besty0728/unity-testability
Advises on Unity testability — isolating logic out of MonoBehaviour and planning EditMode/PlayMode tests. Use when improving testability, extracting logic for unit tests, or planning a test strategy, even if the user just says "怎么测试" or "代码不好测". 为 Unity 可测试性提供建议(把逻辑从 MonoBehaviour 中剥离、规划 EditMode/PlayMode 测试);当用户要提升可测试性、为单元测试抽取逻辑、或规划测试策略时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-testability
Use this skill when deciding what logic should remain in Unity-facing classes and what should move into pure C# code.
Transform, GameObject, or scene state?MonoBehaviour?> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
Take besty0728/unity-testability from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.