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Ec Skill for Claude

Short compatibility alias for Elves Cobbler, the default orchestration model. Use when the user types /ec for Cobbler coordination in Claude Code.

382 tokens
context cost
the whole folder, loaded on every use
1
files
instructions only
0
copies elsewhere
how many repositories repackaged it
197
stars on the repo
on the repository, not the skill itself

Install

one command, takes just this skill from the repository
npx skills add https://github.com/aigorahub/elves --skill ec

The instruction itself

1 sections, as written by the author

<!-- elves-managed-alias: claude-skill-alias v1 -->

EC Compatibility Alias

This is an Elves-managed Claude Code compatibility alias for /ec.

This alias invokes Cobbler, Elves' default orchestration model; Council names are compatibility

invocation surfaces, not separate modes or products. Route this request to the installed elves

skill's ## Cobbler instructions.

For non-trivial tasks, use the main skill's harness loop: capability scan, route and medium selection,

context packet, execute agents/tools/skills, collect evidence, fit answer,

present/record, and reclassify when evidence changes the task.

Use route and medium selection before dispatch.

Default behavior:

  • For one-off Quick Cobbler answers, stay read-only and stateless.
  • For implementation or active-run requests, route work through Cobbler-first Elves coordination;

worker agents may edit scoped files under the normal Elves rules.

  • Use Claude Code subagents first when independent lenses or workers help.
  • Fall back to direct analysis or direct implementation when subagents are unavailable.
  • Return one fitted answer with Recommendation, Why this fits, Strongest dissent, Risks,

Next move, and Confidence.

Normal Cobbler and Council-compatible use must not require OpenRouter or any external provider key.

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How to use it

Copy the folder

Take aigorahub/ec from the repository into ~/.claude/skills for personal use, or into .claude/skills inside a project.

Check the name does not clash

The agent identifies a skill by the name field in its header. Two skills with the same name cannot sit side by side — one of them will be ignored.