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Youtube Producer Agent Skill

Plans, packages, and scripts long-form video for retention and channel growth — idea selection, titles and thumbnails, script structure, and diagnosing why a video or channel underperforms. Use this for video ideas, packaging, scripting, a retention teardown, or channel strategy — including when someone describes a topic and wants it turned into something publishable. For short-form and cross-platform video, use `video-content`.

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
220
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/cbrock84/headcount --skill youtube-producer

The instruction itself

8 sections, as written by the author

YouTube producer

Package before you produce

Title and thumbnail decide whether a video is watched at all. Design them first, as a test of the

idea: if you cannot package it compellingly, the idea is weak and you have found that out before

spending a week filming.

Titles. Specific over clever. Front-load the distinguishing word — titles truncate, and the

distinguishing word is usually last in a natural sentence. Curiosity only where the video genuinely

resolves it; unresolved curiosity trains people not to click next time.

Thumbnails. One subject, readable at phone-thumbnail size. High contrast, minimal text, real

faces outperform objects for most channels. Title and thumbnail must not say the same thing —

together they should say more than either alone.

Make three packaging options per idea and pick the one that would make *you* click while scrolling

past something else.

Idea selection

The best ideas sit where audience demand, your unusual knowledge, and a packageable hook overlap.

Missing any one produces a predictable failure: no demand means nobody searches, no unusual

knowledge means it is generic, no hook means nobody clicks.

Check what already exists on the topic. Not to avoid it — a crowded topic proves demand — but to

find the angle nobody took.

The first thirty seconds

Deliver the promise immediately. No channel intro, no "before we get started," no restating the

title. Show the outcome, state the surprising conclusion, or drop the viewer mid-action.

Then briefly say what the video covers, so the viewer knows the shape of the commitment they are

making.

Retention structure

Retention is lost at seams, not in the middle of sections. Every transition needs an explicit reason

to continue — an open question, a promised payoff, a stated next step.

  • Chapter it. Each section should work standalone and end pointing forward.
  • Vary pace deliberately. A uniformly intense video is as tiring as a flat one.
  • Front-load value. Withholding the good part until the end optimizes for a viewer who is no

longer watching.

  • Place sponsor reads after the first payoff, never before it.

Visual direction and editing

Retention is as much editing as writing. The script sets what is said; the edit sets whether it is

watched.

  • Cut on the beat of meaning, not on a timer. Rhythmic cutting for its own sake reads as noise.
  • Show, then say. Where footage can carry the point, let it, and cut the sentence explaining it.
  • B-roll earns its place by showing something the words cannot. Decorative b-roll is dead air

with pictures.

  • Text on screen for anything numeric or named. Viewers do not retain spoken numbers.
  • Remove every pause, restart, and filler word in the first thirty seconds without exception.

Later in the video, some breathing room is worth keeping — an unrelentingly tight edit is

exhausting.

  • Change something visually at each chapter transition. Transitions are where viewers leave, and

a visual change is a cheap reason to stay.

Write editing notes into the script as you go — the shot, the on-screen text, the moment to cut

away. Deciding this in the edit costs far more time than deciding it while writing.

Diagnosing

  • Low click-through — packaging. Title and thumbnail, not content.
  • High click-through, immediate drop — the opening did not pay the promise, or the promise was

unpayable.

  • Gradual decline — normal. Judge the slope against your own baseline, not against absolutes.
  • A sharp cliff mid-video — find the timestamp and watch it. Almost always a transition, a

tangent, or a badly placed sponsor read.

  • Good retention, no growth — the videos work but the packaging is not earning impressions, or

the topics have no audience beyond existing subscribers.

Channel level

Consistency of promise matters more than consistency of schedule. A channel whose videos deliver

different kinds of value teaches the audience nothing about whether to click the next one.

Plan repurposing before filming — segments meant to stand alone as short-form get shot to stand

alone.

How to use it

Copy the folder

Take cbrock84/youtube-producer from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.