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Unity Urp Agent Skill

Manage the Universal Render Pipeline (URP) — URP assets, the renderer, and renderer features. Use when configuring the URP asset, adding or editing renderer features, or adjusting URP rendering settings, even if the user just says "URP配置" or "渲染特性". 管理通用渲染管线(URP:URP 资产、渲染器、渲染器特性);当用户要配置 URP 资产、添加或编辑渲染器特性、或调整 URP 渲染设置时使用。

841 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
1536
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-urp

The instruction itself

13 sections, as written by the author

URP Skills

URP-specific asset and renderer feature management for Unity 2022.3+ (URP 14 and Unity 6 / URP 17).

Operating Mode

  • Query skills (urp_get_info, urp_list_renderers, urp_list_renderer_features) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (urp_set_asset_settings, urp_add_renderer_feature, urp_set_renderer_feature_active) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • urp_remove_renderer_feature carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

URP Package Stub

This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Call project_get_render_pipeline first when you see this error.

Guardrails

DO NOT:

  • Use this module for ShaderGraph
  • Assume arbitrary custom renderer features are safe to instantiate
  • Assume Unity 2022 and Unity 6 expose the same built-in renderer features

Runtime-first rules:

  • Always call urp_get_info before urp_add_renderer_feature
  • Only use names returned by urp_get_info.creatableRendererFeatures
  • Do not hardcode RenderObjects, FullScreenPassRendererFeature, ScreenSpaceReflectionRendererFeature, etc. as universally available
  • Use urp_list_renderer_features to resolve existing feature names/indexes before calling urp_set_renderer_feature_active or urp_remove_renderer_feature

Validated behavior:

  • Unity 2022.3 + URP 14 real environment may expose a smaller creatable set, e.g. DecalRendererFeature and ScreenSpaceAmbientOcclusion
  • Unity 6 + URP 17 real environment may expose a larger set

Skills

urp_get_info

Inspect the active URP asset and renderer layout.

urp_set_asset_settings

Modify key URP asset settings like HDR, MSAA, render scale, shadows, and camera textures.

urp_list_renderers

List renderer data assets on the active URP asset.

urp_list_renderer_features

List renderer features on a specific renderer.

urp_add_renderer_feature

Add a safe built-in renderer feature to a renderer.

urp_remove_renderer_feature

Remove a renderer feature from a renderer.

urp_set_renderer_feature_active

Enable or disable a renderer feature.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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How to use it

Copy the folder

Take besty0728/unity-urp from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.