Create and configure URP Decal Projectors plus DecalRendererFeature setup — project decals onto surfaces and wire the renderer feature. Use when adding decals in URP, configuring a Decal Projector, or enabling the Decal Renderer Feature, even if the user just says "贴花" or "decal". 创建与配置 URP Decal Projector 并设置 DecalRendererFeature(将贴花投射到表面、接入渲染器特性);当用户要在 URP 中添加贴花、配置 Decal Projector 或启用 Decal Renderer Feature 时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-decal
URP Decal Projector creation and configuration (URP only; HDRP decal APIs are not covered here).
decal_get_info, decal_find_all) are SkillMode.SemiAuto — they run in all three modes without grant.decal_create, decal_set_properties, decal_set_properties_batch, decal_ensure_renderer_feature) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.decal_delete carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.This module is compiled against com.unity.render-pipelines.universal (URP). When URP is not installed, every skill returns a stub { error: "Universal Render Pipeline package … is not installed." } (RenderPipelineSkillsCommon.NoURP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi.
Routing:
urpRuntime-first rules:
decal_ensure_renderer_feature before assuming the current URP renderer is decal-readydecal_get_info / decal_find_all to discover real projector state before editingdecal_set_properties_batch expects items to be a JSON array stringdecal_createCreate a Decal Projector.
decal_get_infoInspect a Decal Projector.
decal_set_propertiesModify Decal Projector properties.
decal_find_allList Decal Projectors in the scene.
decal_deleteDelete a Decal Projector GameObject.
decal_set_properties_batchBatch-edit Decal Projectors.
decal_ensure_renderer_featureEnsure the target URP renderer has a DecalRendererFeature.
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
Generate Excalidraw diagrams from natural language descriptions. Use when asked to "create a diagram", "make a flowchart", "visualize a process", "draw a system architecture", "create a mind map", or "generate an Excalidraw file". Supports flowcharts, relationship diagrams, mind maps, and system architecture diagrams. Outputs .excalidraw JSON files that can be opened directly in Excalidraw.
Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
Comprehensive molecular biology toolkit. Use for sequence manipulation, file parsing (FASTA/GenBank/PDB), phylogenetics, and programmatic NCBI/PubMed access (Bio.Entrez). Best for batch processing, custom bioinformatics pipelines, BLAST automation. For quick lookups use gget; for multi-service integration use bioservices.
Take besty0728/unity-decal from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.