mcpbeat

Agentic Evaluation Framework

borghei/agentic-evaluation-framework

> This skill should be used when the user asks to "evaluate LLM output quality", "set up LLM-as-judge", "build an eval rubric", "compare model outputs pairwise", or "measure agent quality".

9k tokens
context cost
the whole folder, loaded on every use
5
files
ships runnable scripts
0
copies elsewhere
how many repositories repackaged it
447
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/borghei/Claude-Skills --skill agentic-evaluation-framework

What comes with it

27 646 bytes besides the instruction
references/eval-pitfalls.md
references/llm-judge-methodology.md
scripts/pairwise_ranking.py
scripts/rubric_scorer.py

The instruction itself

10 sections, as written by the author

Agentic Evaluation Framework

> Category: Engineering

> Domain: AI Engineering

Overview

Design and run trustworthy evaluations for LLM and agent outputs: pick the right grading method (programmatic check, LLM-as-judge, or human review), write a scoring rubric that judges can apply consistently, rank competing variants by pairwise comparison, and watch for the biases that quietly corrupt judge scores — position bias, verbosity bias, and self-preference. The goal is an eval that you can *trust enough to ship on*: calibrated against human labels, cheap enough to run on every change, and tracked alongside cost and latency so you never trade quality away by accident. This skill is model- and vendor-agnostic: it reasons about the evaluation *method*, not any one provider's API, and its scripts aggregate scores you have already collected — they never call a model.

Clarify First

Before designing or running an evaluation, confirm these inputs. If any is unknown or vague, ASK — do not assume:

  • [ ] What "good" means — the dimensions you care about (accuracy, helpfulness, safety, format, tool-use) and their relative weight (defines the rubric criteria and weights)
  • [ ] Grading method — can a deterministic check decide it, do you need an LLM judge, or must a human review it? (selects programmatic vs rubric_scorer.py absolute scoring vs pairwise_ranking.py comparison vs human-in-the-loop)
  • [ ] Ground truth & budget — do you have human-labeled examples to calibrate the judge against, and what cost/latency per eval run is acceptable? (sets calibration plan and the quality/cost/latency budget)

Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions.

Quick Start

cd engineering/agentic-evaluation-framework

# 1. Score outputs against a weighted rubric + check inter-rater agreement
python scripts/rubric_scorer.py --data rubric_scores.json

# 2. Rank competing variants from pairwise (A-vs-B) judgements
python scripts/pairwise_ranking.py --data pairwise_matches.json

# JSON output for piping into a dashboard or CI gate
python scripts/rubric_scorer.py --data rubric_scores.json --json

Tools Overview

| Tool | Purpose | Key Flags |

|------|---------|-----------|

| scripts/rubric_scorer.py | Aggregate per-criterion scores into weighted totals, per-criterion means, pass/fail vs thresholds, and an inter-rater agreement metric | --data, --json |

| scripts/pairwise_ranking.py | Turn head-to-head win/loss records into a ranking via Elo + Bradley-Terry, plus a win-rate matrix | --data, --k, --base, --json |

Both scripts: Python 3 standard library only, argparse CLI, --json and human-readable output. They compute over scores you provide and never call a model. Run --help for full usage.

Workflows

1. Build and calibrate an absolute-scoring rubric

  • Translate "what good means" into 3-6 named criteria, each with a weight, a 1-5 (or 1-7) scale, and a written anchor for every scale point (see references/llm-judge-methodology.md).
  • Have at least two graders — human, or human plus model — independently score a calibration set, and record the per-criterion scores as the rubric_scorer.py input JSON.
  • Run rubric_scorer.py and read inter_rater_agreement: low agreement means the rubric is ambiguous, not that a grader is wrong — tighten the anchors and re-score before trusting any number.
  • Once graders agree, treat the human scores as ground truth and check that the LLM judge's scores correlate; if not, revise the judge prompt or fall back to human review for that criterion.
  • Wire the passing rubric into CI as a gate (--json → pass/fail), and re-run agreement periodically to catch judge drift.

2. Rank model/prompt variants by pairwise comparison

  • When absolute scores are noisy, switch to pairwise: show the judge two outputs (A and B) for the same input and ask only "which is better?" — easier and more reliable than an absolute number.
  • Mitigate position bias by running each pair in both orders (A,B and B,A) and counting a win only if it survives both; record outcomes as pairwise_ranking.py matches, using "winner": "tie" for disagreements.
  • Run pairwise_ranking.py to get Elo and Bradley-Terry rankings plus the win-rate matrix; Bradley-Terry is order-independent and preferred for a fixed batch, Elo for a streaming sequence of matches.
  • Inspect the win-rate matrix for intransitivity (A>B, B>C, but C>A) — a sign of an unreliable judge or genuinely tied variants; collect more matches or add human adjudication.
  • Report the ranking next to cost and latency per variant so the "winner" is the best *quality-per-dollar-per-second*, not just the highest score.

Reference Documentation

  • references/llm-judge-methodology.md — rubric design and scale anchoring; absolute vs pairwise scoring; the judge-bias catalog (position, verbosity, self-preference, sycophancy) with concrete mitigations; calibrating a judge against human labels; the eval feedback loop (collect → grade → analyze → fix → regression-gate); and the quality/cost/latency metrics to track together.
  • references/eval-pitfalls.md — the anti-patterns that make evals lie: single-grader rubrics, judging on the training set, gameable metrics, ignoring variance, optimizing the judge instead of the model, and the decision table for when to use a programmatic check vs an LLM judge vs human review.

Common Patterns

  • Cheapest valid grader wins — if a deterministic check (regex, JSON-schema, unit test, exact match) can decide it, use that; reach for an LLM judge only for fuzzy quality, and human review only for high-stakes or judge-calibration work.
  • Pairwise over absolute when scores are noisy — "which is better, A or B?" is more reliable than "rate this 1-5"; use absolute rubrics for thresholds/gates and pairwise for model selection.
  • Swap positions to kill position bias — always run each comparison in both orders and only count wins that survive both; a variant that only wins in position A is a judge artifact.
  • Length is not quality — strip or normalize for verbosity bias; a longer answer is not a better one, and judges systematically over-reward length unless you control for it.
  • Don't let a model grade its own homework — self-preference bias means a model favors its own outputs; use a different judge family from the model under test, or anchor on human labels.
  • Calibrate before you trust — a judge is only as good as its agreement with humans on a held-out set; measure that agreement first, then automate.
  • Track quality, cost, and latency as one number — a quality win that triples cost or latency may be a net loss; always report the three together so the tradeoff is explicit.
  • Evals are regression tests for prompts — freeze a labeled eval set, gate every prompt/model change on it, and grow the set from production failures you find.

How to use it

Copy the folder

Take borghei/agentic-evaluation-framework from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.