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vibe3d MCP Server

by vibebytes Your server? Claim it
local only

vibe3d runs on your own machine — the client starts it, so there is no endpoint to ping. 2 046 installs a week from npm. Last commit 2 Nov 2026.

Edit and render 3D scenes over MCP: rooms, nodes, materials, cameras, and snapshots.

Installs per day peak 1 523 · avg 68
a month agotoday
2 046
Installs / week
npm · @vibebyte/vibe3d-mcp
2
Stars
0 open issues
2 Nov 2026
Last commit
12 releases in 90 days
Apache-2.0
License
TypeScript

What the code does

We read the source, 1 h ago · rules 995398eba69f

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add vibe3d -- npx -y @vibebyte/vibe3d-mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "vibe3d": {
      "command": "npx",
      "args": [
        "-y",
        "@vibebyte/vibe3d-mcp"
      ]
    }
  }
}
~/.codex/config.toml
[mcp_servers.vibe3d]
command = "npx"
args = ["-y", "@vibebyte/vibe3d-mcp"]
.cursor/mcp.json
{
  "mcpServers": {
    "vibe3d": {
      "command": "npx",
      "args": [
        "-y",
        "@vibebyte/vibe3d-mcp"
      ]
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "vibe3d": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "@vibebyte/vibe3d-mcp"
      ]
    }
  }
}

Optional settings from the registry entry, left out of the block above: VIBE3D_TOKEN (Daemon auth token. Prefer this over a command-line flag), VIBE3D_HOME (Daemon home directory), VIBE3D_CHROME (Chrome or Chromium executable. Rendering needs a system browser), VIBE3D_ROOM (Room id bound when the server starts).

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vibe3d — questions

Answers built from our own checks of this server.

Why is there no uptime for vibe3d?
vibe3d runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package @vibebyte/vibe3d-mcp was installed 2 046 times last week.
How do I connect vibe3d?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It runs locally, so the command pulls @vibebyte/vibe3d-mcp straight from npm; nothing to host, nothing to sign up for.
How many people use vibe3d?
The npm package @vibebyte/vibe3d-mcp was installed 2 046 times in the last week. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is vibe3d open source?
Yes — it is published under the Apache-2.0 licence, written in TypeScript and 2 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.