Bitwarden design team's Code of Conduct combined with the 30/60/90 critique framework — stage-appropriate critique, product-not-designer focus, content evaluated alongside visual design at 60% and 90%.
npx skills add https://github.com/bitwarden/ai-plugins --skill design-review
This skill grounds design feedback in the Bitwarden design team's Code of Conduct and the
30-60-90 maturity framework. The Code of Conduct and 30/60/90 framework originate from the
of bitwarden/clients (authored by the design team) and have no separate Confluence canonical
— this skill is the authoritative source within Claude tooling. Critique the product, not the
designer. Feedback must be
actionable, stage-appropriate, and rooted in product goals — not personal preference.
> Cross-plugin dependency. This skill composes content-style-guide (at 60% and 90%
> stages) and using-figma (when the design lives in a Figma file). Both ship in the
> bitwarden-design-tools plugin, which is required alongside bitwarden-designer —
> install both for the full composition to work.
Before giving feedback, identify (or ask) what stage the design is at. The kind of feedback
that's useful depends entirely on this.
Looking for: ideas and impressions, whether this is something we should do, whether it's the
right direction, how to move the concept forward, go/no-go on the idea.
shouldn't change drastically without strong reason. Looking for: whether 30% critique was
addressed, visual/graphic feedback, feedback on interactive components, ways to expand the
concept.
changes expected. Looking for: whether 60% critique was addressed, nitty-gritty grammar,
finalizing copy, final check on the minutiae.
If the user doesn't say the stage, ask. Don't give 90%-style nitpicks on a 30% sketch, and
don't suggest sweeping direction changes on a 90% design.
A good design meets its goals. A bad design does not meet its goals. Likes and dislikes
are irrelevant.
works helps decide what to keep.
was made.
isn't meeting its intended purpose. The designer can address it when they have more time.
| Instead of | Try |
| ---------------------- | ----------------------------------------------------------- |
| "Why did you do that?" | "What are you trying to achieve by doing x?" |
| "I don't like it" | "I'm not sure that x makes it clear to users they can y" |
| "Why don't we just…" | (skip — don't design on the spot; describe the gap instead) |
The Bitwarden design team operates by five principles. Let them shape what to flag and how.
shape the product's future rather than just reacting to demand. Create space for
intentionality, so every designer can be thoughtful, detail-oriented, and proud of their
work. Flag missed opportunities for intentional, forward-looking design — especially at the
30% stage.
regular conversations, research, and data. Bring customers to the forefront of every
discussion, empowering partners in Product and Engineering to think customer-first. Every
feature shipped should be user-centered, tested, and proven. When a design choice is
unsupported by insight, surface it as an open question — not a flaw, but a gap worth closing
before 60%.
wrong. Navigate ambiguity together, make clear decisions, and move forward — staying open
to changing course as more is learned. Even minor iterations can transform outdated
experiences into something to be truly proud of. Frame feedback as contribution to a shared
solution, not as a verdict.
and transparent. Design files should be clear, easy to navigate, and well-organized with
shared understanding. Operate with clarity, confidence, and care — trust is the foundation,
and everyone is encouraged to contribute their best. Flag ambiguity that will make handoff
painful.
earns the trust of millions because we designed it with the trust of each other. Hold
feedback to that bar.
At 60% and especially 90%, evaluate user-visible copy (button labels, headings, error
messages, empty states, helper text, etc.) against the content-style-guide skill — voice,
tone, sentence case, no ampersands, meaningful link text, gender-neutral pronouns, no spatial
language, and the rest. Treat content findings as first-class critique points, not afterthoughts.
Skip content nitpicks at 30% — direction, not copy, is the question at that stage.
content-style-guide. Compose at 60% and 90% stages to evaluate user-visible copyalongside visual design — voice and tone, sentence case, no ampersands, accessibility rules.
Skip at 30%, where copy is too early to critique.
using-figma. When the design under review lives in a Figma file, compose to read thecontext. Start with get_screenshot + get_metadata to orient; pull get_variable_defs
when tokens are part of the critique (off-system colors, inconsistent spacing).
Structure the critique as:
address. Match the granularity to the stage. At 60%/90%, include content observations
tied to the content-style-guide.
Keep feedback specific. "The CTA hierarchy makes it unclear which action is primary" beats
"the buttons feel off." Tie each point back to a user or product goal where you can.
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Take bitwarden/design-review from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
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same name cannot sit side by side — one of them will be ignored.