Manage the Unity AssetDatabase — import, delete, move/rename, duplicate, find, get info, and create assets. Use when organizing project assets, importing or relocating files, querying asset metadata, or scripting AssetDatabase operations, even if the user just says "资源" or "资产". 管理 Unity AssetDatabase(导入、删除、移动/重命名、复制、查找、获取信息、创建资源);当用户要整理工程资源、导入或移动文件、查询资源元数据时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-asset
> BATCH-FIRST: Use *_batch skills when operating on 2+ assets.
asset_find / asset_get_info / asset_get_labels 标 SkillMode.SemiAuto,可直接执行;写类 skill (asset_move / asset_move_batch / asset_duplicate / asset_create_folder / asset_refresh / asset_reimport* / asset_set_labels) 走默认 SkillMode.FullAuto,需 grant。asset_import (标 RiskLevel = "high" —— 写入项目);asset_delete / asset_delete_batch (Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。DO NOT (common hallucinations):
asset_create does not exist → use asset_create_folder (folders), material_create (materials), script_create (scripts)asset_rename does not exist → use asset_move with new pathasset_search does not exist → use asset_find with searchFilter syntax (e.g. t:Texture2D player)asset_copy does not exist → use asset_duplicateRouting:
importer module (SkillMode.FullAuto)material module (SkillMode.FullAuto)script module| Single Object | Batch Version | Use Batch When |
|---------------|---------------|----------------|
| asset_import | asset_import_batch | Importing 2+ files |
| asset_delete | asset_delete_batch | Deleting 2+ assets |
| asset_move | asset_move_batch | Moving 2+ assets |
No batch needed:
asset_duplicate - Duplicate single assetasset_find - Search assets (returns list)asset_create_folder - Create folderasset_refresh - Refresh AssetDatabaseasset_get_info - Get asset informationasset_reimport - Force reimport assetasset_reimport_batch - Reimport multiple assetsImport an external file into the project.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| sourcePath | string | Yes | External file path |
| destinationPath | string | Yes | Project destination |
Import multiple external files.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, sourcePath, destinationPath}]}
import json
unity_skills.call_skill("asset_import_batch", items=json.dumps([
{"sourcePath": "C:/Downloads/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
{"sourcePath": "C:/Downloads/tex2.png", "destinationPath": "Assets/Textures/tex2.png"}
]))
Delete an asset from the project.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path to delete |
Delete multiple assets.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, path}]}
import json
unity_skills.call_skill("asset_delete_batch", items=json.dumps([
{"path": "Assets/Textures/old1.png"},
{"path": "Assets/Textures/old2.png"}
]))
Move or rename an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| sourcePath | string | Yes | Current asset path |
| destinationPath | string | Yes | New path/name |
Move multiple assets.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, sourcePath, destinationPath}]}
import json
unity_skills.call_skill("asset_move_batch", items=json.dumps([
{"sourcePath": "Assets/Old/mat1.mat", "destinationPath": "Assets/New/mat1.mat"},
{"sourcePath": "Assets/Old/mat2.mat", "destinationPath": "Assets/New/mat2.mat"}
]))
Duplicate an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset to duplicate |
Find assets by search filter.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| searchFilter | string | Yes | - | Search query |
| limit | int | No | 50 | Max results to return |
Search Filter Syntax:
| Filter | Example | Description |
|--------|---------|-------------|
| t:Type | t:Texture2D | By type |
| l:Label | l:Architecture | By label |
| name | player | By name |
| Combined | t:Material player | Multiple filters |
Returns: {count, totalFound, assets: [{path, name, type}]}
Create a folder in the project.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| folderPath | string | Yes | Full folder path |
Refresh the AssetDatabase after external changes.
No parameters.
Get information about an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path |
Force reimport of an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path to reimport |
Reimport multiple assets matching a pattern.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| searchFilter | string | No | AssetDatabase search filter (default *) |
| folder | string | No | Folder root to search (default Assets) |
| limit | int | No | Max assets to reimport (default 100) |
Set labels on an asset (overwrites existing labels).
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path |
| labels | string | Yes | Comma-separated labels (e.g. "ui,icon,hud"). Empty entries are dropped |
Returns: {success, assetPath, labels: [...]}
Get the labels currently attached to an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path |
Returns: {success, assetPath, labels: [...]}
import unity_skills
# GOOD: 1 API call instead of 4
unity_skills.call_skill("asset_move_batch", items=[
{"sourcePath": "Assets/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
{"sourcePath": "Assets/tex2.png", "destinationPath": "Assets/Textures/tex2.png"},
{"sourcePath": "Assets/tex3.png", "destinationPath": "Assets/Textures/tex3.png"},
{"sourcePath": "Assets/tex4.png", "destinationPath": "Assets/Textures/tex4.png"}
])
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Integration with protocols.io API for managing scientific protocols. This skill should be used when working with protocols.io to search, create, update, or publish protocols; manage protocol steps and materials; handle discussions and comments; organize workspaces; upload and manage files; or integrate protocols.io functionality into workflows. Applicable for protocol discovery, collaborative protocol development, experiment tracking, lab protocol management, and scientific documentation.
Analyzes job descriptions and generates tailored resumes that highlight relevant experience, skills, and achievements to maximize interview chances
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Build and distribute Expo development clients locally or via TestFlight
Use when you have a written implementation plan to execute in a separate session with review checkpoints
Data structure for annotated matrices in single-cell analysis. Use when working with .h5ad files or integrating with the scverse ecosystem. This is the data format skill—for analysis workflows use scanpy; for probabilistic models use scvi-tools; for population-scale queries use cellxgene-census.
Benchling R&D platform integration. Access registry (DNA, proteins), inventory, ELN entries, workflows via API, build Benchling Apps, query Data Warehouse, for lab data management automation.
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Take besty0728/unity-asset from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.