2 394 design skills from 450 authors. They decide how things look — layout, type and interface behaviour. Half of them fit into 1 928 tokens or less — that is what one costs your context window when the agent loads it. 316 ship runnable scripts rather than instructions alone. 2 of them cannot work without an MCP server, most often rube. We also found 395 copies of these same skills sitting in other people's repositories — counted once here, not 395 times.
2 394 unique 450 authors 1 376 updated this month 195 from vendors
Dispatches four parallel perspective reviewers (Security, Performance, Quality, Accessibility) against a diff via TeamCreate and dh:task-worker. Creates an ephemeral SAM plan with four tasks, collects structured verdicts via SendMessage, prints one summary line per perspective, and exits non-zero if any perspective returns REJECT. SKIP is a passing outcome.
Decide which plugin component type to use and how to organize components at scale. Covers the component lifecycle (discovery and activation phases), decision framework for choosing between commands, skills, agents, hooks, and MCP servers, and organization patterns for each component type. Use when asking "which component type should I use", "command vs skill vs agent", "when to use a hook vs MCP server", "component lifecycle", "how to organize plugin components", "plugin structure patterns", or "scale a plugin with many components".
Use when building terminal UI apps with the Textual framework — creating widgets, screens, layouts, handling events, managing reactive attributes, testing with Pilot, snapshot testing with pytest-textual-snapshot, or running background workers. Covers App lifecycle, CSS styling, screen stack, custom messages, actions, bindings, and the Worker API.
Comprehensive guide for creating and managing MkDocs documentation projects with Material theme. Includes official CLI command reference with complete parameters and arguments, and mkdocs.yml configuration reference with all available settings and valid values. Use when working with MkDocs projects including site initialization, mkdocs.yml configuration, Material theme customization, plugin integration, or building static documentation sites from Markdown files.
Use when building Textual TUI apps — creating widgets, laying out screens, handling events, managing reactivity, testing with Pilot, or running background workers. Covers App lifecycle, CSS styling, screen stack, reactive attributes, custom messages, actions, bindings, and the Worker API.
Summarize web content by fetching URLs, extracting key passages with quote-grounding, and producing structured output. Activates on summarize this URL, what does this page say, summarize this article, read and summarize, summarize the documentation at, tl;dr this link, give me the highlights of this page, what's important on this site. Routes to fetching strategy based on content type — documentation, articles, API references, READMEs. Reports partial accessibility explicitly.
> Diagnose HPC runtime and scheduler problems for materials simulations, including MPI/OpenMP/GPU layout, modules, CUDA/Kokkos hints, scratch paths, walltime, job arrays, restart strategy, scheduler portability, and resource mismatch. Use when an ALREADY-SUBMITTED job failed, ran slowly, got killed, or behaved differently on a cluster than on a workstation. To author or vet a NEW submission script before running, use slurm-job-script-generator instead.
> Generate correct, copy-pasteable SLURM sbatch job scripts and sanity-check HPC resource requests — configure nodes, MPI tasks, OpenMP threads, memory (per-node or per-cpu), GPUs, walltime, partitions, modules, and environment variables, with automatic detection of conflicting directives and oversubscription. Use when preparing a SLURM submission script, deciding between pure MPI and hybrid MPI+OpenMP layouts, standardizing #SBATCH directives across a team, debugging why a job won't launch or gets killed, or setting up GPU-accelerated simulation jobs, even if the user only says "I need to run this on the cluster" or "my job keeps getting killed."
> Map computational materials tasks onto workflow engines such as atomate2, jobflow, AiiDA, pyiron, or a simple one-off script. Use when deciding how to structure a reproducible campaign, DAG, restart strategy, provenance record, storage layout, or migration path from ad hoc scripts to managed workflows.
Design, build, redesign, critique, audit, and refine frontend interfaces with strong visual direction and production-ready UX. Use for websites, landing pages, dashboards, application UI, components, forms, onboarding, empty states, responsive behavior, accessibility, typography, color, layout, motion, UX copy, or when an interface feels generic, bland, cluttered, inconsistent, or unfinished. Do not use for backend-only or non-UI tasks.
Use when reviewing implemented Kotlin Multiplatform / Compose Multiplatform code for architecture consistency, business-logic placement, state correctness, concurrency, Compose quality, design-system usage, security, performance, resilience, and maintainability.
Use when designing, implementing, or reviewing adaptive Compose UI for KMP or Android projects — window-size layouts, adaptive navigation, canonical layouts, multi-window support, and resource strategy.
Use when designing, implementing, or reviewing shared UI in Compose Multiplatform projects, including state-driven architecture, composable decomposition, layout/modifier discipline, adaptive behavior, and previewable shared UI in common source sets.
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
Implements Syncfusion .NET MAUI Badge View (SfBadgeView) control. Use when adding badge notifications, status indicators, unread counts, or notification overlays to MAUI applications. Covers SfBadgeView setup, badge text customization, position adjustments, animations, predefined symbols, and accessibility features.
