Builds session-scoped temporary memory palaces for extended conversations. Use when tracking state across interruptions in a multi-step project.
npx skills add https://github.com/athola/claude-night-market --skill session-palace-builder
Construct temporary, session-specific memory palaces for extended conversations and complex projects. Preserves context across interruptions and enables structured information accumulation.
Session palaces are lightweight, temporary memory structures that:
\\\`bash
make build
make clean && make build
\\\`
\\\`bash
make test
make test VERBOSE=1
\\\`
Verification: Run make build && make test to confirm build works.
needed - use memory-palace-architect
needed - use memory-palace-architect
| Template | Purpose | Key Areas |
|----------|---------|-----------|
| Workshop | Active development | Workbench, tools, materials |
| Library | Research and analysis | Stacks, reading room, archives |
| Council Chamber | Decision-making | Round table, evidence wall, vote board |
| Observatory | Exploration and discovery | Telescope, star charts, log book |
| Forge | Implementation tasks | Anvil, cooling rack, finished goods |
Organize session content into these standard areas:
Create → Populate → Navigate → Export/Archive
↑ ↓ ↓
└─── Checkpoint ←────┘
Verification: Run the command with --help flag to verify availability.
A session palace decays silently: each Populate step can add
ambiguity that only surfaces at Export, when it is too late to
recover the lost state. MMPO (arXiv:2605.30159, Section 3) frames
this as a case for sub-trajectory dense rewards: check intermediate
quality at each transition, not just the final outcome.
At every Checkpoint arrow in the lifecycle above (and before any
Export/Archive), run the dual-probe gate against the current
palace state:
Skill(memory-palace:memory-clarity-probe)
The probe returns a Clarity Assessment with progress/gap verdicts
and a Recommendation:
| Recommendation | Action at the checkpoint |
|----------------|--------------------------|
| Proceed | Palace state is clear; continue the session |
| Expand memory | Add the gap probe's open items to the palace before continuing |
| Regenerate | Flag the session as ambiguous: the progress probe hedges, so reconstruct the current-state room before more work lands on it |
Flagging at the checkpoint, not at export, is the point: an
ambiguous palace caught early costs one room rebuild; caught at
export it costs the session.
When memory-clarity-probe is not installed, ask the two anchor
questions inline (progress: what is done and what state is the task
in; gap: what concrete items remain) and apply the same table.
modules/templates.mdmodules/templates.mdmodules/templates.mdmemory-palace-architect - Export important concepts to permanent palacesknowledge-locator - Search session contentdigital-garden-cultivator - Seed garden with session insightsmemory-clarity-probe - Dual-probe clarity gate at session checkpointsbefore any state is populated
Checkpoint transitionand before Export/Archive, not only at the end
Expand memory or Regenerate is actedon (gap items added or current-state room rebuilt) before more work
lands, and the ambiguous session is flagged
memory-palace-architect
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Replace with description of the skill and when Claude should use it.
Use when facing 2+ independent tasks that can be worked on without shared state or sequential dependencies
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
Use when creating new skills, editing existing skills, or verifying skills work before deployment
Take athola/session-palace-builder from the repository into ~/.claude/skills for personal
use, or into .claude/skills inside a project.
The agent identifies a skill by the name field in its header. Two skills with the
same name cannot sit side by side — one of them will be ignored.