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Motion Principles Agent Skill

Motion design foundation - timing, easing, enter/exit patterns, accessibility, performance.

8k tokens
context cost
the whole folder, loaded on every use
4
files
instructions only
0
copies elsewhere
how many repositories repackaged it
167
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/AThevon/genjutsu --skill motion-principles

The instruction itself

15 sections, as written by the author

Motion Principles

> The foundation. Loaded by every creative skill invocation.

> Concise rules here. Deep-dive in references/.


Timing Rules

| Context | Duration | Why |

|---|---|---|

| Micro-interaction (toggle, hover, focus) | 100-150ms | Instant feedback, no perceived delay |

| UI transition (modal, drawer, tab switch) | 200-300ms | Smooth but never sluggish |

| Page/route transition | 300-500ms | Establishes spatial narrative |

| Scroll-driven / 3D | Free (progress-based) | Tied to user input, no fixed duration |

Frequency rule: The more often an animation plays, the shorter and subtler it must be.

A button hover (1000x/day) = 100ms opacity. An onboarding reveal (1x ever) = 600ms+ full choreography.


Easing Cheat Sheet

| Action | Easing | Why |

|---|---|---|

| Element enters | ease-out / spring | Decelerates into resting position (natural arrival) |

| Element exits | ease-in | Accelerates away (gets out of the way) |

| Element moves between states | ease-in-out | Smooth start and stop |

| Scroll-synced | linear / none | Matches 1:1 with input, no lag perception |

| Bouncy/playful | spring (underdamped) | Overshoot creates life |

| Snappy UI | cubic-bezier(0.2, 0, 0, 1) | Fast start, smooth land |

> Exit is always more subtle than enter.

> Enter: 300ms ease-out, full choreography. Exit: 200ms ease-in, opacity only.

Native easing equivalents (cross-platform)

| Web (CSS / JS) | SwiftUI | Compose |

|---|---|---|

| cubic-bezier(0.2, 0, 0, 1) | .spring(response: 0.4, dampingFraction: 0.85) or .snappy | spring(stiffness = Spring.StiffnessMedium, dampingRatio = 0.85f) |

| ease-out | .easeOut(duration: 0.3) | tween(durationMillis = 300, easing = LinearOutSlowInEasing) |

| ease-in | .easeIn(duration: 0.2) | tween(durationMillis = 200, easing = FastOutLinearInEasing) |

| spring (bouncy) | .bouncy (iOS 17+) | spring(stiffness = Spring.StiffnessLow, dampingRatio = Spring.DampingRatioMediumBouncy) |

| spring (smooth) | .smooth (iOS 17+) | spring(stiffness = Spring.StiffnessMedium, dampingRatio = Spring.DampingRatioNoBouncy) |


Accessibility (Non-Negotiable)

Reduced motion - MANDATORY

Every animated component must respect the user's reduced-motion preference. No exceptions, regardless of platform.

| Platform | API |

|---|---|

| Web CSS | @media (prefers-reduced-motion: reduce) |

| Web JS | window.matchMedia('(prefers-reduced-motion: reduce)') |

| SwiftUI | @Environment(\.accessibilityReduceMotion) var reduceMotion |

| UIKit | UIAccessibility.isReduceMotionEnabled (+ reduceMotionStatusDidChangeNotification) |

| Compose | Custom helper using Settings.Global.ANIMATOR_DURATION_SCALE (deep-dive in mobile-principles/references/accessibility-mobile.md) |

CSS:

@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
    scroll-behavior: auto !important;
  }
}

SwiftUI:

struct AnimatedView: View {
    @Environment(\.accessibilityReduceMotion) var reduceMotion
    @State var visible = false

    var body: some View {
        Text("Hello")
            .opacity(visible ? 1 : 0)
            .animation(reduceMotion ? .none : .spring(response: 0.4, dampingFraction: 0.85), value: visible)
    }
}

Compose:

@Composable
fun rememberReduceMotion(): Boolean {
    val context = LocalContext.current
    return remember {
        Settings.Global.getFloat(context.contentResolver, Settings.Global.ANIMATOR_DURATION_SCALE, 1f) == 0f
    }
}

@Composable
fun AnimatedComponent(visible: Boolean) {
    val reduce = rememberReduceMotion()
    val alpha by animateFloatAsState(
        targetValue = if (visible) 1f else 0f,
        animationSpec = if (reduce) snap() else spring(stiffness = Spring.StiffnessMedium)
    )
}

Other a11y requirements

  • Focus indicators must never be hidden by animations
  • Animated content must meet WCAG contrast ratios at every frame (no mid-transition fading to invisible text)
  • Looping animations: provide a pause mechanism

Universal "Do Not" Rules

1. Never animate width/height/top/left

Triggers layout recalculation every frame = jank.

