2 394 design skills from 450 authors. They decide how things look — layout, type and interface behaviour. Half of them fit into 1 928 tokens or less — that is what one costs your context window when the agent loads it. 316 ship runnable scripts rather than instructions alone. 2 of them cannot work without an MCP server, most often rube. We also found 395 copies of these same skills sitting in other people's repositories — counted once here, not 395 times.
2 394 unique 450 authors 1 378 updated this month 195 from vendors
WordPress Full Site Editing (FSE) theme architecture. Use when generating theme.json, block templates, template parts, patterns, and functions.php for WordPress block themes.
Bold aesthetic direction guidance for web design. Use when making creative decisions about typography, color, motion, spatial composition, and overall visual style. Helps avoid generic "AI slop" aesthetics.
>- Add, fix, refactor, debug, test, or explain Flutter animations and motion effects. Use when working with implicit animations such as AnimatedContainer, AnimatedOpacity, AnimatedSwitcher, and TweenAnimationBuilder; explicit animations using AnimationController, Tween, CurvedAnimation, AnimatedWidget, AnimatedBuilder, and built-in transitions; Hero/shared-element route transitions; staggered or sequenced animations; physics-based motion, gestures, springs, flings, scroll physics, curves, performance, accessibility, reduced motion, and animation lifecycle bugs.
>- Integrate, fix, review, migrate, test, or debug Duit / flutter_duit backend-driven UI in Flutter applications. Use when a task mentions DUIT, flutter_duit, backend-driven UI, BDUI, server-driven UI, XDriver, DuitViewHost, DuitRegistry, HTTP or WebSocket transports, custom Duit widgets, components, capability delegates, compile-time DUIT flags, or rendering JSON layouts from a backend.
Build, fix, review, and validate adaptive or responsive Flutter UIs for mobile, tablet, desktop, web, large screens, foldables, and mixed input devices. Use when creating breakpoint-driven layouts, responsive navigation, adaptive dialogs/lists/grids, keyboard/mouse/touch behavior, window-size decisions with MediaQuery or LayoutBuilder, or Capability and Policy patterns for platform-specific behavior.
> Beautiful, copy-paste-ready Home Assistant dashboard designs with complete CSS themes, Dark Minimal, Material You, Nordic, Neon/Cyberpunk, Warm Home, Soft Pastel, Luxury Gold, and Retro Terminal. Use this skill whenever the user wants to make their dashboard look good, asks about card styling, CSS for Home Assistant, card-mod, button-card templates, Lovelace themes, dashboard aesthetics, or wants a specific visual style - even if they don't use the words "design" or "CSS".
>- Apple HIG guidance for presentation components including alerts, action sheets, popovers, sheets, and digit entry views. Use this skill when the user says "should I use an alert or a sheet," "how do I show a confirmation dialog," "when should I use a popover," "my modals are annoying users," or asks about alert design, action sheet, popover, sheet, modal, dialog, digit entry, confirmation dialog, warning dialog, modal presentation, non-modal content, hig-components-menus, hig-components-controls, hig-components-search, hig-patterns.
>- Apple HIG guidance for navigation-related components including search fields, page controls, and path controls. Use this skill when the user says "how should search work in my app," "I need a breadcrumb," "how do I paginate content," or asks about search field, search bar, page control, path control, breadcrumb, navigation component, search UX, search suggestions, search scopes, paginated hig-components-menus, hig-components-controls, hig-components-dialogs, hig-patterns.
>- Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.
>- Apple HIG guidance for menu and button components including menus, context menus, dock menus, edit menus, the menu bar, toolbars, action buttons, pop-up buttons, pull-down buttons, disclosure controls, and standard buttons. Use this skill when the user says "how should my buttons look," "what goes in the menu bar," "should I use a context menu or action sheet," "how do I design a toolbar," or asks about button design, menu design, context menu, toolbar, menu bar, action button, pop-up button, pull-down button, disclosure control, dock menu, edit hig-components-search, hig-components-controls, hig-components-dialogs.
