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Unity Addressables Design Agent Skill

Source-anchored design rules for Unity Addressables across two versions — 1.22.3 on Unity 2022 and 2.9.1 on Unity 6 — covering initialization, async operation handles, asset/scene loading, catalog updates, content download, AssetReference, and version migration. Use when writing or reviewing Addressables code, loading assets/scenes asynchronously, setting up hot-update or catalog refresh, or migrating between versions, even if the user just says "可寻址" or "热更". 为 Unity Addressables 提供源码锚定的设计规则(覆盖两个版本,Unity 2022 用 1.22.3、Unity 6 用 2.9.1;含初始化、异步操作句柄、资源/场景加载、目录更新、资源下载、AssetReference、版本迁移);当用户要编写或审查 Addressables 代码、异步加载资源/场景、配置热更新或目录刷新时使用。

25k tokens
context cost
the whole folder, loaded on every use
9
files
instructions only
0
copies elsewhere
how many repositories repackaged it
1536
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-addressables-design

What comes with it

87 083 bytes besides the instruction
ASSETREF.md
DOWNLOAD.md
HANDLES.md
INIT.md
LOADING.md
PITFALLS.md
SCENE.md
UPDATE.md

The instruction itself

8 sections, as written by the author

Addressables - Design Rules

Advisory module. Every rule is distilled from Unity Addressables source at two versions:

  • 1.22.3[email protected] (Unity 2022, min 2019.4)
  • 2.9.1com.unity.addressables@8460f1c9c927 (Unity 6, min 2023.1)

Each rule cites a concrete file/line so the reasoning is auditable and the AI does not improvise against stale memory.

> Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

When to Load This Module

Load before writing or reviewing any of:

  • Addressables.InitializeAsync() / LoadContentCatalogAsync() bootstrap code
  • LoadAssetAsync<T> / LoadAssetsAsync<T> / InstantiateAsync and their handle release
  • LoadSceneAsync / UnloadSceneAsync — especially with SceneReleaseMode (2.9.1)
  • CheckForCatalogUpdatesUpdateCatalogsCleanBundleCache patch flow
  • GetDownloadSizeAsync / DownloadDependenciesAsync / ClearDependencyCacheAsync
  • AssetReference / AssetReferenceT<T> field declarations and load/release
  • Any code that calls WaitForCompletion() or uses AsyncOperationHandle directly
  • Migration from 1.22.3 to 2.9.1 — removed APIs, changed overload signatures

Version Difference Matrix

| Area | 1.22.3 (Unity 2022) | 2.9.1 (Unity 6) |

|------|---------------------|-----------------|

| Non-Async variants (LoadAsset, Instantiate, LoadScene, etc.) | [Obsolete] — compile warning | Removed — compile error |

| IList<object> multi-key overloads | Present | Replaced by IEnumerable |

| SceneReleaseMode enum | Does not exist | New — controls bundle lifetime on scene unload |

| LoadSceneAsync releaseMode param | Absent | SceneReleaseMode.ReleaseSceneWhenSceneUnloaded default |

| LoadAssetsAsync<T>(string key, ...) | Does not exist | New string-key overload |

| UpdateCatalogs(bool autoCleanBundleCache, ...) | Does not exist | New overload |

| LegacyResourcesLocator / LegacyResourcesProvider | Present | Removed |

| DiagnosticEvent / DiagnosticEventCollector | Present | Removed |

| ResourceManagerEventCollector | Present | Removed |

| ResourceManager.RegisterDiagnosticCallback() | [Obsolete] | Removed |

| InitializationOperation property | [Obsolete], returns default | Removed |

| BinaryCatalogInitializationData | Does not exist | New |

| CachedFileProvider | Does not exist | New |

Critical Rule Summary

| # | Rule | Version | Source anchor |

|---|------|---------|---------------|

| 1 | All non-Async variants (LoadAsset, Instantiate, LoadScene, UnloadScene, GetDownloadSize, DownloadDependencies, Initialize, LoadContentCatalog) are [Obsolete] in 1.22.3 and removed in 2.9.1. Always use the *Async form. | Both | Addressables.cs:1.22.3:862-2226, Addressables.cs:2.9.1 (absent) |

