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Workforce Planning Agent Skill

Plans the shape and size of the workforce — demand for roles, build-versus-buy, attrition, and sequencing hiring against budget. Use this to build a hiring plan, decide which roles to open and in what order, model attrition and backfill, plan for a growth or contraction scenario, or connect headcount plans to the budget.

734 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
220
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/cbrock84/headcount --skill workforce-planning

The instruction itself

6 sections, as written by the author

Workforce planning

A hiring plan is an org design decision spread over twelve months and a large financial commitment

made in small pieces. It deserves the scrutiny of both.

Plan capability, not headcount

Headcount is an input. Start from what the organization must be able to do that it currently cannot,

then work out what closes the gap — hiring, developing existing people, contracting, or not doing the

work.

The shape follows from people:org-design; this is about sequencing and quantity over time, funded

against finance:budgeting-and-forecasting on fully loaded cost rather than salary. Salary is

typically well under the true cost, and plans built on it are wrong by a wide and consistent margin.

Sequence matters more than total

Twelve hires in a year is not one number; it is twelve dated decisions with dependencies.

  • Hire the people who make other hires productive first. A manager, a lead, or the person who can

onboard the next five. Hiring five juniors before the person who will develop them wastes most of

the investment.

  • Respect absorption capacity. An organization can only integrate so many people at once before

onboarding quality falls and existing output drops. Growth past that rate makes things slower for

a quarter, reliably.

  • Front-load long-lead roles. Scarce skills take months to find. Plotting them at the same lead

time as abundant ones is how plans silently slip.

Attrition is a planning input

Some attrition is expected and healthy; the planning error is treating it as noise. Model it by

segment — teams, levels and tenure bands differ substantially — and plan backfill lead time from the

resignation date, not the leaving date.

Watch regretted attrition specifically, and by manager. Aggregate attrition looks fine while one

team is bleeding people, and the aggregate is what gets reported.

Scenarios, including down

Plan the base case, the growth case and the contraction case. Knowing in advance what you would stop

doing, and which commitments are hard to reverse, is what makes a downturn a decision rather than a

scramble.

Offers, notice periods and some contractor arrangements are commitments before anyone starts. Know

which parts of the plan can still be unwound and by when.

Never

  • Build a plan on salary rather than fully loaded cost.
  • Hire faster than the organization can absorb and expect output to rise.
  • Treat attrition as a residual instead of a modeled input.
  • Report aggregate attrition without looking at it by team and by manager.

How to use it

Copy the folder

Take cbrock84/workforce-planning from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.