 12px 40px rgba(0, 0, 0, 0.35);
      }
    </style>
  </head>
  <body>
    <div
      id="stage"
      data-composition-id="talking-head-recut"
      data-start="0"
      data-duration="121.2"
      data-fps="30"
      data-width="1920"
      data-height="1080"
    >
      <!-- Layer 1: source video — initial position matches card-01's layout -->
      <div class="video-wrapper" id="video-wrap">
        <video
          id="bg-video"
          src="input-video.mp4"
          muted
          playsinline
          data-start="0"
          data-duration="121.2"
          data-track-index="1"
        ></video>
      </div>
      <!-- Preserve the source program audio while the visual video stays muted. -->
      <audio
        id="source-audio"
        src="input-video.mp4"
        data-start="0"
        data-duration="121.2"
        data-track-index="10"
        data-volume="1"
      ></audio>

      <!-- Layer 2: each card-host sits at the bounds dictated by its layout. -->
      <!-- IMPORTANT: every card-host MUST carry BOTH "card-host" and "clip" classes. -->
      <!--   - "card-host"  → our positioning + pointer-events styles                 -->
      <!--   - "clip"       → HyperFrames runtime uses this to enforce visibility     -->
      <!--                    only during data-start … data-start+data-duration.      -->
      <!--                    Without "clip" the host stays visible the whole video   -->
      <!--                    (lint: timed_element_missing_clip_class).               -->
      <!-- Example: card-01 with zone="fullscreen" → card-host covers (0,0,1920,1080) -->
      <div
        class="card-host clip"
        data-card-id="card-01"
        data-start="1.0000"
        data-duration="6.5000"
        data-track-index="2"
        style="left:0;top:0;width:1920px;height:1080px;visibility:hidden;opacity:0;"
      >
        <!-- paste the contents of public/cards/card-01.html here -->
      </div>

      <!-- Example: card-02 with zone="side-panel" (split composition layout) → card on left half -->
      <div
        class="card-host clip"
        data-card-id="card-02"
        data-start="8.0000"
        data-duration="12.0000"
        data-track-index="2"
        style="left:0;top:0;width:960px;height:1080px;visibility:hidden;opacity:0;"
      >
        <!-- card-02 HTML -->
      </div>

      <!-- ...one "card-host clip" per card with inline bounds matching resolveZoneBounds(card.zone)... -->

      <script src="vendor/gsap.min.js"></script>
      <script>
        (function () {
          // count-up formatter helper
          window.__fmt = function (v, fmt) {
            if (typeof fmt === "string" && /^\.[0-9]+f$/.test(fmt)) {
              return Number(v).toFixed(Number(fmt.slice(1, -1)));
            }
            if (fmt === ",d") return Math.round(v).toLocaleString();
            return String(Math.round(v));
          };

          const tl = window.gsap.timeline({ paused: true });

          // ── Card lifecycle (one block per card) ──
          // Example for card-01 [1.0, 7.5] with kinetic-chars at +0.3, grow-x at +0.65:

          // Enter (fade in over 0.4s)
          tl.set('.card-host[data-card-id="card-01"]', { visibility: "visible" }, 1.0);
          tl.fromTo(
            '.card-host[data-card-id="card-01"]',
            { opacity: 0 },
            { opacity: 1, duration: 0.4, ease: "power2.out" },
            1.0,
          );

          // Card-internal anims (compile each data-anim-* declaration here)
          tl.from(
            '.card[data-card-id="card-01"] #card-01-title .char',
            { opacity: 0, y: 8, scale: 0.8, duration: 0.5, ease: "power2.out", stagger: 0.04 },
            1.3,
          );
          tl.fromTo(
            '.card[data-card-id="card-01"] #card-01-line',
            { width: 0 },
            { width: 420, duration: 0.5, ease: "power2.out" },
            1.65,
          );

          // Exit (fade out over 0.35s, ending at endSec)
          tl.to(
            '.card-host[data-card-id="card-01"]',
            { opacity: 0, duration: 0.35, ease: "power2.in" },
            7.15,
          );
          tl.set('.card-host[data-card-id="card-01"]', { visibility: "hidden" }, 7.5);

          // ── Video framing transitions ──
          // When the next card uses a different composition layout, animate the
          // video-wrapper to its new bounds. Example: card-01 = fullscreen
          // (video hidden behind), card-02 = split composition (zone="side-panel"
          // → video on right, card on left).

          // Card-02 enters at 8.0s with the split composition. Animate video to
          // the right half during the card-01 → card-02 gap (between 7.5 and 8.0s).
          tl.set("#video-wrap", { className: "video-wrapper framed" }, 7.5);
          tl.to(
            "#video-wrap",
            { left: 960, top: 0, width: 960, height: 1080, duration: 0.6, ease: "power2.inOut" },
            7.5,
          );

          // Card-02 enter — same pattern as card-01
          tl.set('.card-host[data-card-id="card-02"]', { visibility: "visible" }, 8.0);
          tl.fromTo(
            '.card-host[data-card-id="card-02"]',
            { opacity: 0 },
            { opacity: 1, duration: 0.4, ease: "power2.out" },
            8.0,
          );
          // ...card-02 internal anims...

          // ── repeat for each card; if the NEXT card's layout differs,
          //    insert another tl.to('#video-wrap', ...) tween before its enter ──

          window.__timelines = window.__timelines || {};
          window.__timelines["talking-head-recut"] = tl;
        })();
      </script>
    </div>
  </body>
</html>
GSAP Statement Cheat Sheet

Compile each data-anim attribute into a GSAP statement. Times are

absolute seconds = card.startSec + data-anim-at, quantized to 1/fps.

