mcpbeat

Chaos Engineering

borghei/chaos-engineering

> Use when designing a chaos experiment, planning a gameday, choosing what to inject, computing blast radius, or building a chaos maturity model.

32k tokens
context cost
the whole folder, loaded on every use
9
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
447
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/borghei/Claude-Skills --skill chaos-engineering

What comes with it

122 038 bytes besides the instruction
references/chaos-principles-and-maturity.md
references/experiment-design-loop.md
references/fault-injection-catalog.md
references/gameday-playbook.md
references/gameday-workflows-and-antipatterns.md
scripts/blast_radius_calculator.py
scripts/chaos_experiment_designer.py
scripts/gameday_planner.py

The instruction itself

7 sections, as written by the author

Chaos Engineering

End-to-end chaos engineering: experiment design, fault injection catalog, gameday execution, and the maturity model that turns one-off "let's break stuff" exercises into a reliable discipline. Provider-agnostic — works whether you use Litmus, Chaos Mesh, AWS FIS, Gremlin, ChaosToolkit, or hand-rolled scripts.

This skill answers four questions: what to inject, where to inject it, how to size the blast, and how to extract durable learning from each run.

Core Capabilities

  • Principles & maturity — the five Principles of Chaos and a four-level maturity model (L0 none → L4 always-on production chaos) with level-up criteria.
  • Experiment design loop — a nine-step loop (steady state → hypothesis → variables → blast radius → abort → run → analyze → act → document) with worked good/bad examples.
  • Fault catalog — what to inject per layer: pod/host, network, dependency, resource, state, and traffic, with tool mappings.
  • Blast-radius sizing — quantify worst-case affected users and recommended caps; experiments start tiny (1 pod / 1% / 1 min) and grow only after passing.
  • Gameday execution — scheduled multi-scenario exercises with roles, agendas, scenario selection, and debrief templates.
  • Discipline — anti-patterns to avoid, the "first five experiments" for new teams, and end-to-end workflows (single experiment, gameday, kill-switch verification, post-incident verification).

When to Use

| Situation | Skill applies |

|-----------|---------------|

| Spinning up a chaos program from scratch | Yes — start with maturity model + first 5 experiments |

| Designing a single experiment for a known concern | Yes — use the experiment design loop |

| Planning a gameday for a team or service | Yes — use scripts/gameday_planner.py |

| Validating a kill switch or fallback path actually works | Yes — chaos is the way to test these in prod-like conditions |

| Post-incident verification: "did the fix really fix it?" | Yes — re-inject the original fault, confirm the new behavior |

| Compliance evidence (SOC 2 A1 / DORA Art. 25) | Yes — chaos runs produce auditable resilience-testing evidence |

| Improving SLOs / error budgets | Pair with engineering/observability-designer — chaos surfaces SLO violations |

Clarify First

Before designing the experiment, confirm these inputs. If any is unknown or vague, ASK — do not assume:

  • [ ] Target & fault type — the service and what to inject (dependency-timeout, network, pod-kill, resource exhaustion) (drives the experiment doc via --target/--fault)
  • [ ] Steady-state hypothesis — the metric that defines "healthy" and the expected behavior under fault (the hypothesis the experiment tests)
  • [ ] Blast radius caps — user count, % targeted, duration, and abort triggers (sizes the experiment via blast_radius_calculator.py)

Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.

Tools

| Tool | Purpose | Command |

|------|---------|---------|

| chaos_experiment_designer.py | Scaffold a chaos experiment doc (hypothesis stub, steady-state template, abort criteria, checklist) | python scripts/chaos_experiment_designer.py --target payments-svc --fault dependency-timeout --duration 5m |

| blast_radius_calculator.py | Compute worst-case affected users, recommended caps, and abort triggers | python scripts/blast_radius_calculator.py --users 100000 --percent-targeted 1 --duration 60 |

| gameday_planner.py | Generate a tailored gameday agenda with roles, timeline, and debrief template | python scripts/gameday_planner.py --service search-api --duration full --scenarios region-failover,dep-outage |

References

Load the reference that matches the task — keep this file lean and pull detail on demand:

  • references/experiment-design-loop.md — the five principles, the four-level maturity model, the full nine-step design loop with worked steady-state/hypothesis/abort examples, and the "first five experiments." Read when designing or running an experiment.
  • references/gameday-workflows-and-antipatterns.md — the gameday agenda and roles, scenario selection, the chaos anti-patterns, all four end-to-end workflows, and the script tooling-output table. Read when planning a gameday or running a workflow.
  • references/chaos-principles-and-maturity.md — per-level maturity scorecard, the L0→L1 "first five experiments" list, and the org/SRE prerequisites for each level. Read when assessing or leveling up a program.
  • references/gameday-playbook.md — 12 scenario templates by domain (API service, database, frontend, async pipeline, multi-region, etc.), half-day/full-day agendas, and post-gameday writeup templates. Read when choosing gameday scenarios.
  • references/fault-injection-catalog.md — fault types per layer (network, host, dependency, resource, state, traffic) with tool mappings (Chaos Mesh / Litmus / AWS FIS / Gremlin / ChaosToolkit). Read when choosing what to inject.
  • engineering/observability-designer — wire metrics needed to define steady state
  • engineering/incident-commander — chaos is rehearsal for the incident response you'll need
  • engineering/feature-flags-architect — kill switches verified by chaos; chaos verified by flags
  • ra-qm-team/dora-compliance-expert — DORA Article 25 requires resilience testing; chaos runs are evidence

How to use it

Copy the folder

Take borghei/chaos-engineering from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

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