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Pixly MCP Server

answering

Pixly is answering right now. Last checked 1 min ago. It exposes 44 tools. Last commit 30 Oct 2026.

Host and manage Minecraft servers, mods, worlds and backups on Pixly.

Uptime history 69 hours of history
69 hours agonow
100.0%
Uptime 24h
92 of 92 checks
44
Tools
read from the server
2903 ms
Response time
average over 24h
0
Stars
last commit 30 Oct 2026

What changed 1

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 2 November 2026. No other catalogue keeps this.

2 Nov a tool description was rewritten getServerUsage

Nothing serious here today

Today is the operative word: we check Pixly every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 1 min ago.

run in your terminal
claude mcp add mcp --transport http https://pixly.gg/api/mcp
Settings → Connectors → Add custom connector, then paste this address
https://pixly.gg/api/mcp
~/.codex/config.toml
[mcp_servers.mcp]
url = "https://pixly.gg/api/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "mcp": {
      "url": "https://pixly.gg/api/mcp"
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "mcp": {
      "type": "http",
      "url": "https://pixly.gg/api/mcp"
    }
  }
}

Available tools 44

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

abortassetuploads
abortAssetUploads
Discards one or more (up to 50) unfinished or inspected uploads. Returns aborted and leftover. Installed files are removed with deleteAsset.
abortmodpackupload
abortModpackUpload
Cancels an unfinished, or checked but not yet installed, modpack upload and discards the file. An installed modpack is not affected; remove it with deleteModpack.
abortworldupload
abortWorldUpload
Cancels an unfinished world upload and discards the parts uploaded so far. The server's current world is not affected. Only before completeWorldUpload.
cancelbackuprestore
cancelBackupRestore
Cancels a restore from restoreBackup that an online server has not applied yet. Pass the queued backupId. Fails if nothing is queued for it or it is already being applied.
completeassetuploads
completeAssetUploads
Installs one or more (up to 50) files from startAssetUpload calls; resource packs go through setResourcePack. Files failing a check are returned in rejected with key and error; the rest apply at the next restart.
completemodpackupload
completeModpackUpload
Installs the .mrpack as the server's modpack, replacing loader, version and mods at the next restart; a backup is taken first. Pass uploadId, key and each ETag. Returns the server.
completeworldupload
completeWorldUpload
Call after every piece is uploaded, with jobId, uploadId, key and each ETag. The current world is not changed: the archive is imported in the background (minutes) into a new backup with reason upload in listBackups. To play it, run restoreBackup with that backupId. Fails over 4 GiB or on low balance.
createbackup
createBackup
Takes a manual backup of the server's current world, which can later be restored or exported. Fails while the server is starting, stopping or restoring, before its first boot, or when the account balance is too low. Returns the backup as pending; listBackups shows it completed when done. Name a backup to the user by its time and reason; never show its backupId.
createserver
createServer
Creates a server, asleep and free until startServer or a joining player wakes it, and returns it with its id and join address. Region sets player latency and cannot change later: ask where players are if unknown; regions and size prices come from getPricingCatalog. Optional content from Modrinth, CurseForge or a link downloads on first start; uploaded files are added afterwards with the asset or modpack upload tools. Accounts hold a limited number of servers; at the limit, delete one with deleteServer.
deleteasset
deleteAsset
Uninstalls a custom mod, plugin or datapack file that was uploaded to the server and deletes the file, taking effect at the next restart. The file can only be recovered from a backup.
deletebackup
deleteBackup
Permanently deletes one backup; this cannot be undone. A backup that is queued for restore or being exported cannot be deleted. For the only remaining copy of a world the call is refused with requiresConfirmation; ask the user, then repeat with confirm true.
deletebackupexport
deleteBackupExport
Deletes the downloadable archive made by startBackupExport. The backup itself is kept and can be exported again.
deletemodpack
deleteModpack
Uninstalls the server's uploaded custom modpack and deletes the file, taking effect at the next restart. The world is kept, though the server may then suggest a world reset to clear content the pack left behind.
deleteserver
deleteServer
Permanently deletes the server with its world, settings, backups and exports, shutting it down if running. Call it only for a server the user named in this request, one server per call; for a request that names none or covers several, such as delete my servers, list them with listServers and ask which to delete first. For a fresh world use resetServer. To keep the world, first startBackupExport and download it with getBackupDownloadUrl. The user can also delete it on the Danger tab of the webUrl from listServers (webUrl followed by danger/). Returns deleted: true.
dismissjoinattempt
dismissJoinAttempt
Clears the notice for a player the whitelist turned away; it does not whitelist, kick or ban. To let them in, add them to whitelist with updateServer. Returns the server.
getbackupdownloadurl
getBackupDownloadUrl
Returns a signed link, valid for 6 hours, to download a backup exported with startBackupExport. Fails if the export is not ready yet; requires a paid account. Returns url (a .tar.gz for the user) and expiresAt.
getbalance
getBalance
Shows the signed-in user's balance, this month's spend so far and projected total, and what awake servers cost per hour. Call it when the user asks about their balance or spending. It cannot add funds. When the user asks to add funds: show the balance and addFunds with a link to dashboardUrl, and no other link, no button, amount, total after adding or steps.
