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Unity Primetween Design

besty0728/unity-primetween-design

Source-anchored design rules for PrimeTween 1.4.6 — factory tweens, non-reusable handles, sequences, cycles, callbacks, cancellation, async/coroutine waiting, and configuration. Use when writing or reviewing PrimeTween animation code or diagnosing its lifecycle behavior. 为 PrimeTween 1.4.6 提供源码锚定的设计规则(工厂补间、不可复用句柄、序列、循环、回调、取消、异步/协程等待与配置);当用户编写或审查 PrimeTween 动画代码、或诊断其生命周期行为时使用。

1k tokens
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the whole folder, loaded on every use
1
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instructions only
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copies elsewhere
how many repositories repackaged it
1536
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-primetween-design

The instruction itself

5 sections, as written by the author

PrimeTween - Design Rules

Advisory module. Rules are grounded in the PrimeTween 1.4.6 package installed through com.kyrylokuzyk.primetween.

> Mode: Documentation only — no REST skills to gate; load freely under any operating mode.

When to Load This Module

Load before writing or reviewing:

  • Tween.Position, LocalPosition, EulerAngles, LocalEulerAngles, Scale, Alpha, Color, Custom, delay, or shake calls.
  • Sequence.Create, Chain, Group, Insert, callbacks, or sequence cycles.
  • Tween.Stop, Complete, StopAll, CompleteAll, PausedAll, progress, time scale, or manual update control.
  • OnComplete, OnUpdate, zero-allocation callback overloads, or target-destruction handling.
  • await tween, ToYieldInstruction, serialized TweenSettings, PrimeTweenConfig, or capacity tuning.

Critical Rule Summary

| # | Rule | Source anchor |

|---|------|---------------|

| 1 | PrimeTween uses static Tween factories. Its Tween handle is a struct, and a completed or stopped handle is dead and non-reusable; create a new tween to replay or reverse an animation. | Runtime/Tween.cs:53,256-264; readme.md “Controlling tweens” |

| 2 | Use Sequence.Chain for sequential work, Group for parallel work against the previous item, and Insert for absolute-time overlap. This naming differs from DOTween’s Append/Join vocabulary. | Runtime/Sequence.cs:154,193,202 |

| 3 | A Sequence has its own cycles, cycle mode, easing, update type, and unscaled-time settings at creation. Configure those on Sequence.Create, not through DOTween-style fluent setters. | Runtime/Sequence.cs:108 |

| 4 | Callbacks can bind a target explicitly with OnComplete<T> or sequence callback overloads. That avoids a capturing closure and lets PrimeTween suppress the callback if its target is destroyed. | Runtime/Tween.cs:365-382; Runtime/Sequence.cs:228-281 |

| 5 | PrimeTween detects destroyed Unity targets and exposes targeted warnings through PrimeTweenConfig. Do not assume a DOTween SetLink API exists; own a handle and stop it when your component is disabled when that is the intended lifecycle. | Runtime/Internal/PrimeTweenManager.cs:870-880; Runtime/PrimeTweenConfig.cs:56-87 |

| 6 | await tween and ToYieldInstruction() are supported, but both async state machines and coroutines allocate. For allocation-sensitive animation flows, prefer Sequence. | Runtime/Internal/AsyncAwaitSupport.cs; Runtime/Internal/CoroutinesSupport.cs; readme.md “Async/await” |

| 7 | TweenSettings and TweenSettings<T> are serializable configuration carriers for Inspector-authored tween values; use them instead of inventing a separate animation settings component. | Runtime/TweenSettings.cs:25-54; readme.md “Inspector integration” |

| 8 | PrimeTweenConfig is static runtime configuration. It has capacity, default ease/update type, warning controls, and manual-update APIs, but it is not a Resources settings asset. | Runtime/PrimeTweenConfig.cs:25-101 |

Routing to Other Modules

  • Async control flow or cancellation policy → load async and unitask-design.
  • Inspector-authored TweenSettings fields → load inspector.
  • Tween-heavy performance analysis → load performance.
  • Addressables-loaded targets or scene lifetime → load addressables-design.

Version Scope

This module targets PrimeTween 1.4.6. Its UPM package supports Unity 2018.4+, but Unity Skills itself maintains a Unity 2022.3+ baseline. Check the installed package version before relying on a newer factory overload or PrimeTween Pro feature.

How to use it

Copy the folder

Take besty0728/unity-primetween-design from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.