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Unity Testability Agent Skill

Advises on Unity testability — isolating logic out of MonoBehaviour and planning EditMode/PlayMode tests. Use when improving testability, extracting logic for unit tests, or planning a test strategy, even if the user just says "怎么测试" or "代码不好测". 为 Unity 可测试性提供建议(把逻辑从 MonoBehaviour 中剥离、规划 EditMode/PlayMode 测试);当用户要提升可测试性、为单元测试抽取逻辑、或规划测试策略时使用。

360 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
1536
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-testability

The instruction itself

4 sections, as written by the author

Unity Testability Advisor

Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.

Review Questions

  • Can the rule/algorithm run without Transform, GameObject, or scene state?
  • Can config be injected instead of read through static globals?
  • Can runtime decisions be moved to a plain C# class and called from a thin MonoBehaviour?
  • Does this need PlayMode coverage, or is EditMode enough?

Output Format

  • Logic that should move to pure C#
  • Logic that should stay Unity-facing
  • Suggested seams/interfaces
  • Candidate EditMode tests
  • Candidate PlayMode tests

Guardrails

> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not force test seams everywhere if the script is tiny and scene-bound.
  • Prefer a few meaningful seams over abstraction for its own sake.

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How to use it

Copy the folder

Take besty0728/unity-testability from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.