Optimize project assets and scenes — batch texture/mesh/audio compression and analyze poly/material counts. Use when reducing build size, batch-compressing assets, or analyzing scene poly and material usage for optimization, even if the user just says "优化资源" or "包体太大". 优化工程资源与场景(批量压缩 texture/mesh/audio、分析面数/材质数);当用户要缩减包体、批量压缩资源、或分析场景面数与材质用量以优化时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-optimization
Optimize project assets (Textures, Models).
optimize_analyze_scene / optimize_find_large_assets / optimize_get_static_flags / optimize_find_duplicate_materials / optimize_analyze_overdraw,标 SkillMode.SemiAuto)直接执行;写型 skill(optimize_textures / optimize_mesh_compression / optimize_audio_compression / optimize_set_static_flags / optimize_set_lod_group,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。IsForbiddenInSemi 拦截。批量操作前务必检查筛选范围(filter / assetType),改完无 dry-run 回滚。DO NOT (common hallucinations):
optimize_scene / optimization_run do not exist → use specific skills: optimize_analyze_scene, optimize_find_large_assets, optimize_find_duplicate_materials, etc.optimize_compress / optimize_compress_textures / optimize_compress_meshes / optimize_compress_audio do not exist → use optimize_textures (textures), optimize_mesh_compression (meshes), optimize_audio_compression (audio)optimize_set_lod / optimize_setup_lod do not exist → use optimize_set_lod_groupRouting:
profiler moduleoptimize_set_static_flags (this module)performance advisory moduleoptimize_texturesOptimize texture settings (maxSize, compression). Returns list of modified textures.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| maxTextureSize | int | No | 2048 | Max texture size |
| enableCrunch | bool | No | true | Enable crunch compression |
| compressionQuality | int | No | 50 | Compression quality 0-100 |
| filter | string | No | "" | Asset filter |
Returns: { success, count, message, modified }
optimize_mesh_compressionSet mesh compression for 3D models.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| compressionLevel | string | No | "Medium" | Compression level: Off/Low/Medium/High |
| filter | string | No | "" | Asset filter |
Returns: { success, count, compression, modified }
optimize_analyze_sceneAnalyze scene for performance bottlenecks (high-poly meshes, excessive materials).
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| polyThreshold | int | No | 10000 | Triangle count threshold for high-poly warning |
| materialThreshold | int | No | 5 | Material slot count threshold for excessive materials warning |
Returns: { success, totalRenderers, totalTriangles, totalMaterialSlots, issueCount, issues }
optimize_find_large_assetsFind assets exceeding a size threshold (in KB).
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| thresholdKB | int | No | 1024 | Size threshold in KB |
| assetType | string | No | "" | Asset type filter (e.g. Texture2D, AudioClip) |
| limit | int | No | 50 | Maximum number of results |
Returns: { success, threshold, count, assets }
optimize_set_static_flagsSet static flags on GameObjects. flags: Everything/Nothing/BatchingStatic/OccludeeStatic/OccluderStatic/NavigationStatic/ReflectionProbeStatic
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| flags | string | No | "Everything" | Static flags to set |
| includeChildren | bool | No | false | Apply to all children recursively |
Returns: { success, gameObject, flags, affectedCount }
optimize_get_static_flagsGet static flags of a GameObject.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
Returns: { success, gameObject, flags, isStatic }
optimize_audio_compressionBatch set audio compression. compressionFormat: PCM/Vorbis/ADPCM. loadType: DecompressOnLoad/CompressedInMemory/Streaming
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| compressionFormat | string | No | "Vorbis" | Audio compression format: PCM/Vorbis/ADPCM |
| loadType | string | No | "CompressedInMemory" | Audio load type: DecompressOnLoad/CompressedInMemory/Streaming |
| quality | float | No | 0.5 | Compression quality 0.0-1.0 |
| filter | string | No | "" | Asset filter |
Returns: { success, count, compressionFormat, loadType, modified }
optimize_find_duplicate_materialsFind materials with identical shader and properties.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| limit | int | No | 50 | Maximum number of duplicate groups to return |
Returns: { success, duplicateGroups, groups }
optimize_analyze_overdrawAnalyze transparent objects that may cause overdraw.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| limit | int | No | 50 | Maximum number of results |
Returns: { success, transparentObjectCount, objects }
optimize_set_lod_groupAdd or configure LOD Group. lodDistances: comma-separated screen-relative heights (e.g. '0.6,0.3,0.1')
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| lodDistances | string | No | "0.6,0.3,0.1" | Comma-separated screen-relative transition heights |
Returns: { success, gameObject, lodLevels, distances }
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
Improves the quality of images, especially screenshots, by enhancing resolution, sharpness, and clarity. Perfect for preparing images for presentations, documentation, or social media posts.
Downloads videos from YouTube and other platforms for offline viewing, editing, or archival. Handles various formats and quality options.
Lightweight WSI tile extraction and preprocessing. Use for basic slide processing tissue detection, tile extraction, stain normalization for H&E images. Best for simple pipelines, dataset preparation, quick tile-based analysis. For advanced spatial proteomics, multiplexed imaging, or deep learning pipelines use pathml.
Microscopy data management platform. Access images via Python, retrieve datasets, analyze pixels, manage ROIs/annotations, batch processing, for high-content screening and microscopy workflows.
Python library for working with DICOM (Digital Imaging and Communications in Medicine) files. Use this skill when reading, writing, or modifying medical imaging data in DICOM format, extracting pixel data from medical images (CT, MRI, X-ray, ultrasound), anonymizing DICOM files, working with DICOM metadata and tags, converting DICOM images to other formats, handling compressed DICOM data, or processing medical imaging datasets. Applies to tasks involving medical image analysis, PACS systems, radiology workflows, and healthcare imaging applications.
This skill should be used when working with pre-trained transformer models for natural language processing, computer vision, audio, or multimodal tasks. Use for text generation, classification, question answering, translation, summarization, image classification, object detection, speech recognition, and fine-tuning models on custom datasets.
Take besty0728/unity-optimization from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.