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PlaySudoku MCP Server

by vincentping Your server? Claim it
answering

PlaySudoku is answering right now. Last checked 11 min ago. It exposes 4 tools.

Deterministic Sudoku puzzles, progress checks, logical hints, and step-by-step solutions.

Uptime history 26 days of history
26 days agonow
100.0%
Uptime 24h
91 of 91 checks
4
Tools
read from the server
226 ms
Response time
average over 24h
open, no key
Access
streamable-http

Nothing serious here today

Today is the operative word: we check PlaySudoku every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 11 min ago.

run in your terminal
claude mcp add playsudoku --transport http https://mcp.playsudoku.us/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "playsudoku": {
      "url": "https://mcp.playsudoku.us/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.playsudoku]
url = "https://mcp.playsudoku.us/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "playsudoku": {
      "url": "https://mcp.playsudoku.us/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "playsudoku": {
      "url": "https://mcp.playsudoku.us/mcp"
    }
  }
}

Available tools 4

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

explain
explain_next_step
Get the next logical solving step for a sudoku puzzle, optionally from a partially-filled state. TWO-BOARD MODE (puzzle + progress) — use when you know both the original clue grid and the user's current work: puzzle: the original 81-char clue string (the given digits only, 0/. for empty cells). progress: the user's current 81-char board — must keep all original clue digits in place. This mode detects incorrect entries: if any user-filled cell contradicts the solution, the tool returns incorrect_cells instead of a step hint, so the user can correct errors before continuing. Use this when the user is solving a puzzle they received from get_sudoku_puzzle (puzzle is known). SINGLE-BOARD MODE (puzzle only, no progress) — use when the original clue grid is unknown (e.g. photo OCR): Pass the user's current full board as puzzle with no progress argument. The tool treats the board as both the clue grid and the current state, so it will not perform error checking (it cannot distinguish given digits from user entries). It simply returns the next logical step. Use this when you cannot separate the original clues from the user's entries. Returns: { technique, explanation, action, tutorial_links } on success, or { incorrect_cells, message } if errors found. Use this for step-by-step coaching — one hint at a time. Every response includes a solve_url for continuing the same board interactively and, on success, tutorial_links for the named technique.
progress
check_progress
Check a user's current progress against the correct solution. Returns factual information only: whether the puzzle is complete, whether all filled cells are correct, which cells are incorrect (with the entered digit), and how many cells remain empty. Does not give hints or coaching — use explain_next_step for that. Use this when the user asks "am I done?" or "did I make any mistakes?" Every response includes a solve_url where the same puzzle can be continued in the interactive solver.
solve
solve_sudoku
Solve a sudoku puzzle completely with step-by-step logical deduction. Input: 81-character string of digits (0 or . for empty cells). Whitespace is tolerated. Returns: every solving step with technique name + human-readable explanation + action, the final solution string, a technique summary (counts), and tutorial links. Only uses logical techniques — never guesses. If the puzzle cannot be solved logically, the steps will end before completion. Use this when the user wants to understand how to solve a puzzle from scratch. The response includes a solve_url for continuing the same board interactively and tutorial_links for techniques used in the solution.
sudoku
get_sudoku_puzzle
Get a random sudoku puzzle from the PlaySudoku.us collection. Puzzle is returned as an 81-character string: digits 1–9 for given cells, 0 for empty cells. The response includes the techniques required to solve the puzzle and a solve_url to the interactive solver. Difficulties: easy (30–38 givens), medium (44–50), hard (50–55), expert (56–62), evil (56–62). Optional: pass a technique name (e.g. "X-Wing", "Hidden Pair") to get a puzzle that specifically requires that technique — useful when the user wants to practice a particular solving method. If no puzzle at the requested difficulty uses that technique, the error message lists which difficulties do have it. Use solve_sudoku for a full step-by-step solution, or explain_next_step to get one hint at a time. Every response includes a solve_url where the same puzzle can be continued in the interactive solver.

Endpoints

URLTransportStateLatencyChecked
https://mcp.playsudoku.us/mcp streamable-http answering 86 ms 11 min ago

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PlaySudoku — questions

Answers built from our own checks of this server.

What can PlaySudoku do?
It exposes 4 tools, read directly from the server on our last check. Among them: check_progress, explain_next_step, get_sudoku_puzzle, solve_sudoku. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is PlaySudoku working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 91 of 91 checks got a reply (100.0%), average response time 226 ms. The bar chart above shows every period we have measured.
How do I connect PlaySudoku?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does PlaySudoku need an API key?
No. PlaySudoku completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 4 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is PlaySudoku?
It answers our handshake in 226 ms on average, which is faster than 62% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.