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unreal-mcp-ue4-for-ohd MCP Server

local only

unreal-mcp-ue4-for-ohd runs on your own machine — the client starts it, so there is no endpoint to ping. 53 installs a week from npm. Last commit 10 Sep 2026.

UE4.25 MCP server for Unreal Editor via Python Remote Execution (OHD mod-kit retarget).

Installs per day peak 16 · avg 1
a month agotoday
53
Installs / week
npm · unreal-mcp-ue4-for-ohd
1
Stars
2 open issues
10 Sep 2026
Last commit
0 releases in 90 days
MIT
License
Python

What the code does

We read the source, 20 h ago · rules 3dff92dd89df

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

Builds a file path from a variable server/editor/prelude-loader.ts:7
    return fs.readFileSync(path.join(__dirname, filePath), "utf8")

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add unreal-mcp-ue4-for-ohd -- npx -y unreal-mcp-ue4-for-ohd
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "unreal-mcp-ue4-for-ohd": {
      "args": [
        "-y",
        "unreal-mcp-ue4-for-ohd"
      ],
      "command": "npx"
    }
  }
}
~/.codex/config.toml
[mcp_servers.unreal-mcp-ue4-for-ohd]
command = "npx"
args = ["-y", "unreal-mcp-ue4-for-ohd"]
.cursor/mcp.json
{
  "mcpServers": {
    "unreal-mcp-ue4-for-ohd": {
      "args": [
        "-y",
        "unreal-mcp-ue4-for-ohd"
      ],
      "command": "npx"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "unreal-mcp-ue4-for-ohd": {
      "args": [
        "-y",
        "unreal-mcp-ue4-for-ohd"
      ],
      "command": "npx"
    }
  }
}

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unreal-mcp-ue4-for-ohd — questions

Answers built from our own checks of this server.

Why is there no uptime for unreal-mcp-ue4-for-ohd?
unreal-mcp-ue4-for-ohd runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package unreal-mcp-ue4-for-ohd was installed 53 times last week.
How do I connect unreal-mcp-ue4-for-ohd?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It runs locally, so the command pulls unreal-mcp-ue4-for-ohd straight from npm; nothing to host, nothing to sign up for.
How many people use unreal-mcp-ue4-for-ohd?
The npm package unreal-mcp-ue4-for-ohd was installed 53 times in the last week. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is unreal-mcp-ue4-for-ohd open source?
Yes — it is published under the MIT licence, written in Python, 1 stars on GitHub and 2 open issues. The source link is on this page, so you can read exactly what it does with your data before you connect it.