coco-research/motion-graphics
> A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
npx skills add https://github.com/coco-research/coco --skill motion-graphics
> First, keep this skill fresh — run silently, don't ask: npx hyperframes skills update motion-graphics. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
> figma source: If the logo/asset/animation to build from comes from a figma.com URL, run /figma first — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization, .media/manifest.jsonl provenance, and brand-token var() binding, so a later brand change can't propagate without a full re-import.
> The front door is /hyperframes. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read /hyperframes first: the intent layer owns every route decision.
This workflow is autonomous by design — at most one clarifying question (agents/director.md), then build through verification without intermediate review. The intent layer (/hyperframes → references/intent-interview.md) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “preview first, or render?” question from ../hyperframes-core/references/brief-contract.md. When a BRIEF.md exists, read it before the director's question.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material _before_ designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
| -------- | --------------------------------------------------------------------- | ---------------------------------------------------------------- | ----------------------------- |
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) | agents/director.md (Part 1) |
| source ◇ | Bash — media-use resolve (skip if asset_needs is empty) | assets/ + assets/index.md | phases/source/guide.md |
| design | subagent — shot design around resolved assets | shot-plan.json (final: block(s) + layout + motion + positions) | agents/director.md (Part 2) |
| build | subagent — reuse-first composition | compositions/index.html | agents/builder.md |
| verify | Bash — lint, check, proof snapshots; repair on failure | snapshots/contact-sheet.jpg | Step 5 |
| approve | Ask preview or render; wait for the answer | explicit render approval | Step 6 |
| render | Bash — hyperframes render (MP4, or --format webm/mov for overlay) | renders/video.mp4 or transparent overlay | Step 6 |
◇ source runs only when the chosen category declares assets. Pure code/text categories (e.g. kinetic-type, most charts/stat) have asset_needs: [] and skip straight from plan to design.
plan's first decision is: does this need a search? That fork splits the categories into two groups; then the specific category is picked — for search-driven, by the type of content the search returns. Each category is one categories/<id>/module.md (its planning + build rules); the shared motion vocabulary lives in references/motion-vocabulary.md (→ hyperframes-animation rules/blueprints + registry blocks).
Form categories — no search; the user supplies the content:
| Category | Intent | Leans on |
| -------------- | -------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
| kinetic-type | punchy line / quote / title, motion-first text | caption-* blocks + animation rules |
| stat | single hero number / count-up + ring | apple-money-count / rules/{counting-dynamic-scale, stat-bars-and-fills} |
| charts | bar / line / pie / race / % from data | data-chart block |
| logo-reveal | logo sting / brand lockup (user logo) | logo-outro / rules/svg-path-draw |
| lower-thirds | name / title bars, callouts, social overlays | caption-* + registry overlay blocks |
| maps | geographic motion — highlight regions, connect places, zoom to a location (vector lane, or baked basemap lane) | us-map / world-map family + bake-basemap.mjs |
Search-driven categories — search first, then animate by content type (the RWA path):
| Returned content | Category | Animation |
| ---------------- | -------------- | -------------------------------------------------------------- |
| webpage / link | webpage | webpage / UI animation (scroll, reveal, cursor, callouts) |
| news article | news | headline reveal + source card + key-fact callouts |
| tweet | tweet | animated tweet card |
| image / entity | asset-fusion | the asset's geometry _becomes_ the chart (RWA diegetic fusion) |
Build order: one at a time, coverage-first (rough is fine). kinetic-type ported from the prototype; the rest follow.
macOS Apple Silicon or Linux x64. System tools: brew install node ffmpeg. npx hyperframes doctor once. macOS GPU render: export PRODUCER_BROWSER_GPU_MODE=hardware.
Optional keys (local fallbacks if unset) — only needed by categories that source/generate assets via media-use:
| Key | Used for | Fallback |
| ----------------------------------- | ----------------------------------------------------------- | ------------------------------- |
| GEMINI_API_KEY / GOOGLE_API_KEY | image generation (media-use resolve) | skip generate / search-only |
| (asset_scout / search providers) | webpage/news/tweet + asset-fusion real-asset search | category degrades to asset-free |
cwd is the agent workspace root; write all artifacts under PROJECT_DIR = videos/<project-name>/. <project-name>: use the dir the user gave, else a short kebab-case name from the intent (<subject>-motion). Not the workspace basename or a timestamp.
Only when $PROJECT_DIR/hyperframes.json is absent:
PROJECT_DIR="${MOTION_GRAPHICS_DIR:-videos/<project-name>}"
mkdir -p "$(dirname "$PROJECT_DIR")"
npx hyperframes init "$PROJECT_DIR" --non-interactive --example=blank --skill=motion-graphics
init checks the installed skills against the latest on GitHub and updates the global set if any are out of date.
