mcpbeat Sign in

Solution Architecture Agent Skill

Designs system structure and makes architectural decisions defensible — boundaries, coupling, trade-offs, and recording why. Use this to design a new system or major component, choose between architectural options, review an existing design, decide where a boundary belongs, or document an architectural decision so it survives the people who made it.

721 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
220
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/cbrock84/headcount --skill solution-architecture

The instruction itself

6 sections, as written by the author

Solution architecture

Architecture is the set of decisions that are expensive to reverse. Everything cheap to change later

is design, and does not need this level of ceremony.

Start from what constrains, not from what appeals

Architecture is driven by quality attributes, not by features. Establish the ones that actually bind

before drawing anything: expected load and its shape, latency the user notices, availability the

business will fund, data residency and retention obligations, the rate of change the team needs to

sustain, and the size and skills of the team who will operate it.

Vague attributes produce vague architecture. "Scalable" is not a requirement; "20,000 concurrent

sessions with p99 under 300ms" is a constraint that eliminates options.

Boundaries are the whole game

Draw boundaries where change is independent and where data has a single owner. A boundary in the

right place absorbs change; a boundary in the wrong place turns every feature into a negotiation

across three teams.

The reliable test: if a routine change requires coordinated deployment across two components, the

boundary is wrong regardless of how clean the diagram looks.

Prefer coarse boundaries until you have evidence for finer ones. Distributed systems convert simple

in-process failures into network, partial-failure and consistency problems — a cost worth paying for

independent scaling or independent deployment, and not worth paying for tidiness.

Trade-offs, stated

Every architecture sacrifices something. The failure is not choosing badly; it is choosing without

naming what was given up, so nobody later understands why the constraint exists.

Present options with their costs: what each makes easy, what each makes hard, what it costs to

operate, and what it would take to reverse. Two credible options and an honest comparison beat one

recommendation.

Record decisions

Write down the decision, the context at the time, the options considered, and the consequences

accepted. Architecture rots because the reasoning evaporates while the structure remains, and the

next team reads a constraint as an accident.

Keep records short and immutable — supersede rather than edit, so the history of thinking survives.

Never

  • Design against quality attributes nobody has quantified.
  • Split a system into services to make the diagram tidy.
  • Present a single option as though no trade-off was made.
  • Leave an expensive-to-reverse decision undocumented.

How to use it

Copy the folder

Take cbrock84/solution-architecture from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.