besty0728/unity-asset
Manage the Unity AssetDatabase — import, delete, move/rename, duplicate, find, get info, and create assets. Use when organizing project assets, importing or relocating files, querying asset metadata, or scripting AssetDatabase operations, even if the user just says "资源" or "资产". 管理 Unity AssetDatabase(导入、删除、移动/重命名、复制、查找、获取信息、创建资源);当用户要整理工程资源、导入或移动文件、查询资源元数据时使用。
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-asset
> BATCH-FIRST: Use *_batch skills when operating on 2+ assets.
asset_find / asset_get_info / asset_get_labels 标 SkillMode.SemiAuto,可直接执行;写类 skill (asset_move / asset_move_batch / asset_duplicate / asset_create_folder / asset_refresh / asset_reimport* / asset_set_labels) 走默认 SkillMode.FullAuto,需 grant。asset_import (标 RiskLevel = "high" —— 写入项目);asset_delete / asset_delete_batch (Operation.Delete)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。DO NOT (common hallucinations):
asset_create does not exist → use asset_create_folder (folders), material_create (materials), script_create (scripts)asset_rename does not exist → use asset_move with new pathasset_search does not exist → use asset_find with searchFilter syntax (e.g. t:Texture2D player)asset_copy does not exist → use asset_duplicateRouting:
importer module (SkillMode.FullAuto)material module (SkillMode.FullAuto)script module| Single Object | Batch Version | Use Batch When |
|---------------|---------------|----------------|
| asset_import | asset_import_batch | Importing 2+ files |
| asset_delete | asset_delete_batch | Deleting 2+ assets |
| asset_move | asset_move_batch | Moving 2+ assets |
No batch needed:
asset_duplicate - Duplicate single assetasset_find - Search assets (returns list)asset_create_folder - Create folderasset_refresh - Refresh AssetDatabaseasset_get_info - Get asset informationasset_reimport - Force reimport assetasset_reimport_batch - Reimport multiple assetsImport an external file into the project.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| sourcePath | string | Yes | External file path |
| destinationPath | string | Yes | Project destination |
Import multiple external files.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, sourcePath, destinationPath}]}
import json
unity_skills.call_skill("asset_import_batch", items=json.dumps([
{"sourcePath": "C:/Downloads/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
{"sourcePath": "C:/Downloads/tex2.png", "destinationPath": "Assets/Textures/tex2.png"}
]))
Delete an asset from the project.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path to delete |
Delete multiple assets.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, path}]}
import json
unity_skills.call_skill("asset_delete_batch", items=json.dumps([
{"path": "Assets/Textures/old1.png"},
{"path": "Assets/Textures/old2.png"}
]))
Move or rename an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| sourcePath | string | Yes | Current asset path |
| destinationPath | string | Yes | New path/name |
Move multiple assets.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| items | json string | Yes | - | JSON array of per-item objects (see example below) |
items currently expects a JSON string, not a native array.
Returns: {success, totalItems, successCount, failCount, results: [{success, sourcePath, destinationPath}]}
import json
unity_skills.call_skill("asset_move_batch", items=json.dumps([
{"sourcePath": "Assets/Old/mat1.mat", "destinationPath": "Assets/New/mat1.mat"},
{"sourcePath": "Assets/Old/mat2.mat", "destinationPath": "Assets/New/mat2.mat"}
]))
Duplicate an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset to duplicate |
Find assets by search filter.
| Parameter | Type | Required | Default | Description |
|-----------|------|----------|---------|-------------|
| searchFilter | string | Yes | - | Search query |
| limit | int | No | 50 | Max results to return |
Search Filter Syntax:
| Filter | Example | Description |
|--------|---------|-------------|
| t:Type | t:Texture2D | By type |
| l:Label | l:Architecture | By label |
| name | player | By name |
| Combined | t:Material player | Multiple filters |
Returns: {count, totalFound, assets: [{path, name, type}]}
Create a folder in the project.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| folderPath | string | Yes | Full folder path |
Refresh the AssetDatabase after external changes.
No parameters.
Get information about an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path |
Force reimport of an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path to reimport |
Reimport multiple assets matching a pattern.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| searchFilter | string | No | AssetDatabase search filter (default *) |
| folder | string | No | Folder root to search (default Assets) |
| limit | int | No | Max assets to reimport (default 100) |
Set labels on an asset (overwrites existing labels).
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path |
| labels | string | Yes | Comma-separated labels (e.g. "ui,icon,hud"). Empty entries are dropped |
Returns: {success, assetPath, labels: [...]}
Get the labels currently attached to an asset.
| Parameter | Type | Required | Description |
|-----------|------|----------|-------------|
| assetPath | string | Yes | Asset path |
Returns: {success, assetPath, labels: [...]}
import unity_skills
# GOOD: 1 API call instead of 4
unity_skills.call_skill("asset_move_batch", items=[
{"sourcePath": "Assets/tex1.png", "destinationPath": "Assets/Textures/tex1.png"},
{"sourcePath": "Assets/tex2.png", "destinationPath": "Assets/Textures/tex2.png"},
{"sourcePath": "Assets/tex3.png", "destinationPath": "Assets/Textures/tex3.png"},
{"sourcePath": "Assets/tex4.png", "destinationPath": "Assets/Textures/tex4.png"}
])
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Take besty0728/unity-asset from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.