Implements and customize Syncfusion .NET MAUI Button (SfButton) control. Use when working with MAUI buttons, SfButton implementation, button customization, or visual states. Covers button icons, background images, RTL support, Liquid Glass effects, custom button views, button styling, events, and checkable buttons.
Implements Syncfusion .NET MAUI Cards (SfCards) - dismissible card views and swipeable card stacks. Use when working with cards, card views, card layouts, swipeable cards, dismissible cards, or card stacks in .NET MAUI. Covers card customization, card events, card data binding, and interactive card components with swipe functionality.
Implements Syncfusion .NET MAUI ComboBox (SfComboBox) control. Use when working with ComboBox, dropdown selection, editable dropdown, searchable dropdown, or filterable dropdown in .NET MAUI. Covers basic ComboBox setup, editable/non-editable modes, single/multiple selection, filtering and searching, custom UI styling, and AI-powered smart search.
Implements Syncfusion .NET MAUI DataForm (SfDataForm). Use when creating data entry forms, edit forms, login forms, registration forms, or contact forms in MAUI. Covers form creation, data validation, editor customization, layout management, data binding, grouping, localization, built-in editors, custom editors, and validation modes.
Implements Syncfusion .NET MAUI DateTimePicker (SfDateTimePicker) control. Use when implementing date and time selection, datetime pickers, or date-time input interfaces in .NET MAUI applications. Covers DateTimePicker setup, formatting dates/times, picker modes (dialog/relative), customization, date restrictions, intervals, events, localization, and accessibility.
Implements Syncfusion .NET MAUI DateTime Slider (SfDateTimeSlider) for date range selection. Use when working with DateTime Slider, date range selection, date picker slider, or temporal value selection UI in MAUI applications. This skill covers installation, configuration, track customization, labels, ticks, dividers, tooltips, thumb styling, intervals, and discrete selection.
Implements Syncfusion .NET MAUI DockLayout (SfDockLayout) for arranging and docking child elements in defined areas. Use this for creating docking layouts, positioning UI elements at edges (top/bottom/left/right), building dashboard layouts, or arranging multi-region interfaces. Covers dock positioning, edge positioning, and spacing between docked elements.
Implements Syncfusion .NET MAUI DateTime Range Slider (SfDateTimeRangeSlider) control. Use when implementing range sliders, date range pickers, time range selectors, dual-thumb sliders, or interactive range selection controls in .NET MAUI applications. This skill covers installation, configuration, track styling, labels, ticks, dividers, tooltips, thumb customization, and the Liquid Glass Effect.
Implements the Syncfusion .NET MAUI Expander (SfExpander) control for collapsible and expandable content sections. Use when working with expanders, collapsible sections, accordions, expandable panels, or expand/collapse functionality in .NET MAUI applications. Covers space-efficient layouts, header customization, expand/collapse animations, and liquid glass effects.
Sets up and configures Syncfusion .NET MAUI components. Use when setting up, configuring, installing, or licensing Syncfusion .NET MAUI applications. Covers installation (NuGet, installers), licensing (generation, registration, errors), themes (Material, Cupertino, customization), AI service integration (Azure OpenAI, Claude, Gemini, DeepSeek, Groq), and package upgrades.
Implements Syncfusion .NET MAUI ListView (SfListView). Use when displaying lists or collections of data in MAUI applications, implementing data grids, creating scrollable item lists, or adding sorting/filtering/grouping. Covers item selection, layout customization, swipe actions, pull-to-refresh, load more, and drag-drop items.
Implements Syncfusion .NET MAUI MarkdownViewer (SfMarkdownViewer) for rendering Markdown content with full formatting support. Use when displaying markdown files, documentation, release notes, or help content in MAUI apps. Covers markdown rendering, appearance customization, CSS styling, and content sources (string/file/URL/resource).
Implements Syncfusion .NET MAUI Picker (SfPicker) control. Use when working with picker controls, item pickers, selection pickers, multi-column pickers, or dialog pickers in .NET MAUI applications. This skill covers installation, configuration, modes (Default, Dialog, RelativeDialog), header/footer customization, column handling, data binding, events, and accessibility.
Implements Syncfusion .NET MAUI Popup (SfPopup) control for displaying alert messages, custom views, and modal dialogs. Use when working with popups, overlays, dialogs, modal windows, alert boxes, or confirmation dialogs in .NET MAUI applications. Covers positioning (center, absolute, relative to view), layout customization (header, footer, content templates), animations, and modal behavior.
Implements Syncfusion .NET MAUI Radial Menu (SfRadialMenu) - a hierarchical circular menu optimized for touch. Use when working with radial menus, circular menus, context menus, touch-optimized menus, or hierarchical circular navigation. Covers floating menus, drag-enabled menus, nested circular menus, and custom segmented layouts in .NET MAUI applications.
Implements the Syncfusion .NET MAUI Range Selector (SfRangeSelector) component. Use when working with range selection with embedded charts, numeric range input, RangeStart/RangeEnd, track customization, or thumb styling in .NET MAUI. Covers tooltip configuration, label formatting, ticks/dividers, selection modes, events, and embedding SfCartesianChart inside a range control.
