Turn ONE design axis up or down as a coordinated, deterministic transform — "denser", "sharper corners", "more muted", "bolder", "flatter", "livelier". Not a vibe the model reinterprets each time; a defined ramp that moves many tokens together, respects the guardrails (8px grid, a11y floors, single accent, nested-radius), updates the lock, and re-runs the gate. Use this when a human saying "more X" would otherwise get an inconsistent one-off.
npx skills add https://github.com/bitjaru/styleseed --skill ss-dial
"Make it more minimal" is something you can just *say* — the model already reads plain
language. A skill only earns its place where **one word must move many tokens at once, in a
coordinated way, without breaking a rule** — and where doing it by hand gives an inconsistent
result (some tokens changed, the grid broken, a second accent introduced). That's what
/ss-dial is: not interpretation, but a deterministic ramp + guardrails + re-gate.
If the request is a *mood word* ("more premium", "more editorial", "more playful"), that's not
one axis — it's a *combination* of positions across several axes. Use **`/ss-restyle
<preset>** for those. /ss-dial` moves exactly one axis.
skill; say it.
/ss-restyle (a preset of dial positions).STYLESEED.md lock yet → run /ss-build or /ss-setup first; there's nothing to dial from.STYLESEED.md — find the axis's current position (Mood/Density/Radius/Elevation/Type scale/Font weight/Motion fields). If the lock doesn't record it, infer it from the code.
step; an explicit target ("density: dense") jumps straight there. Clamp at the ends — you
cannot dial past dense or below airy. If already at the end, say so and stop (this is why
"each use makes it *more*" is bounded, not runaway).
those tokens — not just the one component in view. This is the point: system-wide, consistent.
dial — if "denser" would push a touch control below 44px, stop at the floor and note it.
STYLESEED.md with the new position (so it persists and the next prompt obeys it)./ss-score, loop to ≥ 80). A dial that drops the score below 80is reverted or fixed, not shipped. Report: axis, old → new position, score.
Ramp: airy → comfortable → compact → dense. The page gutter stays px-6/mx-6 always
(fixed rule); density moves the *vertical rhythm, card interior, and reading scale*.
| Position | Section space-y | Card padding | Grid gap | Body line-height | Type scale |
|---|---|---|---|---|---|
| airy | space-y-10 | p-8 | gap-8 | leading-relaxed | one step up (desktop-larger) |
| comfortable | space-y-6 | p-6 | gap-6 | leading-normal | surface default |
| compact | space-y-4 | p-4 | gap-4 | leading-normal | surface default, tighter headings |
| dense | space-y-4 | p-4 | gap-3 (12px half-step) | leading-snug on data | data-table scale |
Guardrails: stay on the 8px grid (only p-2/4/6/8, gap-* on grid or the 4px half-step —
never invent p-5/gap-2.5); touch controls stay ≥ 44px even at dense (shrink padding,
not tap targets); body never drops below the surface floor (desktop 16px). Dense is for
data-heavy surfaces; don't dense-ify a marketing landing.
Ramp: subtle → balanced → strong → dramatic. Moves the ratio between the hero and the body,
plus display tracking.
| Position | Hero : body size ratio | Display weight | Display tracking |
|---|---|---|---|
| subtle | ~2:1 | 600 | -0.01em |
| balanced | ~2.5:1 | 700 | -0.02em |
| strong | ~3.2:1 | 700–800 | -0.02em |
| dramatic | ~4:1 | 800 | -0.03em |
Guardrails: pick sizes from the Font Size table only (don't invent); body stays at the
surface floor regardless; keep the number-to-unit 2:1 pairing intact; one focal element still
dominates (dialing contrast up must not create two competing heroes).
Ramp: sharp ↔ soft ↔ pill. Swaps the whole mapping table as one set, never one component.
| Position | Controls (btn/input/chip) | Cards | Inner panels |
|---|---|---|---|
| sharp | 2–4px | 6–8px | 4–6px |
| soft | 8–10px | 12–16px | 10–12px |
| pill | full (9999px) | 20–24px | 14–16px |
Guardrails: one personality *everywhere* (sharp cards + pill buttons is the exact
mixed-personality tell we ban); nested elements still follow inner = outer − padding.
Ramp: flat → subtle → layered → lifted. Light and dark speak different languages — apply
the one that matches the theme.
| Position | Light (shadow, ≤8% opacity) | Dark (tonal + hairline) |
|---|---|---|
| flat | no shadow; 1px hairline border | page = card tone; hairline only |
| subtle | 0 1px 3px /4% | one surface step + hairline |
| layered | 0 1px 3px /4% + 0 4px 12px /8% | two surface steps + hairline |
| lifted | add 0 8px 24px /8% on raised | three steps; brightest = highest |
Guardrails: never exceed ~8% shadow opacity in light; never a drop shadow in dark (use
the tonal surface ramp + hairline borders); one shadow language / one light direction across
the whole UI.
saturation: muted ↔ balanced ↔ vivid · temperature: cooler ↔ neutral ↔ warmer. Shifts the
one accent in HSL and re-derives its tints; may nudge the neutral greys' chroma. Does NOT
add a hue.
| Sub-dial | Move | Applies to |
|---|---|---|
| more-muted | accent saturation −10–15% (HSL S) | --brand + re-derive bg-*-tint at 10–14% alpha |
| more-vivid | accent saturation +10–15% | same |
| warmer | hue toward 20–40° (amber/terracotta) | --brand; optionally greys +2–4% warm chroma |
| cooler | hue toward 200–220° (blue/teal) | --brand; greys toward cool |
Guardrails: still one accent — this shifts the existing hue, never introduces a second;
tints follow the 10–14%-alpha-over-card formula (light + dark); accent keeps ≥4.5:1 where it
carries text; a warm/cool grey shift must stay near-neutral (chroma ≤ ~6%), not become a tint.
Ramp: light → regular → bold. Shifts the whole weight scale up/down by one notch, keeping the
*spread* (so hierarchy survives).
| Position | Body | Labels / nav | Headings / metrics |
|---|---|---|---|
| light | 400 | 400–500 | 600 |
| regular | 400 | 500 | 700 |
| bold | 500 | 600 | 700–800 |
Guardrails: keep contrast between levels (don't make everything one weight — that flattens
hierarchy); body ≤ 500 for readability at length; CJK weight does the work tracking can't.
Ramp: still → calm → lively → energetic. Swaps the motion seed and scales durations globally.
| Position | Seed | Durations | Character |
|---|---|---|---|
| still | none | instant / color-only | no entrance motion |
| calm | Silk / Snap | 100–200ms, ease-out | smooth, restrained |
| lively | Spring | 200–350ms, slight overshoot | responsive, alive |
| energetic | Spring / Pulse | 250–400ms, visible spring | bouncy, playful |
Guardrails: numbers, balances, and money never animate at any level; always honor
prefers-reduced-motion; scroll-linked/parallax/3D is surface-scoped (§43 — forbidden on app/data
surfaces, allowed as the Cinematic tier on marketing/landing pages; scroll-JACKING banned everywhere);
motion never delays content
or blocks an action.
/ss-restyle, not this.incoherence this skill exists to prevent. Grep the token across the project and move all of it.
dense/sharp/bold, say so and stop.
nested-radius, ≤8% shadow, no dark drop-shadow, font-size table) to satisfy a direction — stop
at the floor and tell the user.
STYLESEED.md, then /ss-score to ≥ 80.Report axis: old → new and the score. A dial that lowered the score is fixed, not shipped.
Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.
Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
Take bitjaru/ss-dial from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.