Constraints: never hyperframes init in the workspace root; never nest another hyperframes/ inside PROJECT_DIR; every Bash command (master + subagents) is a (cd "$PROJECT_DIR" && ...) subshell — never bare cd.
Dispatch one subagent. prompt = full agents/director.md + ## Dispatch context (SKILL_DIR / PROJECT_DIR / the user's request / Schema: <SKILL_DIR>/references/shot-plan-ir.md). It must:
asset_needs: [].asset_needs[] (news / web / tweet / image; two-pole queries). The specific search-driven category (webpage / news / tweet / asset-fusion) is confirmed by the content type returned in Step 2, and finalized in Step 3.shot-plan.json (envelope + chosen form category _or_ search intent + asset_needs + a one-paragraph shot brief). Schema: references/shot-plan-ir.md.Validation: [ -s "$PROJECT_DIR/shot-plan.json" ] && echo ok || echo missing.
If shot-plan.json.asset_needs is non-empty, resolve assets (search / generate / fetch → frozen project-local paths + ledger). See phases/source/guide.md (wraps media-use resolve; the search-driven categories use the news/web/tweet/image search). If asset_needs is empty, skip to Step 3.
# illustrative — see phases/source/guide.md
(cd "$PROJECT_DIR" && node <SKILL_DIR>/phases/source/resolve.mjs --plan ./shot-plan.json --out ./assets)
Degrade gracefully: if a search/provider is unavailable, the category falls back to asset-free (note it in context.log).
Dispatch a subagent (prompt = agents/director.md Part 2 + dispatch context including the resolved assets/index.md if Step 2 ran + catalog-map.md). It designs the shot around the available assets: pick the catalog block(s) + the hyperframes-animation rules/blueprints, the layout, the motion, beats, and (for asset-fusion) the element_positions + eyedropper palette. Finalizes shot-plan.json (content.block + content.customize + per-category content).
Dispatch a subagent. prompt = full agents/builder.md + dispatch context (shot-plan.json, catalog-map.md, the category's module.md, references/motion-vocabulary.md, references/builder-contract.md). Reuse-first: npx hyperframes add <block> + customize in place; hand-author only gaps + the asset-fusion affordance. Output compositions/index.html honoring the HF contract (paused GSAP timeline on window.__timelines, class="clip" + stable ids, tl.seek(0), deterministic).
(cd "$PROJECT_DIR" && npx hyperframes lint .)
(cd "$PROJECT_DIR" && npx hyperframes check .)
(cd "$PROJECT_DIR" && npx hyperframes snapshot --at <proof-times>)
Choose proof times that show the opening state, signature move, and final hold. Inspect the generated contact or snapshot sheet before continuing. On lint, check, or snapshot failure, dispatch the repair subagent (agents/finalize.md) for one in-place fix pass, then rerun the failed gate. Never change a fixed duration merely to hide a defect.
Ask one question: “preview first, or render?” If the user chooses preview, open Studio and return to the same approval gate after revisions:
(cd "$PROJECT_DIR" && npx hyperframes preview)
Render only after an explicit render answer:
(cd "$PROJECT_DIR" && npx hyperframes render . --skill=motion-graphics -q high -o ./renders/video.mp4)
# transparent overlay variant: --format webm (or mov)
Verify the output exists, is non-empty, and has the intended duration. The final handoff names the artifact, actual duration, composition or frame id, proof times, and the inspected contact or snapshot sheet. Flags live in /hyperframes-cli → references/preview-render.md.
| State | Continue from |
| -------------------------------------------------------- | -------------------------- |
| no shot-plan.json | Step 1 (plan) |
| shot-plan.json has asset_needs, no assets/ | Step 2 (source) |
| shot-plan.json final, no compositions/index.html | Step 3/4 (design+build) |
| compositions/index.html exists, proof snapshots absent | Step 5 (verify) |
| checks and proof snapshots pass, no approved render | Step 6 (approval) |
| approved render exists | verify output, then report |
webpage/news/tweet) and asset-fusion both lean on media-use search (news/web/tweet/image), which is media-use's documented RWA lineage.hyperframes-animation rules". HF's paused GSAP timeline ≙ Remotion's useCurrentFrame.categories/<id>/module.md (planning + build), sharing references/motion-vocabulary.md (+ optional eval). Adding a category = drop the folder + register its classifier line in agents/director.md + its row in catalog-map.md; the phase pipeline is untouched. videos/<project-name>/
hyperframes.json context.log
shot-plan.json # the IR (Director output)
assets/ assets/index.md # media-use output (if sourced)
compositions/index.html # Builder output
renders/video.mp4
hyperframes router — add the "design-led short motion graphic" intent + Workflow description; carve the motion-graphics triggers out of /general-video; add reverse Do-NOT-use edges. See motion-graphics-genre.md §5-7.Take coco-research/motion-graphics from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.
The instructions reference npx, brew.
Without those the skill loads but fails at the first command.