Automate DOTween Free/Pro at editor time — probe/validate/configure DOTween settings, list modules/shortcuts, and add/batch/stagger/tune DOTweenAnimation components. Use when setting up DOTween in a project, validating its install/modules, or configuring DOTweenAnimation components in the editor, even if the user just says "DOTween" or "配置动画插件". 在编辑器期自动化 DOTween Free/Pro(探测/校验/配置 DOTween 设置、列出模块/快捷方法、添加/批量/错峰/调校 DOTweenAnimation 组件);当用户要在项目中接入 DOTween、校验其安装/模块、或配置 DOTweenAnimation 组件时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-dotween
DOTween Free/Pro support for project diagnostics, settings, module/API discovery, and runtime script generation. DOTween Pro-only DOTweenAnimation editor-time configuration remains available through dotween_pro_* skills.
Operating Mode (v1.9 three-tier):
dotween_get_status, dotween_settings_get, dotween_settings_find, dotween_settings_validate, dotween_list_modules, dotween_list_shortcuts, dotween_pro_get_animation, dotween_pro_list_animations) run directly. Mutators (settings configure, script generators, all other dotween_pro_*) are FullAuto — on MODE_RESTRICTED, run the grant protocol.dotween_generate_tween_script, dotween_generate_sequence_script, dotween_generate_lifetime_script (all carry MayTriggerReload = true, RiskLevel = "high" because writing a new .cs triggers script compilation + Domain Reload). Reachable only under Bypass mode or via a user-managed Allowlist entry; the grant flow returns MODE_FORBIDDEN.DOTweenPresenceDetector does not add the DOTWEEN / DOTWEEN_PRO defines, so most skills return a "not installed" diagnostic instead of executing. The dotween_pro_* family additionally requires Pro because DG.Tweening.DOTweenAnimation is Pro-only.Prerequisites:
DOTweenPresenceDetector adds DOTWEEN / DOTWEEN_PRO defines automatically after install.dotween_pro_* skills require DOTween Pro because DG.Tweening.DOTweenAnimation is Pro-only.Do not confuse Free with Pro:
DOTweenAnimation components..cs scripts only; it does not auto-attach scripts to scene objects because Unity may need a Domain Reload first.dotween_get_status — report DOTween/Pro install status, DOTweenSettings.asset path, and visible module count.dotween_settings_find — list project assets named DOTweenSettings.dotween_settings_get — read common DOTweenSettings.asset fields.dotween_settings_validate — report missing settings, duplicate settings, invalid capacities, and notable SafeMode warnings.dotween_settings_configure — edit Resources/DOTweenSettings.asset; parameters: defaultEaseType?, defaultAutoKill?, defaultLoopType?, safeMode?, logBehaviour?, tweenersCapacity?, sequencesCapacity?.dotween_list_modules — list loaded DG.Tweening.DOTweenModule*, ShortcutExtensions, TweenExtensions, and TweenSettingsExtensions types. Optional: includeMethods=false, methodLimit=20.dotween_list_shortcuts — list public extension methods. Optional filters: targetType, methodPrefix, limit=100.All generation skills require className, default folder=Assets/Scripts/DOTween, optional namespaceName, and never overwrite existing files.
dotween_generate_tween_script — create one runtime tween MonoBehaviour.dotween_generate_sequence_script — create one runtime Sequence MonoBehaviour; optional stepsJson array of {op:"Append|Join|AppendInterval", tweenKind, duration}.dotween_generate_lifetime_script — create a lifecycle-safe wrapper with SetLink(gameObject) by default and KillTween() on disable/destroy.Common parameters: targetKind=Transform, tweenKind=DOMove, duration=1, ease=OutQuad, loops=1, autoPlay=true, useSetLink=true.
Supported v1 targetKind / tweenKind pairs:
Transform: DOMove, DOLocalMove, DORotate, DOLocalRotate, DOScale, DOPunchPosition, DOShakePositionRectTransform: DOAnchorPos, DOSizeDeltaCanvasGroup: DOFadeGraphic / Image: DOColor, DOFadeGeneric: DOTween.ToExample:
dotween_generate_tween_script className=HeroPanelIntro targetKind=RectTransform tweenKind=DOAnchorPos duration=0.35 ease=OutBack
Sequence example:
dotween_generate_sequence_script className=ButtonPop targetKind=Transform stepsJson='[
{"op":"Append","tweenKind":"DOScale","duration":0.12},
{"op":"AppendInterval","duration":0.05},
{"op":"Join","tweenKind":"DOPunchPosition","duration":0.25}
]'
dotween_pro_add_animationAdd one DOTweenAnimation to a GameObject and configure all core fields.
Parameters: target / animationType / endValueV3? / endValueFloat? / endValueColor? / endValueV2? / endValueString? / endValueRect? / duration=1 / ease="OutQuad" / loops=1 / loopType="Yoyo" / delay=0 / isRelative=false / isFrom=false / autoPlay=true / autoKill=true / id?
dotween_pro_batch_add_animationAdd the same animation to multiple GameObjects.
Parameters: targetsJson (JSON string array) + all params of dotween_pro_add_animation.
dotween_pro_stagger_animationsBatch-add with incrementing delay — UI cascade entrance pattern.
Parameters: targetsJson / animationType / endValueV3? / endValueFloat? / endValueColor? / endValueV2? / duration=0.5 / ease="OutBack" / loops=1 / loopType="Yoyo" / baseDelay=0 / staggerDelay=0.1 / isFrom=true / autoPlay=true / autoKill=true
dotween_pro_set_durationChange duration on an existing DOTweenAnimation. Parameters: target, animationIndex=0, duration.
dotween_pro_set_easeChange ease on an existing DOTweenAnimation. Parameters: target, animationIndex=0, ease="OutQuad", easeCurveJson?.
dotween_pro_set_loopsChange loops count and optional loopType. Parameters: target, animationIndex=0, loops, loopType?.
dotween_pro_set_animation_fieldGeneric setter for DOTweenAnimation fields except duration/ease/easeType/easeCurve/loops/loopType; use dedicated skills for those.
dotween_pro_get_animationRead all serialized fields of one DOTweenAnimation. Parameters: target, animationIndex=0.
dotween_pro_list_animationsList DOTweenAnimation components on a target or across the scene. Parameters: target?, recursive=false.
dotween_pro_copy_animationCopy all fields from sourceTarget[sourceIndex] to a new DOTweenAnimation on destTarget.
dotween_pro_remove_animationRemove one DOTweenAnimation component by index.
| animationType | Required parameter |
|---|---|
| Move / LocalMove / Rotate / LocalRotate / Scale / PunchPosition / PunchRotation / PunchScale / ShakePosition / ShakeRotation / ShakeScale / AnchorPos3D | endValueV3 ("1,2,3" or "[1,2,3]") |
| AnchorPos / UIWidthHeight | endValueV2 ("1,2") |
| Fade / FillAmount / CameraOrthoSize / CameraFieldOfView / Value | endValueFloat |
| Color / CameraBackgroundColor | endValueColor ("#FF8800" or "1,0.5,0,1") |
| Text | endValueString |
| UIRect | endValueRect ("x,y,width,height") |
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.
Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
Take besty0728/unity-dotween from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.