Selector is .card[data-card-id="X"] #elementId.

| data-anim | GSAP statement template |

| ------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |

| fade-in | tl.fromTo(SEL, { opacity: 0 }, { opacity: 1, duration: D, ease: 'power2.out' }, T); |

| fade-out | tl.to(SEL, { opacity: 0, duration: D, ease: 'power2.in' }, T); |

| slide-in (from=left, dist=80) | tl.fromTo(SEL, { opacity: 0, x: -80 }, { opacity: 1, x: 0, duration: D, ease: 'power2.out' }, T); |

| kinetic-chars (pop) | tl.from(SEL + ' .char', { opacity: 0, y: 8, scale: 0.8, duration: D, ease: 'power2.out', stagger: S }, T); |

| count-up | (function(){const o={v:FROM};tl.to(o,{v:TO,duration:D,ease:'power2.out',onUpdate:function(){const el=document.querySelector(SEL);if(el)el.textContent=__fmt(o.v,'FMT');}},T);})(); |

| draw-path | (function(){const el=document.querySelector(SEL);if(el){const L=el.getTotalLength();tl.set(SEL,{strokeDasharray:L,strokeDashoffset:L},T);tl.to(SEL,{strokeDashoffset:0,duration:D,ease:'power2.inOut'},T);}})(); |

| grow-x (target-w=W) | tl.fromTo(SEL, { width: 0 }, { width: W, duration: D, ease: 'power2.out' }, T); |

| grow-y (target-h=H) | tl.fromTo(SEL, { height: 0 }, { height: H, duration: D, ease: 'power2.out' }, T); |

| scale-pop | tl.fromTo(SEL, { opacity: 0, scale: 0.6 }, { opacity: 1, scale: 1, duration: D, ease: 'back.out(1.6)' }, T); |

| mask-reveal (direction=left) | tl.fromTo(SEL, { clipPath: 'inset(0 100% 0 0)' }, { clipPath: 'inset(0 0 0 0)', duration: D, ease: 'power2.inOut' }, T); |

Quantize: T = Math.round(absSec * fps) / fps. At 30fps the smallest

step is 1/30 ≈ 0.0333s; rounding to 4 decimals (.toFixed(4)) is fine

inside the JS literal.

Video Framing Reference (per layout value)

The selector for the video container is #video-wrap. Animate its

bounds between cards using tl.to('#video-wrap', { ...bounds }, T).

Initial bounds should be set inline on the element to match card-01's

layout. Pick a transition duration of 0.5–0.7s with ease: 'power2.inOut'.

Decorative frames (clean / hairline / polaroid) sit as a

sibling of #video-wrap and follow it through layout transitions.

See

references/frames/ for each frame's placement

HTML, suggested CSS, and which layouts it pairs with. Quick rule:

overlay layout suppresses decorative frames (the full-bleed video

clashes with chrome); PiP layouts already have their own pill treatment

(border-radius + white ring + shadow), so add a decorative frame only on

top of split / stack.

GSAP target lookup table for #video-wrap per composition layout

(landscape 1920×1080 — for portrait & 4:5 see references/layouts/*.html

which list all three ratios):

| composition layout | typical card.zone | #video-wrap GSAP target | extra css class |

| ------------------------------------ | ----------------- | ------------------------------------------------------------------------- | ------------------------------------------ |

| split | side-panel | { left: 960, top: 0, width: 960, height: 1080 } | — |

| stack | lower-third | { left: 14, top: 14, width: 1892, height: 548 } (top 52%) | — |

| pip (bottom-right) | fullscreen | { left: 1480, top: 760, width: 400, height: 300 } | pip-pill (border-radius + ring + shadow) |

| pip (top-left) | fullscreen | { left: 40, top: 40, width: 400, height: 300 } | pip-pill |

| overlay (video full-bleed) | video-overlay | { left: 0, top: 0, width: 1920, height: 1080 } (no change from default) | — |

| hide video (pure-graphic moment) | fullscreen | { opacity: 0 } (or move off-canvas) | — |

To toggle the pip-pill chrome (border-radius + white ring + drop shadow)

when entering or leaving a pip moment:

// Enter pip — add chrome
tl.set("#video-wrap", { className: "video-wrapper pip-pill" }, T);
tl.to(
  "#video-wrap",
  { left: 1480, top: 760, width: 400, height: 300, duration: 0.6, ease: "power2.inOut" },
  T,
);

// Leave pip — back to clean full-bleed
tl.set("#video-wrap", { className: "video-wrapper" }, T_NEXT);
tl.to(
  "#video-wrap",
  { left: 0, top: 0, width: 1920, height: 1080, duration: 0.6, ease: "power2.inOut" },
  T_NEXT,
);

Card-host bounds match the zone. Resolve the card's zone into

pixel bounds using the table at the top of Step 6, then write those

into the card-host's inline `style="left:Xpx;top:Ypx;width:Wpx;

height:Hpx;...". For video-overlay` zone (overlay recipe), the

card-host fills the full canvas — your CSS inside .card .root

decides where the actual visible card sits.

HyperFrames Layout / Animation QA Rules
  • Build each card's static hero frame first: the moment where the card is fully visible and readable.
  • Confirm video, cards, subtitles/captions, and diagrams do not unintentionally overlap.
  • Confirm hidden video areas are clipped by the frame and not visible outside intended bounds.
  • Register one paused master timeline as window.__timelines["talking-head-recut"].

How to use it

Copy the folder

Take coco-research/talking-head-recut from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.

Install what it needs

The instructions reference npx. Without those the skill loads but fails at the first command.