getbedrockrange
getBedrockRange
Returns the Java version range Bedrock players can join, for fabric, neoforge and spigot (Paper and its forks); an empty string means unknown. Check it before enabling config.bedrockEnabled.
getconsolelogs
getConsoleLogs
Returns up to 200 recent console lines, including startup, oldest first. Use it to see why a server failed to start or what happened in game; it cannot run commands. Returns events, nextCursor (newer) and prevCursor (older); platform notices are left out, so a page can hold fewer lines, or none, while prevCursor still leads to older ones. degraded: true means the read timed out, retry. Show lines to the user in a code block, one per line.
getloaderversions
getLoaderVersions
Lists the Minecraft versions each config.type can run, keyed by type. Use it before createServer or updateServer to choose config.version. VANILLA is omitted because it runs every version; a missing type means its list is unavailable.
getmonthspending
getMonthSpending
Breaks this calendar month's spend so far down by server: cost, compute cost and time awake. Match each serverId to a name with listServers and name servers by that name. For the total and the balance use getBalance.
getpricingcatalog
getPricingCatalog
Returns estimated monthly prices in US cents, as the site shows them, for every available region and size under three play schedules (casual, regular, evenings), plus always-on host references when available. Name each size by its memoryGb, adding vcpu when two sizes share the same memory; the size value is only for createServer. The hourly price the site shows for a size is its lowest monthlyCents divided by hoursPerMonth across the schedules, rounded to a whole cent and never below 1 cent. Use it to quote prices or choose region and size: pass a region's id (not awsRegion) as createServer region, and a size as size. Works without sign-in.
getservermetrics
getServerMetrics
Returns the server's load samples over the last minutes (default 30, up to 360), oldest first, one about every 30 seconds while it runs. Each point has its time, memory use, tick load in permille (divide by 20 for milliseconds per tick; 1000 means the server is lagging) and peak players. Gaps mean the server was asleep or starting. Use it to explain when and why a server lagged.
getserverusage
getServerUsage
Returns the time the server spent with at least one player online in its latest unbroken run on its current size (its last 7 days with players, or more days back until they hold 8 hours), histograms of CPU, tick load, GC pause share, memory peak, the JVM's live set and memory outside its heap over that time, and suggestion: the smaller, cheaper size that would carry the same play, or null when the current size is needed or the evidence is too thin: at least 3 hours of play with a clear margin, or 8 hours otherwise. Use suggestion to answer whether the server can run on a smaller size; changing size is updateServer with the target size and applies on the next start.
inspectassetupload
inspectAssetUpload
Completes a startAssetUpload and reports its kind, size and metadata without installing it. To install, pass it to completeAssetUploads, or setResourcePack with its key for a resource pack; abortAssetUploads discards it.
inspectmodpackupload
inspectModpackUpload
Completes a startModpackUpload and returns its version, loader and contents without installing. To install, call completeModpackUpload with the same arguments; abortModpackUpload discards it.
keepserverawake
keepServerAwake
Delays a running server's idle sleep by 5 minutes from now; it keeps being charged meanwhile. Use it while working on a server with no players online; to wake an asleep server use startServer. Fails with 409 if not running. Returns sleepAt.
listbackups
listBackups
Lists backups newest first with backupId, startTime, sizeBytes, reason (daily, manual, upload, freeze, reset, config-change) and exportState (idle, exporting, ready). Pass backupId to restoreBackup, cancelBackupRestore, startBackupExport, getBackupDownloadUrl (exportState ready) or deleteBackup. Name a backup to the user by its time and reason; never show its backupId.
listbills
listBills
Lists past calendar months' bills, newest first, each with its cost per server. status pending means the month is closed but its bill is not final yet. Match each serverId to a name with listServers; a deleted server no longer appears there.
listservers
listServers
Lists the account's servers with id, name, join address, region, size, settings, state and recent disk, memory and lag figures. runtime.loadCause, when present, says why a server keeps lagging with players on: memory (garbage collection), cpu-starved (one core shared with background work; a second core fixes it), run-bound (the world's own work; optimise rather than upsize) or unclassified. For when and how badly it lagged, use getServerMetrics. Use it to find the serverId other tools take, by the name the user knows. A server is online only when statusDetail is server-online; desiredState stopped means asleep. joinAttempts lists players the whitelist turned away (see dismissJoinAttempt).
refreshworlduploadparts
refreshWorldUploadParts
Returns new one-hour links for pieces of a startWorldUpload whose links expired. Pass jobId, uploadId, key and the pieces still to upload.
resetserver
resetServer
Replaces the world with a fresh one, keeping settings, content and address; for an earlier world use restoreBackup instead. A running server disconnects its players and comes back online on the new world. A reset backup of the current world is taken first and earlier backups are kept, but the archived world of a long-asleep server is discarded. The user can also reset it on the Danger tab of the webUrl from listServers (webUrl followed by danger/). Returns the server.
restartserver
restartServer