| 2 | Every AsyncOperationHandle returned by a Load/Instantiate call MUST be released via Addressables.Release(handle). Forgetting leaks the AssetBundle in memory indefinitely — even after the scene unloads. | Both | AsyncOperationHandle.cs:2.9.1:178-203 |

| 3 | WaitForCompletion() blocks the calling thread synchronously. On WebGL it is unsupported and throws. Never call it on the main thread in production; use await handle.Task or the Completed event instead. | Both | AsyncOperationHandle.cs:2.9.1:178-203 |

| 4 | LoadSceneAsync in 2.9.1 adds SceneReleaseMode releaseMode (default ReleaseSceneWhenSceneUnloaded). If a Single-mode load unloads your additive scene and you need the bundle to stay alive, pass OnlyReleaseSceneOnHandleRelease and release the handle manually. | 2.9.1 | ISceneProvider.cs:2.9.1:14-26, Addressables.cs:2.9.1:1914 |

| 5 | Multi-key overloads changed from IList<object> to IEnumerable in 2.9.1. The old IList<object> overloads no longer exist — pass IEnumerable or string[]. | 2.9.1 | Addressables.cs:2.9.1:1148,1566,1636 |

| 6 | LegacyResourcesLocator and LegacyResourcesProvider were removed in 2.9.1. Do not reference them in code targeting Unity 6. | 2.9.1 | Runtime/ResourceLocators/ (absent in 2.9.1) |

| 7 | ResourceManager.RegisterDiagnosticCallback() was [Obsolete] in 1.22.3 and removed in 2.9.1. Use the Addressables Profiler window instead. | 2.9.1 | ResourceManager.cs:1.22.3:353 (absent in 2.9.1) |

| 8 | Catalog update flow is strictly ordered: CheckForCatalogUpdates → UpdateCatalogs. In 2.9.1, UpdateCatalogs(bool autoCleanBundleCache, ...) can auto-clean stale bundles in one call. | Both | Addressables.cs:2.9.1:2092-2147 |

| 9 | AssetReference.LoadAssetAsync<T>() returns a handle that must be released via assetRef.ReleaseAsset(), NOT Addressables.Release(handle). Mixing the two causes double-release exceptions. | Both | AssetReference.cs:1.22.3:44-46 |

| 10 | InitializationOperation property (1.22.3) is [Obsolete] and returns default. Do not await it. Use await Addressables.InitializeAsync() instead. | 1.22.3 | Addressables.cs:1.22.3:981-982 |

Sub-doc Routing

| Sub-doc | When to read |

|---------|--------------|

| INIT.md | InitializeAsync / LoadContentCatalogAsync / catalog loading order / autoReleaseHandle semantics |

| HANDLES.md | AsyncOperationHandle<T> lifecycle — Completed, WaitForCompletion, Release, IsDone, Status, OperationException, ref-counting |

| LOADING.md | LoadAssetAsync, LoadAssetsAsync (all overloads + version diff), MergeMode, InstantiateAsync, ReleaseInstance |

| SCENE.md | LoadSceneAsync / UnloadSceneAsync / SceneInstance.ActivateAsync / SceneReleaseMode (2.9.1) / activateOnLoad=false pattern |

| UPDATE.md | CheckForCatalogUpdatesUpdateCatalogs flow / autoCleanBundleCache (2.9.1) / CleanBundleCache / ResourceLocatorInfo |

| DOWNLOAD.md | GetDownloadSizeAsync / DownloadDependenciesAsync / ClearDependencyCacheAsync / DownloadStatus struct |

| ASSETREF.md | AssetReference / AssetReferenceT<T> / LoadAssetAsync / ReleaseAsset / OperationHandle property / IsDone guard |

| PITFALLS.md | 30 concrete hallucination pitfalls with version tags + legacy API migration section |

