mcpbeat

Ss Verify

bitjaru/ss-verify

The VISUAL gate — render a UI or visual artifact through its surface adapter, inspect the actual pixels, then fix and re-render until it passes the composed StyleSeed rule set.

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
866
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/bitjaru/styleseed --skill ss-verify

The instruction itself

7 sections, as written by the author

Verify (look at it, don't just read it)

Read .styleseed/effective-rules.md and .styleseed/manifest.json; invoke /ss-resolve or

$ss-resolve first when they are missing or stale. Judge pixels against that compiled method.

A lock value cannot excuse a core failure, and a recipe/profile cannot replace the output grammar.

/ss-score reads the code and scores it. But some of the worst "AI-made" tells never appear

in source — they only exist in pixels: a hero that doesn't actually dominate, a lower third

of dead whitespace, cramped cards, a web font that silently failed to load and fell back to

Times, two colors that *look* like two accents once rendered, text that's unreadable on its real

background. A human sees these in half a second; a code-reading gate misses all of them.

/ss-verify closes that gap: it renders the UI, screenshots it, and you look at the image

then score the same StyleSeed gate against what you see, fix, and re-render. This is the gate

that most predicts whether a real user will say "this looks designed."

Run it as the final gate after /ss-score passes — code-clean is necessary but not

sufficient; pixel-clean is the real bar.

When NOT to use

  • Nothing renderable yet (pure logic/config, or a component with no host page) → use /ss-score.
  • No way to render at all (no browser, no Playwright, headless blocked) → say so, fall back to

/ss-score, and tell the user the visual gate was skipped. **Never claim you verified visually

if you didn't actually see a screenshot.**

  • A quick pre-commit pass → /ss-lint. /ss-verify is heavier (it boots a renderer).

Step 1 — Render it through the active adapter

For social-carousel, slide-deck, document-report, or single-frame, use the companion

renderer and open every required exported frame/page at readable resolution. Verify dimensions,

crop/safe zones, font availability, asset placement, and the export manifest. Do not force a

browser workflow onto a PIL, slide, PDF, or image renderer.

For product-ui, get a real screenshot in priority order:

A. Running project (Next / Vite / etc.) — the normal case.

  • Start the dev server in the background (npm run dev / pnpm dev / framework command); wait

for the ready line and capture the port.

  • Screenshot the route with headless Chromium via Playwright. If the project has playwright

in node_modules, use it; else use a globally cached Chromium. Minimal script:

   import { chromium } from "playwright";           // or an absolute path into node_modules
   const b = await chromium.launch();
   const c = await b.newContext({ viewport: SURFACE, deviceScaleFactor: 2 });
   const p = await c.newPage();
   await p.goto(URL, { waitUntil: "networkidle" });
   await p.evaluate(() => document.fonts.ready);      // don't shoot before fonts load
   await p.waitForTimeout(400);
   await p.screenshot({ path: OUT, fullPage: true });
   await b.close();

Surface viewports: mobile {width:390,height:844} · desktop {width:1440,height:900}.

Pick from the lock's Surface, or --surface.

  • If a browser MCP (claude-in-chrome) is available instead, navigate + screenshot with that.

B. Static HTML file → open it directly with file://… and screenshot (same script).

C. Isolated component (no host page) → render it into a minimal throwaway page that imports

the component with realistic props, then screenshot that.

Then actually READ the screenshot back (Read the PNG). You must *see* it. Shoot at

deviceScaleFactor: 2 so text is crisp enough to judge.

Step 2 — Score what you SEE (the visual gate)

Look at the image and run the StyleSeed gate perceptually. These are the checks that need

eyes, not source:

□ Squint test    — blur your focus / imagine it at 50%. Does it still read "AI-generated"?
                   (bland gradient, pill button + generic sans, icon-chip row, even flat grid) → FAIL
□ Focal          — does ONE element actually dominate at a glance? If your eye lands nowhere,
                   or on an all-even grid, the focal point failed regardless of what code intended
□ Balance        — dead whitespace (a lower third of empty), or cramped/colliding elements?
                   Is the visual weight distributed, or all top-left / all-centered?
□ Fonts loaded   — is the intended typeface actually rendering, or a Times/Arial fallback?
                   (a silent font-load fail is a top "looks cheap" tell — invisible in code)
□ One accent (seen) — count the hues you actually SEE. Two things competing for "the color" = FAIL,
                   even if the code named one token
□ Contrast (seen) — any text you have to strain to read on its real rendered background?
                   Light-grey-on-white labels, low-contrast on a colored/照片 panel
□ Rhythm/optics  — are edges aligned, gaps consistent, cards optically even? Off-by-a-few-px
                   misalignments that read as "sloppy" but pass a code check
□ Type scale fit — on desktop, does the body text look too small for the canvas? does the hero
                   feel undersized? (the surface-scale tell, judged by eye)
□ Grammar fit   — does the screen visually serve the selected grammar's user job, attention
                   model, composition, density, action hierarchy, and characteristic tells?
□ Recipe fit    — do geometry, containment, controls, collections, navigation, density, and
                   motion visibly match the selected recipe rather than the old universal soft-card look?
                   Would the same layout still appear if the product changed? If yes, FAIL
□ Motion (if any) — capture before/after or a mid-transition frame; is it purposeful, or the
                   "cheap fade/bounce on everything" tell? does it block the first read?

Step 3 — Render states or sequence variants too

The happy-path screenshot hides the most common real-world failure: **no empty / loading / error

state.** Where the surface has a data view, render those variants (a query param, a mock, a

forced prop, or temporarily emptying the data) and screenshot each. A blank white void for "no

data" is a fail you can only catch by *looking* at the empty state. (Static marketing pages with

no data surface → N/A, note it.)

For sequential artifacts, inspect the cover/first frame, every content frame, and close/CTA as

a set: continuity, progression, one message per frame, repeated-template fatigue, source labels,

folios, and safe-zone survival. For documents/decks, inspect every page/slide plus a representative

thumbnail or overview view.

Step 4 — Fix, re-render, repeat

For each visual failure, fix the code, then re-render and look again — don't assume the fix

worked from the diff (the whole point is that code ≠ pixels). Loop up to ~3×. Present only when

the screenshot passes, with the final image, the effective rule set, a one-line "fixed: …", and

the gate result.

Rules

  • You must actually see the rendered artifact. No render, no visual verdict — fall back to /ss-score

and say the visual gate was skipped. Never fabricate "looks good."

  • Re-render after every fix. The reason this skill exists is that source and pixels diverge;

verifying a visual fix by reading the diff defeats it.

  • Both gates, in order: /ss-score (code) first to catch structural issues cheaply, then

/ss-verify (pixels) as the final bar. /ss-build runs code-gate in its loop; finish a

renderable screen with /ss-verify.

  • Clean up: stop the dev server you started; delete any throwaway harness/mock files.
  • Shoot at 2× and at the locked surface's viewport — judging a desktop app on a 390px shot

(or vice-versa) invalidates the type-scale and balance checks.

How to use it

Copy the folder

Take bitjaru/ss-verify from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.