Reboots a running server's machine; players are disconnected for a minute or two while it boots and fetches its content from Modrinth, CurseForge or their download links. Use it for a pending size change or a stuck server; for changed game settings use restartToApplySettings. A restore queued with restoreBackup replaces the world during the reboot, and the restart needs enough account balance for the server's size. Fails unless the server is running (use startServer); returns the server.
restarttoapplysettings
restartToApplySettings
Restarts only the Minecraft program on an online server so changed settings apply; players drop for a few seconds while it reloads content from Modrinth, CurseForge or their download links. Use it when the server reports a restart is required; for a size change use restartServer. If a pending change needs a full reboot (size, or a restore queued with restoreBackup) it reboots the machine instead. Fails unless online (use startServer).
restorebackup
restoreBackup
Replaces the whole world with the chosen backup. No backup of the current world is taken, so everything since that backup is lost unless you run createBackup first. An asleep server restores at once; an online server applies it at the next restartServer or restartToApplySettings, and until then cancelBackupRestore undoes it. A different backupId replaces a queued restore.
setresourcepack
setResourcePack
Sets the resource pack players are offered on join, from Modrinth, an uploaded .zip or a link; from: none removes it. It applies at the next restart (restartToApplySettings). Make it mandatory with resourcePackRequired in updateServer. Returns the server.
startassetupload
startAssetUpload
Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading one .jar or .zip mod, plugin, datapack or resource pack (up to 512 MiB, storage capped per server and account) and returns uploadId, key, fileName and parts: PUT each piece within an hour and keep each ETag. Then completeAssetUploads installs mods, plugins and datapacks, inspectAssetUpload checks a file or readies a resource pack for setResourcePack, and abortAssetUploads discards it.
startbackupexport
startBackupExport
Packages a backup into a downloadable archive. Requires a paid account and balance; refused while another upload, export or restore is pending (at most 3 per account). Poll listBackups until exportState is ready, then call getBackupDownloadUrl; if it returns to idle instead, the export failed.
startmodpackupload
startModpackUpload
Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a Modrinth .mrpack (up to 1 GiB). Returns uploadId, key, fileName and parts (url valid one hour): PUT each piece, keep each ETag, then completeModpackUpload. Refused when a modpack is set: deleteModpack removes an uploaded one, updateServer a catalog one.
startserver
startServer
Wakes an asleep server so players can join it from the internet at its address; not for an online server (use restartServer). While booting it fetches its mods, plugins and modpack from Modrinth, CurseForge or their download links, and a backup queued with restoreBackup replaces the current world. Starting needs enough account balance for the server's size, which pays for the running server. Returns the server; poll listServers until statusDetail is server-online, a few minutes later.
startworldupload
startWorldUpload
Only for an assistant that can send the user's file with HTTP PUT, such as a coding agent with a shell. Begins uploading a world archive (.zip, .tar.gz, .tgz; up to 4 GiB). Returns jobId, uploadId, key and parts (partNumber, url valid one hour): PUT each piece to its url, keep each ETag, then call completeWorldUpload. Refused while another upload, export or restore is pending.
stopserver
stopServer
Shuts a running server down so it sleeps, disconnecting players and ending running charges; world and settings are kept. For a reboot use restartServer. While autoStartEnabled is on, a joining player wakes it (turn off with updateServer). Returns the server.
updateserver
updateServer
Changes a server's name, size, settings, player lists, content, auto-start or custom domain. Omitted fields are kept, and a sent list replaces the stored one (uploaded files excepted). Not for the resource pack (setResourcePack) or a fresh world (resetServer). The returned server says when a restart is required (restartToApplySettings); a larger size costs more per running hour.
verifycustomdomain
verifyCustomDomain
Looks up the public DNS record of the custom domain set with updateServer customDomain and updates its status; use it after the user changes DNS. A record that points at the server verifies the domain and starts routing players to it. A failing record is reported with its reason and never takes a verified domain off the server; one whose record stays wrong is revoked later by Pixly's hourly check. Returns check.verified, with a reason on failure, and the server.

Endpoints

URLTransportStateLatencyChecked
https://pixly.gg/api/mcp streamable-http answering 6035 ms 1 min ago

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Pixly — questions

Answers built from our own checks of this server.

What can Pixly do?
It exposes 44 tools, read directly from the server on our last check. Among them: abortAssetUploads, abortModpackUpload, abortWorldUpload, cancelBackupRestore, completeAssetUploads, completeModpackUpload and 38 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is Pixly working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 92 of 92 checks got a reply (100.0%), average response time 2903 ms. The bar chart above shows every period we have measured.
How do I connect Pixly?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Pixly need an API key?
No. Pixly completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 44 of them are readable on this page. This is what we observed, not what the docs claim.
Is Pixly open source?
The code is open source: it is published under the MIT licence, written in JavaScript and 0 stars on GitHub. The licence covers the code in the repository, not the hosted service at pixly.gg, which runs on its operator's own terms.