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Playground Skill for Claude

Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.

8k tokens
context cost
the whole folder, loaded on every use
7
files
instructions only
0
copies elsewhere
how many repositories repackaged it
33022
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/anthropics/claude-plugins-official --skill playground

What comes with it

26 263 bytes besides the instruction
templates/code-map.md
templates/concept-map.md
templates/data-explorer.md
templates/design-playground.md
templates/diff-review.md
templates/document-critique.md

The instruction itself

7 sections, as written by the author

Playground Builder

A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.

When to use this skill

When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.

How to use this skill

  • Identify the playground type from the user's request
  • Load the matching template from templates/:
  • templates/design-playground.md — Visual design decisions (components, layouts, spacing, color, typography)
  • templates/data-explorer.md — Data and query building (SQL, APIs, pipelines, regex)
  • templates/concept-map.md — Learning and exploration (concept maps, knowledge gaps, scope mapping)
  • templates/document-critique.md — Document review (suggestions with approve/reject/comment workflow)
  • templates/diff-review.md — Code review (git diffs, commits, PRs with line-by-line commenting)
  • templates/code-map.md — Codebase architecture (component relationships, data flow, layer diagrams)
  • Follow the template to build the playground. If the topic doesn't fit any template cleanly, use the one closest and adapt.
  • Open in browser. After writing the HTML file, run open <filename>.html to launch it in the user's default browser.

Core requirements (every playground)

  • Single HTML file. Inline all CSS and JS. No external dependencies.
  • Live preview. Updates instantly on every control change. No "Apply" button.
  • Prompt output. Natural language, not a value dump. Only mentions non-default choices. Includes enough context to act on without seeing the playground. Updates live.
  • Copy button. Clipboard copy with brief "Copied!" feedback.
  • Sensible defaults + presets. Looks good on first load. Include 3-5 named presets that snap all controls to a cohesive combination.
  • Dark theme. System font for UI, monospace for code/values. Minimal chrome.

State management pattern

Keep a single state object. Every control writes to it, every render reads from it.

const state = { /* all configurable values */ };

function updateAll() {
  renderPreview(); // update the visual
  updatePrompt();  // rebuild the prompt text
}
// Every control calls updateAll() on change

Prompt output pattern

function updatePrompt() {
  const parts = [];

  // Only mention non-default values
  if (state.borderRadius !== DEFAULTS.borderRadius) {
    parts.push(`border-radius of ${state.borderRadius}px`);
  }

  // Use qualitative language alongside numbers
  if (state.shadowBlur > 16) parts.push('a pronounced shadow');
  else if (state.shadowBlur > 0) parts.push('a subtle shadow');

  prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}

Common mistakes to avoid

  • Prompt output is just a value dump → write it as a natural instruction
  • Too many controls at once → group by concern, hide advanced in a collapsible section
  • Preview doesn't update instantly → every control change must trigger immediate re-render
  • No defaults or presets → starts empty or broken on load
  • External dependencies → if CDN is down, playground is dead
  • Prompt lacks context → include enough that it's actionable without the playground

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How to use it

Copy the folder

Take anthropics/playground from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.