Create and inspect Shader Graph assets — create graphs, inspect structure, and perform constrained blackboard and node editing. Use when creating a Shader Graph, inspecting its structure, or making controlled edits to its blackboard or nodes, even if the user just says "shader graph" or "着色器图". 创建与检查 Shader Graph 资产(创建图、检查结构、受约束的黑板与节点编辑);当用户要创建 Shader Graph、检查其结构、或对黑板/节点做受控编辑时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-shadergraph
Shader Graph asset workflows for Unity 2022.3+ with source-backed template handling, MultiJson inspection, and constrained internal-editor reflection writes.
shadergraph_list_templates, shadergraph_list_assets, shadergraph_get_info, shadergraph_get_structure, shadergraph_list_supported_nodes, shadergraph_list_properties, shadergraph_list_keywords) are SkillMode.SemiAuto — they run in all three modes without grant.SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.shadergraph_remove_node, shadergraph_remove_property, shadergraph_remove_keyword carry SkillOperation.Delete and are auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run them.This module reaches into UnityEditor.ShaderGraph and UnityEditor.ShaderGraph.Internal via reflection (see ShaderGraphReflectionHelper.cs and ShaderGraphNodeRegistry.cs). The supported node whitelist, slot layout, and settings keys are version-pinned to com.unity.shadergraph 14.0.x (Unity 2022.3) with limited Unity 6 coverage. Treat the following as a hard contract:
shadergraph_list_supported_nodes and shadergraph_get_structure first.MultiJson schema, mutators may fail or silently no-op until the registry is updated.Routing:
shader_*Runtime-first rules:
shadergraph_get_structure before any node-level edit; treat returned nodeId and slotId as the only valid identifiersshadergraph_set_node_defaults only applies to unconnected input slots; if the slot is connected, disconnect firstshadergraph_set_node_settings only writes the whitelist exposed by shadergraph_list_supported_nodesPropertyNode only binds existing blackboard properties; create the property first with shadergraph_add_propertySubGraphOutputNode structureValidated behavior:
[email protected] does not ship GraphTemplates/; shadergraph_create_graph falls back to blank graph creationAppendVectorNode is currently Unity 6 onlyshadergraph_list_templatesList Shader Graph templates shipped by the installed package.
shadergraph_create_graphCreate a Shader Graph asset from a package template or blank fallback.
shadergraph_create_subgraphCreate a blank Shader Sub Graph asset with a configured output slot.
shadergraph_list_assetsList Shader Graph and Sub Graph assets in the project.
shadergraph_get_infoGet a high-level summary of a Shader Graph or Sub Graph asset.
shadergraph_get_structureInspect the live graph structure. Returns real nodeId, position, slots, edges, properties, and keywords.
shadergraph_list_supported_nodesList the constrained node whitelist, supported versions, slots, and editable settings.
shadergraph_add_nodeAdd a supported node by nodeType with optional initial settings and position.
shadergraph_remove_nodeRemove a node by serialized nodeId; related edges are removed together.
shadergraph_move_nodeMove a node by serialized nodeId.
shadergraph_connect_nodesConnect a specific output slot to a specific input slot using nodeId + slotId.
shadergraph_disconnect_nodesDisconnect one exact edge using the same four-tuple.
shadergraph_set_node_defaultsSet the default value of an unconnected input slot.
shadergraph_set_node_settingsWrite whitelisted node settings only.
shadergraph_list_propertiesList graph blackboard properties.
shadergraph_add_propertyAdd a constrained blackboard property.
shadergraph_update_propertyUpdate a constrained blackboard property.
shadergraph_remove_propertyRemove a graph property.
shadergraph_list_keywordsList graph blackboard keywords.
shadergraph_add_keywordAdd a graph keyword.
shadergraph_update_keywordUpdate a graph keyword.
shadergraph_remove_keywordRemove a graph keyword.
shadergraph_reimportForce reimport of a Shader Graph asset after external edits.
shadergraph_get_structure.shadergraph_list_supported_nodes to confirm node type, settings whitelist, and slot layout.nodeId/slotId values.shadergraph_get_structure after each significant edit if the next step depends on topology.Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.
Automatically creates user-facing changelogs from git commits by analyzing commit history, categorizing changes, and transforming technical commits into clear, customer-friendly release notes. Turns hours of manual changelog writing into minutes of automated generation.
Use when implementing any feature or bugfix, before writing implementation code
Use when you have a spec or requirements for a multi-step task, before touching code
Use when creating new skills, editing existing skills, or verifying skills work before deployment
Use when writing or improving README files. Not all READMEs are the same — provides templates and guidance matched to your audience and project type.
| Remove signs of AI-generated writing from text. Use when editing or reviewing text to make it sound more natural and human-written. Based on Wikipedia's inflated symbolism, promotional language, superficial -ing analyses, vague attributions, em dash overuse, rule of three, AI vocabulary words, negative parallelisms, and excessive conjunctive phrases.
Official Opentrons Protocol API for OT-2 and Flex robots. Use when writing protocols specifically for Opentrons hardware with full access to Protocol API v2 features. Best for production Opentrons protocols, official API compatibility. For multi-vendor automation or broader equipment control use pylabrobot.
Take besty0728/unity-shadergraph from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.