Read Unity project information — project metadata such as Unity version and render pipeline, plus lists of shaders and UPM packages. Use when checking the Unity version, detecting the render pipeline, or listing installed shaders/packages, even if the user just says "项目信息" or "什么版本". 读取 Unity 项目信息(项目元数据如 Unity 版本与渲染管线,以及 shader 与 UPM 包列表);当用户要查看 Unity 版本、判断渲染管线、或列出已装 shader/包时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-project
Project information and configuration.
build_player 为 RiskLevel=high 的实际出包操作,仅 Bypass 或 Allowlist 放行后可执行;project_add_tag 默认 FullAuto。其余 8 个查询 skill 均为 SemiAuto 只读操作。
> Player Settings、Build Settings、Layer 通过本模块只读获取;如需编辑,请使用 editor_execute_menu 打开 Edit/Project Settings... 或 File/Build Settings...(菜单本身在 editor 模块为 SemiAuto,可直接执行)。
DO NOT (common hallucinations):
project_save does not exist → use scene_save (scene module) or editor_execute_menu menuPath="File/Save"project_settings does not exist → use specific skills: project_get_render_pipeline, project_get_build_settings, etc.project_set_resolution / project_set_player_settings do not exist → Player Settings are read-only via project_get_player_settings; to edit, open Project Settings via editor_execute_menu with Edit/Project Settings...project_create does not exist → projects are created via Unity Hub, not REST APIRouting:
graphics moduleproject_add_tag (this module); Layers are read-only via project_get_layers (edit via editor_execute_menu → Edit/Project Settings...)project_get_build_settings; for producing a player → build_playerproject_get_infoGet project information including render pipeline, Unity version, and settings.
Parameters: None.
project_get_render_pipelineGet current render pipeline type and recommended shaders.
Parameters: None.
project_list_shadersList all available shaders in the project.
Parameters:
filter (string, optional): Filter by name.limit (int, optional): Max results (default 50).project_get_build_settingsGet build settings (platform, scenes).
Parameters: None.
Returns: { success, activeBuildTarget, buildTargetGroup, sceneCount, scenes }
build_playerBuild a player through BuildPipeline.BuildPlayer and return immediately with an asynchronous Job.
Parameters: outputPath?, target?, scenes?, development=false, overwrite=false. Output must remain inside the project and outside Unity-managed folders.
Returns: {success, status:"accepted", jobId, kind, platform, outputPath, scenes}. Poll /jobs/{id}; the final result contains the BuildReport summary.
project_get_packagesList installed UPM packages.
Parameters: None.
Returns: { success, manifest }
project_get_layersGet all Layer definitions.
Parameters: None.
Returns: { success, count, layers }
project_get_tagsGet all Tag definitions.
Parameters: None.
Returns: { success, count, tags }
project_add_tagAdd a custom Tag.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| tagName | string | Yes | - | The tag name to add |
Returns: { success, tag }
project_get_player_settingsGet Player Settings.
Parameters: None.
Returns: { success, productName, companyName, bundleVersion, defaultScreenWidth, defaultScreenHeight, fullscreen, apiCompatibility, scriptingBackend }
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.
Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
Take besty0728/unity-project from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.