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Debug Render Agent Skill

Debug a WRONG or imperfect render (not a hard error) by inspecting inputs and intermediate steps with run-to-node — render one branch up to an output, preview-tap latents/masks/preprocessor maps, localize the first bad stage, then fix. Use when a final image/video comes out wrong — artifacts, wrong subject/pose/composition/color, blur, a ControlNet/IPAdapter/mask/LoRA not taking, a two-stage refiner or upscale degrading the result — rather than the run failing with an error (for errors/OOM/missing nodes use the troubleshooting skill).

2k tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
481
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/artokun/comfyui-mcp --skill debug-render

The instruction itself

6 sections, as written by the author

Debugging renders with run-to-node

When a final asset looks wrong (not when it errors), don't re-roll the whole

graph and hope. Localize the fault: render only as far as one stage and LOOK

at what that stage actually produces. The wrong-looking output is downstream of a

*first* bad step — find that step, fix it there, and everything after it follows.

The tool for this is panel_run with to_node_id ("run to node"), which uses

ComfyUI's native partial execution: only the target output node plus

everything upstream of it renders; every other branch is skipped. That makes each

probe fast and cheap, and the output is delivered to you automatically (same

as any run — don't poll).

When to reach for this

  • A final image/video is wrong: artifacts, wrong subject/pose/composition, off

color, soft/blurry, melted hands, wrong style.

  • A conditioner isn't "taking": ControlNet, IPAdapter, a mask, an inpaint, a

LoRA — and you can't tell if the *input* to it is wrong or the *node* is wrong.

  • A multi-stage pipeline (base → refiner, txt2img → upscale, decode → post)

degrades: you need to see which stage introduces the problem.

  • You only want to test one branch of a multi-output graph without paying for

the others.

If instead the run fails (red error, OOM, missing node, black image from a

crash) → use the troubleshooting skill; this skill is for outputs that

*complete* but look wrong.

The one hard rule: to_node_id must be an OUTPUT node

ComfyUI can only run *to* an output node — SaveImage, PreviewImage, SaveVideo,

SaveAudio, etc. (these show is_output: true in panel_query_graph detail rows). A bare

KSampler / VAEDecode / preprocessor is not an output node, so you can't target

it directly. To inspect a point that isn't already an output, **add a preview

tap** there:

| You want to see… | Wire type | Tap to add | Wiring |

|---|---|---|---|

| An intermediate image (post-process, refiner stage, composite) | IMAGE | PreviewImage | image → PreviewImage.images |

| A latent (after a sampler, before/after upscale) | LATENT | VAEDecodePreviewImage | latent → VAEDecode.samples; reuse the graph's VAE → VAEDecode.vae; then → PreviewImage |

| A mask (inpaint, segmentation, attention) | MASK | MaskToImagePreviewImage | mask → MaskToImage.maskPreviewImage |

| A ControlNet/preprocessor map (depth/pose/canny) | usually IMAGE already | PreviewImage | the preprocessor's IMAGE output → PreviewImage.images |

| The actual prompt/conditioning | CONDITIONING | (can't preview as an image) | inspect widget values / the text node feeding it instead |

Build a tap with panel_add_node + panel_connect, run to it, inspect, then

panel_remove_node the tap when you're done (unless the user wants to keep it).

The loop

  • Read the graph. panel_graph_outline (then panel_query_graph for specifics) — note node ids, the output nodes

(is_output: true), and every node's mode. A node in bypass/mute on

the path is OFF and is a top cause of wrong renders — fix modes first with

panel_set_node_mode before you blame anything else.

  • Pick a probe point roughly in the middle of the suspect chain (bisect).
  • Get an output there — target an existing output node, or add a preview tap

(table above).

  • panel_run(to_node_id = that output node). Only that branch renders.
  • Look at what's delivered. Is *this* stage already wrong, or still fine?
  • Still fine → move the probe downstream; the fault is later.
  • Already wrong → move the probe upstream; the fault is earlier.
  • Repeat until you find the first stage whose output is bad. That node (or

its inputs/widgets) is what to fix — panel_set_widget, panel_set_node_mode,

a rewire, a different model — then run-to-node there again to confirm the fix

before running the full graph.

  • Clean up temporary preview taps (panel_remove_node) and do a final full

panel_run to produce the real saved asset.

Symptom → where to probe first

  • Whole image wrong subject/style → preview the conditioning's source (the

text/prompt node, the sampler's positive input via a decode of its latent).

  • ControlNet ignored / wrong structure → preview the preprocessor map

(the depth/pose/canny IMAGE going into the ControlNet). A blank or wrong map =

the problem is the preprocessor or its input, not the sampler.

  • IPAdapter/reference not taking → preview the reference image after any

resize/crop the IPAdapter chain applies.

  • Inpaint/outpaint bleedingMaskToImage-preview the mask actually reaching

the sampler (mask misalignment is the usual culprit).

  • Refiner/upscale degrades it → preview the base latent (VAEDecode tap)

*before* the refiner vs after: if the base is good and the result is bad, the

refiner/upscale stage is at fault.

  • Right content, bad quality only → it's late (sampler steps/cfg, VAE,

post) — probe near the end first.

Gotchas

  • Output-node only. If you target a non-output node, the run is rejected with

a message saying so — add a preview tap instead.

  • Modes matter. A bypassed/muted node on the probed path silently changes what

renders. Check modes in step 1.

  • Auto-delivery. The probe's output node fires an executed event and the

image is delivered to you inline — including PreviewImage taps, which arrive

labeled as a *preview* (temporary, not a saved file). Don't poll; just end the

turn and read the delivered image. A preview tap with no SaveImage means "no

saved output ran" — that's expected for a probe.

  • Shared queue. Each run-to-node queues a real (small) job; don't stack

probes — run one, read it, then the next.

  • Subgraphs. Output nodes nested inside a subgraph can't be targeted yet;

probe at the root graph (add the tap outside the subgraph, fed by an exposed

output rail).

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How to use it

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