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No Comments Agent Skill

Spawn Comment Sicko, fix accepted findings, and offer encodings for claimed constraints.

847 tokens
context cost
SKILL.md, read when the skill is used
2
files
plus reference files
0
copies elsewhere
how many repositories repackaged it
2 793
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/backnotprop/pstack --skill no-comments

What comes with it

2 753 bytes besides the instruction
references/comment-sicko.md

What it tells the agent to use

found in the instruction text
Task spawns other agents

The instruction itself

3 sections, as written by the author

No comments

Spawn Comment Sicko. Act on accepted findings.

Defer to Comment Sicko's fresh perspective.

Scope

Use the caller's files or diff. Otherwise use the current diff against the base branch, default main, including the working tree.

Steps

  • Spawn Task with subagent_type: "comment-sicko". Pass the scope. Pick each subagent's reasoning level and fast or standard speed for the job, per the Subagents section of the poteto-mode skill. Do not restate its rules. If your harness doesn't have comment-sicko registered as a subagent (any harness other than Cursor with the pstack plugin), spawn a general subagent instead: Agent in Claude Code (subagent_type: general-purpose), task in OpenCode (subagent_type: general), spawn_agent in Codex. Its prompt is references/comment-sicko.md verbatim, then the scope. If your harness has no subagent tool, as in Pi without an extension, run that prompt yourself in a fresh pass over the scope.
  • Inspect its report and diff. Reject application-code edits, scope escapes, exception-protected deletions, misstated MUST KILL reasons, and flags that treat kept intentional code as guilty. Reshape flags on our-code surprises stay actionable. Do not restore those comments. A keep survives only with proof it is about something we cannot change. Audit missed scoped lint and TypeScript suppressions. Correctness or safety suppressions stay actionable MUST KILLs. Restore deletions only with exact exceptions and scoped proof. Before accepting thin IMPORTANT or do not remove kills or keeps, run /how or /why on their symbol. If a kill is ambiguous, do not restore. If a keep is refuted or still ambiguous, delete it, except a REVIEW keep about an outside rule, which stays until someone checks that rule. Report it open. Revert and rerun one rejected report with the failure named. If you reject the rerun too, revert only its rejected findings, report them open, and go on with the accepted ones.
  • Fix trivial accepted flags directly by deleting a dead path, dropping a parameter, or using the real API. If any fix needs a shape, run /architect once for the accepted set and surrounding code. Stop at the sketch. Architect shapes. Step 4 implements.
  • Implement the smallest root-cause fix in scope. Remove every named workaround. If the root cause is out of scope, land the smallest in-scope fix and report the rest open. The principle-fix-root-causes and principle-redesign-from-first-principles skills guide intent only. Neither authorizes widening the fence nor fixing instances outside it. Never bolt on symptom guards.
  • Constraint comments say do not remove, do not change wording, or talk to X before changing. Leave keeps about things we cannot change. Offer the cheapest in-scope type, runtime, test, or CI lint. Wait for interactive approval. Unattended and eval require caller pre-approval. If approved, encode then delete. Otherwise delete, report the constraint open, and sketch out-of-scope work.
  • Report the deletion count, restored comments, REVIEW keeps, reruns, architect sketch, fixes, encoding offers, encodings, unenforced constraints, and other open work.

How to use it

Copy the folder

Take backnotprop/no-comments from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.