borghei/chaos-engineering
> Use when designing a chaos experiment, planning a gameday, choosing what to inject, computing blast radius, or building a chaos maturity model.
npx skills add https://github.com/borghei/Claude-Skills --skill chaos-engineering
End-to-end chaos engineering: experiment design, fault injection catalog, gameday execution, and the maturity model that turns one-off "let's break stuff" exercises into a reliable discipline. Provider-agnostic — works whether you use Litmus, Chaos Mesh, AWS FIS, Gremlin, ChaosToolkit, or hand-rolled scripts.
This skill answers four questions: what to inject, where to inject it, how to size the blast, and how to extract durable learning from each run.
| Situation | Skill applies |
|-----------|---------------|
| Spinning up a chaos program from scratch | Yes — start with maturity model + first 5 experiments |
| Designing a single experiment for a known concern | Yes — use the experiment design loop |
| Planning a gameday for a team or service | Yes — use scripts/gameday_planner.py |
| Validating a kill switch or fallback path actually works | Yes — chaos is the way to test these in prod-like conditions |
| Post-incident verification: "did the fix really fix it?" | Yes — re-inject the original fault, confirm the new behavior |
| Compliance evidence (SOC 2 A1 / DORA Art. 25) | Yes — chaos runs produce auditable resilience-testing evidence |
| Improving SLOs / error budgets | Pair with engineering/observability-designer — chaos surfaces SLO violations |
Before designing the experiment, confirm these inputs. If any is unknown or vague, ASK — do not assume:
--target/--fault)blast_radius_calculator.py)Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.
| Tool | Purpose | Command |
|------|---------|---------|
| chaos_experiment_designer.py | Scaffold a chaos experiment doc (hypothesis stub, steady-state template, abort criteria, checklist) | python scripts/chaos_experiment_designer.py --target payments-svc --fault dependency-timeout --duration 5m |
| blast_radius_calculator.py | Compute worst-case affected users, recommended caps, and abort triggers | python scripts/blast_radius_calculator.py --users 100000 --percent-targeted 1 --duration 60 |
| gameday_planner.py | Generate a tailored gameday agenda with roles, timeline, and debrief template | python scripts/gameday_planner.py --service search-api --duration full --scenarios region-failover,dep-outage |
Load the reference that matches the task — keep this file lean and pull detail on demand:
engineering/observability-designer — wire metrics needed to define steady stateengineering/incident-commander — chaos is rehearsal for the incident response you'll needengineering/feature-flags-architect — kill switches verified by chaos; chaos verified by flagsra-qm-team/dora-compliance-expert — DORA Article 25 requires resilience testing; chaos runs are evidenceTake borghei/chaos-engineering from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.