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Friendly Agent Skill

Approachable, intuitive design with rounded elements, ample whitespace, and soft pastel color palettes.

1k tokens
context cost
the whole folder, loaded on every use
2
files
instructions only
0
copies elsewhere
how many repositories repackaged it
2151
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/bergside/awesome-design-skills --skill friendly

The instruction itself

14 sections, as written by the author

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Friendly Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Friendly.

Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Friendly UI/UX design focuses on creating approachable, intuitive, and engaging experiences through, rounded elements, ample whitespace, and, soft, pastel, color, palettes

Style Foundations

  • Visual style: bold, playful, premium
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=Noto Serif Display, display=Noto Serif Display, mono=Space Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral | Tokens: primary=#F2D9DC, secondary=#D9F2D8, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: compact density mode

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

  • Restate the design intent in one sentence before proposing rules.
  • Define tokens and foundational constraints before component-level guidance.
  • Specify component anatomy, states, variants, and interaction behavior.
  • Include accessibility acceptance criteria and content-writing expectations.
  • Add anti-patterns and migration notes for existing inconsistent UI.
  • End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

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How to use it

Copy the folder

Take bergside/friendly from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.