Validate project and scene health plus cleanup — find broken references, missing scripts, and other integrity issues. Use when checking for broken or missing references, validating scene/project integrity, or cleaning up issues before a build, even if the user just says "检查引用" or "有没有丢失". 校验项目与场景健康度并清理(查找断裂引用、丢失脚本及其他完整性问题);当用户要检查断裂或丢失引用、校验场景/项目完整性、或在构建前清理问题时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-validation
Maintain project health - find problems, clean up, and validate your Unity project.
validate_scene / validate_find_missing_scripts / validate_find_unused_assets / validate_texture_sizes / validate_project_structure / validate_missing_references / validate_mesh_collider_convex / validate_shader_errors,标 SkillMode.SemiAuto)直接执行;含 Delete 的 skill(validate_cleanup_empty_folders 标 Analyze | Delete、validate_fix_missing_scripts 标 Execute | Delete,默认 SkillMode.FullAuto)需用户 grant。validate_cleanup_empty_folders / validate_fix_missing_scripts 一旦 dryRun=false 即真删;它们在 Approval / Auto 下被 IsForbiddenInSemi 自动拦截,仅 Bypass 或 Allowlist 命中可执行。强烈建议先用 dryRun=true 预览。DO NOT (common hallucinations):
validate_* prefix, not validation_*validation_run / validation_check do not exist → use specific skills such as validate_scene, validate_project_structure, validate_missing_referencesvalidation_fix does not exist → validation skills report issues; use other modules to fix themvalidation_clean does not exist → use cleaner module for cleanup operationsRouting:
cleaner modulecleaner_fix_missing_scripts (cleaner module)debug_check_compilation (debug module)| Skill | Description |
|-------|-------------|
| validate_scene | Comprehensive scene validation |
| validate_find_missing_scripts | Find objects with missing scripts |
| validate_fix_missing_scripts | Remove missing script components |
| validate_cleanup_empty_folders | Remove empty folders |
| validate_find_unused_assets | Find potentially unused assets |
| validate_texture_sizes | Check texture sizes |
| validate_project_structure | Get project overview |
| validate_missing_references | Find null/missing object references on components |
| validate_mesh_collider_convex | Find non-convex MeshColliders |
| validate_shader_errors | Find shaders with compilation errors |
Comprehensive scene validation.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| checkMissingScripts | bool | No | true | Check for missing scripts |
| checkMissingPrefabs | bool | No | true | Check for missing prefabs |
| checkDuplicateNames | bool | No | true | Check duplicate names |
| checkEmptyGameObjects | bool | No | false | Check empty GameObjects (no components) |
Returns: {scene, totalIssues, summary: {errors, warnings, info}, issues: [{type, severity, gameObject, path, message, count}]}
Find objects with missing script references.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| searchInPrefabs | bool | No | true | Also check prefab assets |
Returns: {totalFound, objects: [{source, gameObject, path, missingCount, prefabPath?}]} (prefabPath only present when source="Prefab")
Remove missing script components.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| dryRun | bool | No | true | Preview only, don't remove |
Returns: {success, dryRun, fixedCount, message, objects: [{gameObject, path, missingCount}]}
Remove empty folders from project.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| rootPath | string | No | "Assets" | Starting folder |
| dryRun | bool | No | true | Preview only, don't delete |
Returns: { success, dryRun, emptyFolderCount, folders, message }
Find potentially unused assets.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| assetType | string | No | "Material" | Filter: Texture/Material/Prefab/etc |
| limit | int | No | 100 | Max results |
Returns: { success, assetType, potentiallyUnusedCount, assets }
Check for oversized textures.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| maxRecommendedSize | int | No | 2048 | Warn if larger |
| limit | int | No | 50 | Max results |
Returns: {maxRecommendedSize, largeTextureCount, textures: [{path, name, width, height, maxTextureSize, format, recommendation}]}
Get project folder structure overview.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| rootPath | string | No | "Assets" | Starting folder |
| maxDepth | int | No | 2 | Max folder depth |
Returns: { success, rootPath, assetCounts, structure }
validate_missing_referencesFind null/missing object references on components in the scene.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| limit | int | No | 50 | Max results |
Returns: { success, count, issues: [{ gameObject, path, component, property }] }
validate_mesh_collider_convexFind non-convex MeshColliders (potential performance issue).
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| limit | int | No | 50 | Max results |
Returns: { success, count, nonConvexColliders: [{ gameObject, path, vertexCount }] }
validate_shader_errorsFind shaders with compilation errors.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| limit | int | No | 50 | Max results |
Returns: { success, count, shaders: [{ name, path, errorCount }] }
import unity_skills
# Validate scene
scene_result = unity_skills.call_skill("validate_scene")
if scene_result['totalIssues'] > 0:
print(f"Warning: {scene_result['totalIssues']} issues found")
# Check texture sizes
texture_result = unity_skills.call_skill("validate_texture_sizes", maxRecommendedSize=2048)
if texture_result['largeTextureCount'] > 0:
print(f"Warning: {texture_result['largeTextureCount']} oversized textures")
import unity_skills
# 1. Preview missing scripts fix
preview = unity_skills.call_skill("validate_fix_missing_scripts", dryRun=True)
print(f"Would fix {preview['fixedCount']} objects")
# 2. Actually fix (if preview looks good)
unity_skills.call_skill("validate_fix_missing_scripts", dryRun=False)
# 3. Preview empty folder cleanup
preview = unity_skills.call_skill("validate_cleanup_empty_folders", dryRun=True)
print(f"Would delete {len(preview['folders'])} folders")
# 4. Actually cleanup
unity_skills.call_skill("validate_cleanup_empty_folders", dryRun=False)
# 5. Review unused assets (manual review recommended)
unused = unity_skills.call_skill("validate_find_unused_assets")
for asset in unused['assets']:
print(f"Potentially unused: {asset}")
dryRun=True first to preview changesExact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
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Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
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Take besty0728/unity-validation from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.