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Unity Postprocess Agent Skill

Configure modern SRP post-processing on URP/HDRP VolumeProfiles — add and tune effects like bloom, tonemapping, and color grading. Use when setting up post-processing, adding effects to a VolumeProfile, or tuning the look of a URP/HDRP scene, even if the user just says "后处理" or "加个泛光". 在 URP/HDRP VolumeProfile 上配置现代 SRP 后处理(添加与调校泛光、色调映射、调色等效果);当用户要搭建后处理、向 VolumeProfile 添加效果、或调整 URP/HDRP 场景观感时使用。

893 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
1536
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-postprocess

The instruction itself

16 sections, as written by the author

PostProcess Skills

Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (volume_profile_create, volume_create, etc.), use the volume module.

Operating Mode

  • Query skills (postprocess_list_effects, postprocess_get_effect) are SkillMode.SemiAuto — they run in all three modes without grant.
  • Mutating skills (postprocess_add_effect, postprocess_set_parameter, postprocess_set_bloom, postprocess_set_depth_of_field, postprocess_set_tonemapping, postprocess_set_vignette, postprocess_set_color_adjustments) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
  • postprocess_remove_effect carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.

SRP Package Stub

This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.

Guardrails

DO NOT:

  • Use this module for PPv2 / com.unity.postprocessing
  • Use this module for general Volume container/profile management; use volume

Runtime-first rules:

  • Always call postprocess_list_effects before assuming an effect exists on the active pipeline
  • Use postprocess_get_effect or volume_get_component to inspect real parameter names before setting generic parameters
  • Prefer the dedicated high-frequency skills (postprocess_set_bloom, postprocess_set_depth_of_field, etc.) over guessing generic parameter names
  • Treat URP and HDRP parameter surfaces as similar-but-not-identical; do not reuse names blindly across pipelines

Skills

postprocess_list_effects

List modern SRP post-processing effects supported by the active pipeline.

postprocess_add_effect

Add a post-processing effect override to a VolumeProfile.

postprocess_remove_effect

Remove a post-processing effect override from a VolumeProfile.

postprocess_get_effect

Inspect a post-processing effect override.

postprocess_set_parameter

Set one parameter on a post-processing effect override.

postprocess_set_bloom

Configure Bloom.

postprocess_set_depth_of_field

Configure Depth Of Field.

postprocess_set_tonemapping

Configure Tonemapping.

postprocess_set_vignette

Configure Vignette.

postprocess_set_color_adjustments

Configure Color Adjustments.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

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How to use it

Copy the folder

Take besty0728/unity-postprocess from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.