Routing to Other Modules

  • Asmdef layout for Addressables consumers → load asmdef
  • Async orchestration across multiple Addressables operations → load async
  • Architecture-level decisions (Addressables vs YooAsset, group strategy) → load architecture
  • Performance review of load/release hot paths → load performance

Version Scope

This document targets two versions:

  • 1.22.3 — shipped with Unity 2022 LTS. Contains [Obsolete] non-Async variants still present for migration.
  • 2.9.1 — shipped with Unity 6 (2023.1+). All [Obsolete] APIs removed. New SceneReleaseMode, binary catalog format, AutoGroupGenerator.

When a rule applies to only one version it is tagged [1.22.3] or [2.9.1]. Untagged rules apply to both.

Migration Notes (hallucination shield)

| Legacy API | Status | Replacement | Source |

|------------|--------|-------------|--------|

| Addressables.Initialize() | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.InitializeAsync() | Addressables.cs:1.22.3:862-864 |

| Addressables.LoadAsset<T>(key) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.LoadAssetAsync<T>(key) | Addressables.cs:1.22.3:992-1007 |

| Addressables.LoadAssets<T>(keys, cb, mode) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.LoadAssetsAsync<T>(keys, cb, mode) | Addressables.cs:1.22.3:1242-1276 |

| Addressables.Instantiate(key, ...) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.InstantiateAsync(key, ...) | Addressables.cs:1.22.3:1892-1972 |

| Addressables.LoadScene(key, ...) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.LoadSceneAsync(key, ...) | Addressables.cs:1.22.3:2090-2106 |

| Addressables.UnloadScene(handle, ...) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.UnloadSceneAsync(handle, ...) | Addressables.cs:1.22.3:2180-2226 |

| Addressables.GetDownloadSize(key) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.GetDownloadSizeAsync(key) | Addressables.cs:1.22.3:1547 |

| Addressables.DownloadDependencies(key) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables.DownloadDependenciesAsync(key) | Addressables.cs:1.22.3:1608 |

| Addressables.InitializationOperation | [Obsolete] in 1.22.3, removed in 2.9.1 | await Addressables.InitializeAsync() | Addressables.cs:1.22.3:981-982 |

| LoadResourceLocationsAsync(IList<object> keys, ...) | Present in 1.22.3, removed in 2.9.1 | LoadResourceLocationsAsync(IEnumerable keys, ...) | Addressables.cs:2.9.1:1148 |

| GetDownloadSizeAsync(IList<object> keys) | Present in 1.22.3, removed in 2.9.1 | GetDownloadSizeAsync(IEnumerable keys) | Addressables.cs:2.9.1:1566 |

| DownloadDependenciesAsync(IList<object> keys, mode, ...) | Present in 1.22.3, removed in 2.9.1 | DownloadDependenciesAsync(IEnumerable keys, mode, ...) | Addressables.cs:2.9.1:1636 |

| LegacyResourcesLocator / LegacyResourcesProvider | Present in 1.22.3, removed in 2.9.1 | Use Addressables groups for all assets | Runtime/ResourceLocators/LegacyResourcesLocator.cs:1.22.3 |

| ResourceManager.RegisterDiagnosticCallback(...) | [Obsolete] in 1.22.3, removed in 2.9.1 | Addressables Profiler window | ResourceManager.cs:1.22.3:353 |

| DiagnosticEvent / DiagnosticEventCollector | Present in 1.22.3, removed in 2.9.1 | Addressables Profiler / custom IProfilerEmitter | Runtime/ResourceManager/Diagnostics/:1.22.3 |

When in doubt, read the cited source — not your memory.

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How to use it

Copy the folder

Take besty0728/unity-addressables-design from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

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