/* BAD */
.drawer { transition: height 0.3s ease; }
.drawer.open { height: 400px; }

/* GOOD */
.drawer { transition: transform 0.3s ease-out; transform: translateY(100%); }
.drawer.open { transform: translateY(0); }

SwiftUI equivalent (BAD vs GOOD):

// BAD - animates frame (causes layout pass)
.frame(height: open ? 400 : 0)
.animation(.easeInOut, value: open)

// GOOD - animates transform via offset
.offset(y: open ? 0 : 400)
.animation(.spring(), value: open)

Compose equivalent (BAD vs GOOD):

// BAD - animates size (full layout pass)
val height by animateDpAsState(if (open) 400.dp else 0.dp)

// GOOD - animates Y offset via graphicsLayer
val translation by animateFloatAsState(if (open) 0f else 400f)
Box(modifier = Modifier.graphicsLayer { translationY = translation })

2. Never scale to 0

scale(0) causes elements to vanish in a black hole. Always keep a minimum.

/* BAD */
.modal-exit { transform: scale(0); }

/* GOOD */
.modal-exit { transform: scale(0.95); opacity: 0; }

SwiftUI equivalent:

// BAD
.scaleEffect(visible ? 1.0 : 0.0)

// GOOD
.scaleEffect(visible ? 1.0 : 0.95)
.opacity(visible ? 1.0 : 0.0)

Compose equivalent:

// BAD
Modifier.graphicsLayer { scaleX = if (visible) 1f else 0f; scaleY = if (visible) 1f else 0f }

// GOOD
Modifier.graphicsLayer {
    scaleX = if (visible) 1f else 0.95f
    scaleY = if (visible) 1f else 0.95f
    alpha = if (visible) 1f else 0f
}

3. Never ease-in on an entry

Ease-in = slow start. An entering element that hesitates feels broken.

/* BAD */
.card-enter { animation: fadeIn 0.3s ease-in; }

/* GOOD */
.card-enter { animation: fadeIn 0.3s ease-out; }
/* OR spring via JS for natural feel */

4. Never exceed 500ms on a UI interaction

Modals, dropdowns, tooltips, tabs -- users are waiting. Respect their time.

// BAD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.8 });

// GOOD
gsap.to(modal, { opacity: 1, y: 0, duration: 0.25, ease: "power2.out" });

SwiftUI:

// BAD
.animation(.easeInOut(duration: 0.8), value: state)

// GOOD
.animation(.spring(response: 0.25, dampingFraction: 0.85), value: state)

Compose:

// BAD
animateContentSize(animationSpec = tween(800))

// GOOD
animateContentSize(animationSpec = spring(stiffness = Spring.StiffnessMediumLow))

5. Never skip prefers-reduced-motion

This is an accessibility requirement, not a nice-to-have.

// BAD
gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });

// GOOD
const prefersReduced = window.matchMedia('(prefers-reduced-motion: reduce)').matches;
if (!prefersReduced) {
  gsap.from('.hero-title', { opacity: 0, y: 40, duration: 0.6 });
}

> See the cross-platform Reduced Motion section above for SwiftUI / Compose equivalents.


Performance Checklist

  • Only animate transform and opacity (composite-only properties)
  • Use will-change sparingly and remove it after animation completes
  • Prefer requestAnimationFrame over setTimeout/setInterval for JS animations
  • For scroll-driven: CSS animation-timeline > JS IntersectionObserver > scroll listeners
  • Test on low-end devices (throttle CPU 4x in DevTools)

Quick Reference: Loading Sub-skills

| Need | Load |

|---|---|

| Easing deep-dive, spring configs | references/easing-guide.md |

| Copy-paste enter/exit patterns | references/enter-exit-recipes.md |

| Designer-weighted style choice | references/designers.md |

| Mobile UX context | ../mobile-principles/SKILL.md |

| Desktop UX context | ../desktop-principles/SKILL.md |

| GSAP specifics | ../gsap/SKILL.md |

| Framer Motion specifics | ../framer-motion/SKILL.md |

| CSS-only animations | ../css-native/SKILL.md |

| Three.js / R3F | ../threejs-r3f/SKILL.md |

| Canvas / generative | ../canvas-generative/SKILL.md |

| Compose Android animations | ../compose-motion/SKILL.md |

| Compose Multiplatform | ../compose-multiplatform/SKILL.md |

| SwiftUI iOS/macOS animations | ../swiftui-motion/SKILL.md |

| Compose advanced graphics | ../compose-graphics/SKILL.md |

| SwiftUI advanced graphics | ../swiftui-graphics/SKILL.md |

| Visual / motion / a11y audit | ../design-audit/SKILL.md |

| UI/UX intelligence (84 styles, 192 palettes) | ../ui-ux-pro-max/SKILL.md |

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How to use it

Copy the folder

Take athevon/motion-principles from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

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