>- Apple HIG guidance for status and progress UI components including progress indicators, "progress bar", "loading spinner", "status bar", "activity ring", "progress display", determinate vs indeterminate progress, loading states, or fitness tracking rings. Also use when the user says "how do I show loading state," "should I use a spinner or progress bar," "what goes in the status bar," or asks about activity indicators. hig-inputs for gesture-driven progress controls, hig-technologies for HealthKit and activity ring data integration.
>- Apple Human Interface Guidelines for content display components. Use this skill when the user asks about "charts component", "collection view", "image view", "web view", "color well", "image well", "activity view", "lockup", "data visualization", "content display", displaying images, rendering web content, color pickers, or presenting collections of items in Apple apps. Also use when the user says "how should I display charts", "what's the best way to show images", "should I use a web view", "how do I build a grid of items", "what component shows media", or "how do I present a share sheet". visualization patterns, hig-components-layout for structural containers, hig-platforms for platform-specific component behavior.
>- Apple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual keyboards, rating indicators, and gauges. Use this skill when the user says "picker or segmented control," "how should my form look," "what keyboard type should I use," "toggle vs checkbox," or asks about picker design, toggle, switch, slider, stepper, text field, text input, segmented control, combo box, label, token field, virtual keyboard, rating indicator, gauge, form design, input validation, or control state management. hig-components-search.
>- Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". hig-components-layout for navigation, hig-components-content for data display.
>- Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". hig-components-layout for navigation structures, hig-components-content for content display.
>- Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". patterns, hig-components-layout for structural components, hig-components-content for display.
Design implementation-ready frontend solutions with UX intent, component structure, responsive behavior, accessibility, and handoff criteria.
Build a frontend with a deliberate visual direction held through palette, typography, structure, and texture, with on-screen strings that name real information rather than fabricated demo data or filler labels. Use when building or restyling a frontend.
Classify and analyze raw user feedback into themes, sentiment, and actionable insights. Takes pasted feedback text or a path to a CSV file and returns structured patterns and recommendations.
Facilitate a team retrospective. Generate a retro board with prompts (4Ls, Start-Stop-Continue, Sailboat formats) or synthesize retro notes into grouped themes and prioritized action items.
Use this skill when reviewing or fixing SwiftUI performance issues, including unnecessary invalidation, unstable identity, broad state dependencies, expensive body work, heavy rows, scrolling hitches, layout/drawing cost, or async lifecycle work. Do not use it for general SwiftUI syntax, styling, UIKit-only performance, or generic profiling unless SwiftUI update behavior is central.
Conduct a comprehensive accessibility audit against WCAG guidelines with severity ratings and remediation steps.
Create accessibility testing plans covering assistive technologies and WCAG criteria.
Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.
Build a comprehensive color system with palette generation, semantic mapping, and accessibility compliance.
Write a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.
Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
Critique a screen's typography — scale usage, readability, consistency, and token compliance.
Create adoption strategies and materials to drive design system usage across teams.
Define how a design system evolves — contribution models, versioning, change management, and deprecation.
Audit design token usage across a product for consistency and coverage.
Define and organize design tokens (color, spacing, typography, elevation) with naming conventions and usage guidance.
Design system feedback for user actions including confirmations, status updates, and notifications.
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
Craft-first interface design for dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces, and interactive products. Use when designing, building, reviewing, auditing, or refining product UI where visual craft, layout hierarchy, tokens, states, visual direction, or design-system consistency matter. Not for marketing pages, landing pages, campaigns, or brand-only work.
Define responsive layout grid systems with columns, gutters, margins, and breakpoint behavior.
Set optimal line lengths for readability across typography scales and responsive layouts.
Design adaptive layouts and interactions that work across all screen sizes and input methods.
Ensure ATS-friendly formatting and create clean scannable layouts
This skill should be used when the user asks to "design system architecture", "evaluate microservices vs monolith", "create architecture diagrams", "analyze dependencies", "choose a database", "plan for scalability", "make technical decisions", or "review system design". Use for architecture decision records (ADRs), tech stack evaluation, system design reviews, dependency analysis, and generating architecture diagrams in Mermaid, PlantUML, or ASCII format.
Summarize a user interview transcript into structured insights with key themes, quotes, and action items. Use after conducting user interviews to extract and share findings efficiently.
Create a modular typography scale with size, weight, and line-height relationships.
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
Specify wireframe layouts with content priority, component placement, and annotation.
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".