Configure modern SRP post-processing on URP/HDRP VolumeProfiles — add and tune effects like bloom, tonemapping, and color grading. Use when setting up post-processing, adding effects to a VolumeProfile, or tuning the look of a URP/HDRP scene, even if the user just says "后处理" or "加个泛光". 在 URP/HDRP VolumeProfile 上配置现代 SRP 后处理(添加与调校泛光、色调映射、调色等效果);当用户要搭建后处理、向 VolumeProfile 添加效果、或调整 URP/HDRP 场景观感时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-postprocess
Modern URP / HDRP post-processing skills built on top of the SRP Volume framework. For Volume container / profile CRUD (volume_profile_create, volume_create, etc.), use the volume module.
postprocess_list_effects, postprocess_get_effect) are SkillMode.SemiAuto — they run in all three modes without grant.postprocess_add_effect, postprocess_set_parameter, postprocess_set_bloom, postprocess_set_depth_of_field, postprocess_set_tonemapping, postprocess_set_vignette, postprocess_set_color_adjustments) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.postprocess_remove_effect carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.
DO NOT:
com.unity.postprocessingvolumeRuntime-first rules:
postprocess_list_effects before assuming an effect exists on the active pipelinepostprocess_get_effect or volume_get_component to inspect real parameter names before setting generic parameterspostprocess_set_bloom, postprocess_set_depth_of_field, etc.) over guessing generic parameter namespostprocess_list_effectsList modern SRP post-processing effects supported by the active pipeline.
postprocess_add_effectAdd a post-processing effect override to a VolumeProfile.
postprocess_remove_effectRemove a post-processing effect override from a VolumeProfile.
postprocess_get_effectInspect a post-processing effect override.
postprocess_set_parameterSet one parameter on a post-processing effect override.
postprocess_set_bloomConfigure Bloom.
postprocess_set_depth_of_fieldConfigure Depth Of Field.
postprocess_set_tonemappingConfigure Tonemapping.
postprocess_set_vignetteConfigure Vignette.
postprocess_set_color_adjustmentsConfigure Color Adjustments.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.
Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
Take besty0728/unity-postprocess from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.