mcpbeat

Media Use

coco-research/media-use

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

515k tokens
context cost
the whole folder, loaded on every use
152
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
196
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/coco-research/coco --skill media-use

The instruction itself

5 sections, as written by the author

media-use

The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.

First run: install and sign in to the heygen CLI (the free-usage path), then verify with node <SKILL_DIR>/scripts/resolve.mjs --doctor. Setup and providers: references/setup-providers.md.

Resolve — the one verb

node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.

| Type | One-line intent |

| ------- | ----------------------------------------------------------------------------------- |

| bgm | background music (HeyGen catalog, 10k+ tracks) |

| sfx | sound effects (bundled 19-file library + catalog) |

| image | photos, backgrounds (HeyGen asset search, 75k+ vectors) |

| icon | icons, symbols (transparent) |

| logo | official brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn) |

| voice | TTS voiceover (HeyGen free-usage path; optional local Kokoro) |

| grade | measured correction candidate; broad polish/stylization follows Media Treatments |

| lut | user-provided or explicitly chosen reusable validated .cube file |

Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.

Treat broad visual feedback as media intent

When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or

reveal photographic media, read references/media-treatments.md even if they

do not name color grading or an effect. Inspect the real <img>/<video>,

choose one primary intent, then use deterministic persistence and verification.

Use a matching recipe as an optional tested seed, or inspect

hyperframes media-treatment --capabilities --json, then request one relevant

family/effect with --capability <id> and assemble a custom treatment from

canonical controls. Never load --all for ordinary authoring. A treatment may

compose correction, a preset, finishing, compatible shader effects, supported

keyframes, and optional Registry overlays. Add only source-justified bounded

tuning and compatible parts, never effects merely to make the result look more

sophisticated. Persist the final combined payload with

hyperframes media-treatment.

Use one progressively escalating workflow. For video, inspect one labeled

early/middle/late contact sheet rather than reading frames separately. Apply one

candidate and inspect one after-sheet for ordinary correction or polish.

Escalate to individual frames or moving draft evidence only when the result is

ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or

brand-critical.

For ordinary correction or polish, persist the final treatment's

preset/adjustment JSON.

Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or

warmth. Use a LUT only when the user supplies one or the selected treatment

explicitly owns one. resolve --type grade --for ... --analyze is measurement

evidence, not permission to replace the chosen treatment with a generated LUT.

Do not recreate supported vignette, grain, blur, pixelate, color, or treatment

effects with CSS/SVG overlays; that bypasses Studio controls and the canonical

preview/render shader path.

Be proactive — run a media opportunity pass

The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.

Surface an opportunity only when a concrete signal is present:

| Signal detected | Offer |

| -------------------------------------------------------- | ------------------------------------------------------------------------------------------------------ |

| On-screen text / a script with no voiceover | TTS voiceover (audio engine) |

| Emoji or a <div> styled as an icon | resolve real icons |

| Image that is a placeholder, tiny, or upscaled-looking | a better image (and/or upscale — see references/operations.md) |

| Hard scene cuts / transitions with no sound | transition sfx |

| A piece over ~10s with no music bed | bgm |

| Footage that reads under/over-exposed or color-cast | a corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json) |

| Photographic media that feels visually flat or off-topic | one specific source-appropriate preset or custom treatment, with the intended target named |

| A meaningful media entrance/reveal that feels static | one supported seek-safe treatment animation; preserve color unless the request also justifies a preset |

Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).

Where to look — read only the file your task needs

| Task | Read |

| ------------------------------------------------------------------------- | -------------------------------- |

| resolve / reuse / adopt / ingest, flags, cascade, inventory | references/resolve.md |

| color grading, LUTs, smart grade (--for), grade-compare | references/grading.md |

| voiceover / TTS, music, SFX, captions, transcription (audio engine) | references/audio.md |

| cut / reframe / transform existing media, exact error diffusion, HEVC | references/operations.md |

| source-aware creative treatments, realtime effects, overlays, reveals | references/media-treatments.md |

| install + auth, provider table, RAM ladders, --local-only, --provider | references/setup-providers.md |

| remembered preferences + frozen recipes (user memory) | references/memory.md |

| ownership matrix, usage stats, telemetry, privacy (maintainer-facing) | references/meta.md |

How to use it

Copy the folder

Take coco-research/media-use from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.