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Ss Feedback

bitjaru/ss-feedback

Add appropriate user feedback states (loading, success, error, empty) to a component or page

820 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
866
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/bitjaru/styleseed --skill ss-feedback

The instruction itself

7 sections, as written by the author

UX Feedback States Generator

When NOT to use

  • For only the words inside a state → use /ss-copy
  • For accessibility issues in existing states → use /ss-a11y
  • For brand-new component creation → use /ss-component
  • For analytics or error-logging plumbing — UI presentation only

Target: $ARGUMENTS

Instructions

  • Read the target file and identify all data-dependent areas.
  • Read the design language reference:
  • DESIGN-LANGUAGE.md sections on Loading States (Skeleton), Empty States, Error States
  • For each data-dependent area, implement ALL 4 states:

State 1: Loading (Skeleton)

// Skeleton must match the final layout shape
<div className="bg-card rounded-2xl p-6 shadow-[var(--shadow-card)]">
  <div className="flex items-center gap-2 mb-3">
    <div className="size-7 bg-surface-muted rounded-lg animate-pulse" />
    <div className="h-3 w-16 bg-surface-muted rounded animate-pulse" />
  </div>
  <div className="h-9 w-24 bg-surface-muted rounded-lg animate-pulse mb-3" />
  <div className="h-3 w-12 bg-surface-muted rounded animate-pulse" />
</div>

Rules:

  • Show skeleton for 300ms minimum (prevent flash)
  • Delay skeleton display by 300ms (fast loads skip skeleton entirely)
  • Use animate-pulse (1.5s cycle)
  • Match skeleton shapes to real content dimensions
  • Never use spinners inside cards

State 2: Empty (Zero Data)

<EmptyState
  icon={PackageIcon}
  title="No activity yet"
  description="Create your first project to get started."
  action={<Button>Create Project</Button>}
/>

Rules:

  • Center-aligned in the card
  • Icon: 32px, text-text-tertiary
  • Title: 14px, text-text-secondary
  • Always suggest a next action
  • Zero values show as "0" (don't hide or dash)

State 3: Error (Load Failed)

<div className="flex flex-col items-center justify-center py-8 text-center">
  <AlertCircle className="size-8 text-destructive mb-3" />
  <p className="text-[14px] text-text-secondary mb-4">Couldn't load the data</p>
  <Button variant="brandGhost" size="sm" onClick={retry}>Try again</Button>
</div>

Rules:

  • Partial failure: only affected card shows error, rest loads normally
  • Full page failure: full-screen EmptyState with retry
  • Error message: plain language, blame the system
  • Always provide retry button

State 4: Success (Action Feedback)

// Toast notification for action confirmations
toast("Changes saved")

// With undo for destructive actions
toast("Item deleted", { action: { label: "Undo", onClick: handleUndo } })

Rules:

  • Info toast: 3s display
  • Action toast (with undo): 5s display
  • Toast position: above BottomNav
  • One toast at a time (new replaces old)
  • Implementation pattern:
function DataCard({ data, isLoading, error }) {
  if (isLoading) return <DataCardSkeleton />
  if (error) return <DataCardError onRetry={refetch} />
  if (!data || data.length === 0) return <DataCardEmpty />
  return <DataCardContent data={data} />
}
  • Check prefers-reduced-motion — disable animate-pulse when reduced motion is preferred.

How to use it

Copy the folder

Take bitjaru/ss-feedback from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.