17 skills published by CesiumGS across 2 repositories. Together they weigh 66 466 tokens — that is what loading all of them at once would cost you in context.
17 skills 66 466 tokens total
CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when loading 3D Tiles or Mapbox Vector Tiles, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data.
CesiumJS camera control - Camera, flyTo, lookAt, setView, ScreenSpaceCameraController, CameraEventAggregator, flight animation. Use when positioning the camera, creating flyTo animations, constraining user navigation, tracking entities, or converting between screen and world coordinates.
CesiumJS core utilities and networking - Resource, Color, Event, Request, RequestScheduler, error handling, helper functions, feature detection. Use when fetching remote data, managing HTTP requests, working with colors, handling events, debugging errors, or using utility functions like defined, clone, or buildModuleUrl.
CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czm_modelMaterial. Use when reading EXT_mesh_features or EXT_structural_metadata property textures/tables, vertex displacement, or shading VoxelPrimitive.
CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API.
CesiumJS imagery layers - ImageryProvider, ImageryLayer, ImageryLayerCollection, WMS, WMTS, Bing, OpenStreetMap, ArcGIS, Mapbox, tile discard policies. Use when adding or swapping base map layers, configuring imagery providers, layering multiple map sources, or creating split-screen imagery comparisons.
CesiumJS interaction and picking - ScreenSpaceEventHandler, multi-key KeyboardEventModifier input actions, Scene.pick, Scene.drillPick, Scene.pickPosition, mouse and touch events. Use when handling user clicks on the globe, selecting entities or 3D Tiles features, registering modifier-key shortcuts, implementing hover effects, or building drag-based interactions.
CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA, tonemapping, BlendingState. Use when defining Fabric materials for entities or primitives, configuring PBR image-based lighting, or adding screen-space post-processing effects.
CesiumJS models, glTF, and particle effects - Model, KHR_meshopt_compression, CAD glTF extensions, EdgeDisplayMode, ModelAnimation, ModelNode, ParticleSystem, emitters, GPM extensions. Use when loading compressed or CAD-style glTF/GLB models, controlling edge rendering, playing model animations, positioning particles, or working with geospatial positioning metadata.
CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, BufferPrimitive collections, GeoJsonPrimitive, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static or vector geometry, loading GeoJSON without entities, creating custom shapes, batching draw calls, or using low-level collections.
CesiumJS spatial math - Cartesian3, Cartographic, Matrix4, Quaternion, Transforms, Ellipsoid, BoundingSphere, projections, coordinate conversions. Use when converting between coordinate systems, computing positions on the ellipsoid, performing spatial intersection tests, building model matrices, or working with geographic projections.
CesiumJS terrain, globe, and environment - TerrainProvider, Globe, sampleTerrain, atmosphere, sky, fog, lighting, shadows, panoramas. Use when configuring terrain providers, querying terrain heights, customizing atmosphere or sky rendering, adding panoramas, or adjusting scene lighting and shadows.
CesiumJS time, properties, and animation - Clock, JulianDate, TimeInterval, Property, SampledProperty, CallbackProperty, PathMode, interval and sampled path materials, interpolation, splines, CZML temporal data. Use when making entity attributes or path materials time-dynamic, configuring the simulation clock, interpolating positions, or working with sampled, interval, or callback properties.
CesiumJS viewer setup - Viewer, CesiumWidget, widgets, Ion token, Scene configuration, SceneMode, factory helpers, geocoders, platform services. Use when initializing a CesiumJS application, configuring viewer widgets, setting Ion access tokens, creating default terrain or imagery, or bootstrapping a 3D globe.
Use when starting any conversation involving CesiumJS development - provides orientation on available domain skills and how they activate
Fetches up-to-date documentation for Cesium, CesiumJS, Cesium Viewer, 3D Tiles, Unreal Engine integration, Unity integration, cesium-unreal, cesium-unity, ACesium3DTileset, ACesiumGeoreference, Globe Anchor, Cesium plugin, georeferencing, and Cesium-related APIs using Context7 MCP tools. Useful for CesiumJS classes (Viewer, Entity, Camera, Scene, Cartesian3, etc.), Unreal Engine Cesium components, Unity Cesium components, 3D Tiles specification, and Cesium integrations. Use query-docs with library IDs: /cesiumgs/cesium (CesiumJS), /cesiumgs/cesium-unreal (Unreal), /cesiumgs/cesium-unity (Unity), /websites/ogc_cs_22-025r4 (3D Tiles spec).
Fetches up-to-date documentation for Cesium, CesiumJS, Cesium Viewer, 3D Tiles, Unreal Engine integration, Unity integration, cesium-unreal, cesium-unity, ACesium3DTileset, ACesiumGeoreference, Globe Anchor, Cesium plugin, georeferencing, and Cesium-related APIs using Context7 MCP tools. Useful for CesiumJS classes (Viewer, Entity, Camera, Scene, Cartesian3, etc.), Unreal Engine Cesium components, Unity Cesium components, 3D Tiles specification, and Cesium integrations. Use query-docs with library IDs: /cesiumgs/cesium (CesiumJS), /cesiumgs/cesium-unreal (Unreal), /cesiumgs/cesium-unity (Unity), /websites/ogc_cs_22-025r4 (3D Tiles spec).