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Unity Profiler Agent Skill

Capture read-only Unity runtime performance snapshots — sample frame timing, memory, and runtime stats without mutating anything. Use when checking runtime performance, taking a profiler snapshot, or inspecting memory/frame stats, even if the user just says "性能数据" or "看看帧率". 采集只读的 Unity 运行时性能快照(采样帧耗时、内存、运行时统计,不做任何改动);当用户要查看运行时性能、抓取 profiler 快照、或检查内存/帧率统计时使用。

1k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
1536
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-profiler

The instruction itself

14 sections, as written by the author

Profiler Skills

Get performance statistics.

Operating Mode

  • Approval / Auto / Bypass: 所有 skill 直接执行。本模块全部ReadOnly = true, Mode = SkillMode.SemiAuto,三档模式下都不需要 grant。
  • 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有 IsForbiddenInSemi 拦截。
  • 注:本组 skill 仅做"瞬时快照"读取,不是 Profiler 录制控制;持续采样请用 Unity Profiler 窗口。

DO NOT (common hallucinations):

  • profiler_start / profiler_stop do not exist → profiler skills are read-only snapshots, not recording controls
  • profiler_record does not exist → use Unity Profiler window for recording
  • profiler_analyze / profiler_get_fps do not exist → use profiler_get_stats (FPS, batches, draw calls) or profiler_get_memory (heap sizes)

Routing:

  • For scene performance hints → use perception module's scene_performance_hints
  • For memory info → debug_get_memory_info (debug module) or profiler_get_memory (this module)
  • For optimization suggestions → use optimization module

Skills

profiler_get_stats

Get performance statistics (FPS, Memory, Batches).

Parameters: None.

Returns:

{
  "fps": 60.0,
  "triangles": 1500,
  "batches": 12,
  "memory": { "totalAllocatedMB": 256.5, ... }
}

profiler_get_memory

Get memory usage overview (total allocated, reserved, mono heap).

Parameters: None.

Returns: { success, totalAllocatedMB, totalReservedMB, unusedReservedMB, monoHeapMB, monoUsedMB }

profiler_get_runtime_memory

Get top N objects by runtime memory usage in the scene.

| Parameter | Type | Required | Default | Description |

|-----------|------|----------|---------|-------------|

| limit | int | No | 20 | Maximum number of objects to return |

Returns: { success, totalTrackedMB, showing, objects: [{ name, type, sizeKB }] }

profiler_get_texture_memory

Get memory usage of all loaded textures.

| Parameter | Type | Required | Default | Description |

|-----------|------|----------|---------|-------------|

| limit | int | No | 50 | Maximum number of textures to return |

Returns: { success, totalCount, totalMB, topTextures: [{ name, type, sizeKB, width, height }] }

profiler_get_mesh_memory

Get memory usage of all loaded meshes.

| Parameter | Type | Required | Default | Description |

|-----------|------|----------|---------|-------------|

| limit | int | No | 50 | Maximum number of meshes to return |

Returns: { success, totalCount, totalMB, topMeshes: [{ name, sizeKB, vertices, triangles }] }

profiler_get_material_memory

Get memory usage of all loaded materials.

| Parameter | Type | Required | Default | Description |

|-----------|------|----------|---------|-------------|

| limit | int | No | 50 | Maximum number of materials to return |

Returns: { success, totalCount, totalMB, topMaterials: [{ name, shader, sizeKB }] }

profiler_get_audio_memory

Get memory usage of all loaded AudioClips.

| Parameter | Type | Required | Default | Description |

|-----------|------|----------|---------|-------------|

| limit | int | No | 50 | Maximum number of clips to return |

Returns: { success, totalCount, totalMB, topClips: [{ name, sizeKB, length, channels, frequency }] }

profiler_get_object_count

Count all loaded objects grouped by type.

| Parameter | Type | Required | Default | Description |

|-----------|------|----------|---------|-------------|

| topN | int | No | 20 | Number of top types to return |

Returns: { success, totalObjects, topTypes: [{ type, count }] }

profiler_get_rendering_stats

Get rendering statistics (batches, triangles, vertices, etc.).

Parameters: None.

Returns: { success, frameTime, renderTime, triangles, vertices, batches, setPassCalls, drawCalls, dynamicBatchedDrawCalls, staticBatchedDrawCalls, instancedBatchedDrawCalls, shadowCasters }

profiler_get_asset_bundle_stats

Get information about all loaded AssetBundles.

Parameters: None.

Returns: { success, count, bundles: [{ name, isStreamedSceneAssetBundle }] }

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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How to use it

Copy the folder

Take besty0728/unity-profiler from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.