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Cities2 MCP and Modding Toolkit MCP Server

by mayor-modder Your server? Claim it
local only

Cities2 MCP and Modding Toolkit runs on your own machine — the client starts it, so there is no endpoint to ping. 595 installs a week from pypi. Last commit 1 Nov 2026.

Cities: Skylines II wiki, encyclopedia, and mod workflow tools for AI agents.

Installs per day peak 375 · avg 50 · +232% w/w
a month agotoday
595
Installs / week
pypi · cities2-mcp
10
Stars
0 open issues
1 Nov 2026
Last commit
from GitHub
MIT
License
Python

What the code does

We read the source, 1 d ago · rules 995398eba69f

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

    const result = spawnSync(candidate.command, [...candidate.args, "-c", "import sys; raise SystemExit(0 if sys.version_info >= (3, 10) else 1)"], {

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add cities2-mcp -- uvx cities2-mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "cities2-mcp": {
      "command": "uvx",
      "args": [
        "cities2-mcp"
      ]
    }
  }
}
~/.codex/config.toml
[mcp_servers.cities2-mcp]
command = "uvx"
args = ["cities2-mcp"]
.cursor/mcp.json
{
  "mcpServers": {
    "cities2-mcp": {
      "command": "uvx",
      "args": [
        "cities2-mcp"
      ]
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "cities2-mcp": {
      "type": "stdio",
      "command": "uvx",
      "args": [
        "cities2-mcp"
      ]
    }
  }
}

Optional settings from the registry entry, left out of the block above: CITIES2_MODS_DIR (Optional path to the Cities: Skylines II Mods directory), CITIES2_GAME_DIR (Optional path to the Cities: Skylines II install directory when auto-detection cannot find the game), CITIES2_LOCALE_COK (Optional path to Locale.cok when the in-game encyclopedia file should be selected directly).

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Cities2 MCP and Modding Toolkit — questions

Answers built from our own checks of this server.

Why is there no uptime for Cities2 MCP and Modding Toolkit?
Cities2 MCP and Modding Toolkit runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the pypi package cities2-mcp was installed 595 times last week.
How do I connect Cities2 MCP and Modding Toolkit?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It runs locally, so the command pulls cities2-mcp straight from pypi; nothing to host, nothing to sign up for.
How many people use Cities2 MCP and Modding Toolkit?
The pypi package cities2-mcp was installed 595 times in the last week. Week over week that is +232%. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is Cities2 MCP and Modding Toolkit open source?
Yes — it is published under the MIT licence, written in Python and 10 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.