Implements Syncfusion .NET MAUI Segmented Control (SfSegmentedControl). Use when working with segmented controls, segment buttons, tab-like selection, button groups, or filter buttons in MAUI applications. This skill covers installation, item population, selection indicators, appearance customization, layout configuration, disabled segments, and events.
Implements Syncfusion .NET MAUI StepProgressBar (SfStepProgressBar) control. Use when implementing step progress visualization, multi-step process tracking, or sequential progress indication. This skill covers step appearance customization, step states (completed/in-progress/not-started), orientation options, tooltips, and accessibility for order tracking, registration forms, or checkout processes.
Implements Syncfusion .NET MAUI Tab View (SfTabView) controls for tab navigation interfaces and tabbed content layouts. Use when working with tab controls, tab navigation, nested tabs, or swipeable content in .NET MAUI applications. This skill covers tab bar customization, tab item configuration, swipe gestures, events, and visual customization including indicators and Liquid Glass effects.
Implements Syncfusion .NET MAUI Text Input Layout (SfTextInputLayout). Use when adding decorative elements like floating labels, icons, assistive labels, or containers to Entry, Editor, Autocomplete, or ComboBox controls. Covers text input layout setup, hint labels, helper text, error messages, character counter, and password visibility toggle.
Themes and styles Syncfusion .NET MAUI components. Use when working with SyncfusionThemeResourceDictionary, MaterialLight, MaterialDark, CupertinoLight, CupertinoDark, visual themes, or theme switching. This skill covers theme customization, color overrides, theme keys, dark mode, light mode, and branding.
Implements Syncfusion .NET MAUI TreeMap (SfTreeMap) for visualizing hierarchical data with rectangles sized and colored by values. Use when implementing hierarchical data visualization, heat maps, squarified layouts, multi-level data grouping, or brush settings for hierarchical displays. This skill covers installation, data binding, layout types, hierarchical levels with GroupPath, legend configuration, tooltips, and TreeMap customization.
Laravel + Inertia.js + React integration patterns. Use when building Inertia page components, handling forms with useForm, managing shared data, or implementing persistent layouts. Triggers on tasks involving Inertia.js, page props, form handling, or Laravel React integration.
Tailwind CSS patterns and conventions. Use when writing responsive designs, implementing dark mode, creating reusable component styles, configuring Tailwind, or migrating from v3 to v4. Triggers on tasks involving Tailwind classes, responsive design, dark mode, CSS styling, or "migrate to Tailwind v4".
UI/UX best practices and accessibility audit. Use when reviewing UI code, checking accessibility, running accessibility audits, auditing forms, or ensuring web interface best practices. Triggers on "audit accessibility", "check WCAG", "review UI", "check accessibility", "audit design", "review UX", or "check best practices".
在任何 Vibe Coding 编程任务及其后续补充中持续识别准确术语。用户即使已经让 Agent 完成了一部分代码、正在追加修改,或只用口语描述效果、交互、状态和问题(如“鼠标放上去有个小提示”“点完变一下颜色”“内容太长省略”),也必须使用此 Skill:继续完成当前任务,并在进度或结果中自然告知对应的 UI、网页、软件、Git、AI Agent 或设计术语、通俗解释和 VibeHub 内链。用户要求“说专业一点”、改写需求、询问“这叫什么”或看不懂 Agent 回复时同样使用。表达已经准确且没有值得补充的术语时不要硬加教学。
Generate interactive presentation slides using React + Tailwind. Triggers on keywords like "slides", "presentation", "PPT", "demo", "benchmark".
Storage management for Zephyr RTOS. Covers Non-Volatile Storage (NVS) for persistent settings, flash partition management in Devicetree, and runtime flash layout access. Trigger when implementing persistent data storage, managing flash wear leveling, or configuring device partitions.
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
Generate Figma component sets from source code using the figma-cli tool. This skill should be used when the user wants to create or update Figma components by reading React/CSS source files and generating matching component sets with variants, properties, and variable bindings. Invoked as a slash command with a Figma page URL or component name.
Strategic guide for consuming design system metadata to compose components intelligently. Use when generating or modifying UI components and layouts to ensure component reuse, proper variant selection, and adherence to design system patterns. Helps Claude understand project structure, read hierarchical metadata indexes, apply anti-pattern rules, and flag when existing components don't fit a requirement.
Generate JSON files for creating Figma variable collections from text descriptions or design token data. Use when designers need to create or convert design tokens (colors, spacing, typography, etc.) into Figma variables format. Supports multiple modes (Light/Dark), code syntax definitions, variable references/aliases, and hierarchical organization. Triggers include requests to "create Figma variables", "generate variables JSON", "convert design tokens", or working with design system tokens.
Solo rapid ideation method based on Google Design Sprint Crazy 8's exercise. Generates 8 distinct solution ideas in 8 minutes through rapid-fire ideation or sketch documentation. Use when working alone and need to explore multiple solution directions quickly, push beyond first obvious ideas, or generate variety before converging. Includes creativity warm-up questions, built-in timer, optional creative constraints, and generates visual HTML/CSS prototypes plus comparison table. NOT for team sessions (traditional Crazy 8's works better for teams).