Apply when you write, change, or keep a test. Assert what the code's users can observe, so that the test fails when that behavior breaks and keeps passing when only the internals change.
npx skills add https://github.com/backnotprop/pstack --skill principle-test-behavior-not-implementation
A test is a claim about what the code does for its users: a caller, an end user, or another service. Behavior is what those users can observe through the interface they use. That includes return values, errors, state they can read back, and effects on systems outside the code, such as a request sent, a row written, or a message emitted. Implementation is what they cannot observe: private helpers, internal call order, intermediate data, and which internal collaborator did the work.
Judge each test against two imagined edits:
Keep a test that catches the first edit and survives the second. Rewrite or delete the rest. To write a test that does both, drive the code through its users' interface with a concrete input. Derive the expected value from the requirement, not from a run of the code. Assert what the contract promises, no less and no more.
The contract decides, not the shape of the assertion. When "an empty cart never charges" is the promise, an assertion that the payment client got no call is behavior. Pair it with a case where the charge happens, so that the test shows it can see a call. The payload that a mocked external service receives is behavior, because that service observes it. A call to an internal helper is implementation, because no user can see it. An empty list is the exact answer when no record matches, and a hollow check when the test only needs some result. An exact error message pins wording that no caller reads. The error type that callers branch on is the contract.
A test can pin an invariant instead of a call, such as a key that must exist in two tables or a compile-time type check. The invariant is the behavior.
Take backnotprop/principle-test-behavior-not-implementation from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.