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Tech Debt Skill for Claude

Identify, categorize, and prioritize technical debt. Trigger with "tech debt", "technical debt audit", "what should we refactor", "code health", or when the user asks about code quality, refactoring priorities, or maintenance backlog.

364 tokens
context cost
SKILL.md, read when the skill is used
1
files
instructions only
1
copies elsewhere
how many repositories repackaged it
23 273
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/anthropics/knowledge-work-plugins --skill tech-debt

The instruction itself

4 sections, as written by the author

Tech Debt Management

Systematically identify, categorize, and prioritize technical debt.

Categories

| Type | Examples | Risk |

|------|----------|------|

| Code debt | Duplicated logic, poor abstractions, magic numbers | Bugs, slow development |

| Architecture debt | Monolith that should be split, wrong data store | Scaling limits |

| Test debt | Low coverage, flaky tests, missing integration tests | Regressions ship |

| Dependency debt | Outdated libraries, unmaintained dependencies | Security vulns |

| Documentation debt | Missing runbooks, outdated READMEs, tribal knowledge | Onboarding pain |

| Infrastructure debt | Manual deploys, no monitoring, no IaC | Incidents, slow recovery |

Prioritization Framework

Score each item on:

  • Impact: How much does it slow the team down? (1-5)
  • Risk: What happens if we don't fix it? (1-5)
  • Effort: How hard is the fix? (1-5, inverted — lower effort = higher priority)

Priority = (Impact + Risk) x (6 - Effort)

Output

Produce a prioritized list with estimated effort, business justification for each item, and a phased remediation plan that can be done alongside feature work.

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How to use it

Copy the folder

Take anthropics/tech-debt from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.