besty0728/unity-volume
Work with the SRP Volume framework — create/load VolumeProfile assets and create global/local Volume GameObjects with components. Use when setting up volumes, creating or loading a VolumeProfile, or adding global/local volumes to a scene, even if the user just says "Volume" or "体积". 使用 SRP Volume 框架(创建/加载 VolumeProfile 资产、创建全局/局部 Volume GameObject 及组件);当用户要搭建 Volume、创建或加载 VolumeProfile、或向场景添加全局/局部 Volume 时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-volume
Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.
volume_list_component_types, volume_get_component) are SkillMode.SemiAuto — they run in all three modes without grant.volume_profile_create, volume_create, volume_set_profile, volume_add_component, volume_set_parameter, volume_set_parameter_batch) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.volume_remove_component carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Inspect project_get_render_pipeline first when you see this error.
Routing:
postprocessRuntime-first rules:
volume_list_component_types before assuming a component type exists on the active pipelinevolume_get_component after add/create to inspect the actual parameter names before writing valuesvolume_set_parameter_batch expects items to be a JSON array stringvolume_profile_createCreate a VolumeProfile asset.
volume_createCreate a global or local Volume GameObject.
volume_set_profileAssign or replace the profile on an existing Volume.
volume_list_component_typesList explicit supported VolumeComponent types for the active SRP pipeline.
volume_add_componentAdd a VolumeComponent override to a VolumeProfile.
volume_remove_componentRemove a VolumeComponent override from a VolumeProfile.
volume_get_componentInspect a VolumeComponent override and its parameters.
volume_set_parameterSet one override parameter on a VolumeComponent.
volume_set_parameter_batchSet multiple override parameters on one VolumeComponent.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Take besty0728/unity-volume from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.