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Metroidvania Studio MCP Server

local only

Metroidvania Studio runs on your own machine — the client starts it, so there is no endpoint to ping. Last commit 9 Sep 2026.

Create and edit connected 2D maps with a local, workspace-scoped MCP server and Lua scripts.

Installs / week
npm · metroidvania-studio
0
Stars
0 open issues
9 Sep 2026
Last commit
0 releases in 90 days
MIT
License
C#

What the code does

We read the source, 17 h ago · rules 3dff92dd89df

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

    const child = spawn(executable, [dll, ...args], { env, windowsHide: true, stdio: 'inherit', shell: false });
for(const [relative,body] of files){const target=path.join(root,relative);let current='';try{current=readFileSync(target,'utf8').replaceAll('\r\n','\n');}catch{}if(current===body)continue;if(process.argv.includes('--check')){console.error('Stale trigger contract: '+relative);stal…
        var start = new ProcessStartInfo(host) { UseShellExecute = false, CreateNoWindow = true, RedirectStandardInput = true, RedirectStandardOutput = true, RedirectStandardError = true, StandardInputEncoding = new UTF8Encoding(false) };
Builds a database query by concatenation metroidvania-studio/core/workspace/MapObjectEditing.cs:407
            for (int i = 0; i < values.Length; i++) AddNodeSelection(new MapNodeSelection(item.id, insert + i), item.nodes.Count + values.Length);

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add metroidvania-studio -- npx -y metroidvania-studio
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "metroidvania-studio": {
      "args": [
        "-y",
        "metroidvania-studio"
      ],
      "command": "npx"
    }
  }
}
~/.codex/config.toml
[mcp_servers.metroidvania-studio]
command = "npx"
args = ["-y", "metroidvania-studio"]
.cursor/mcp.json
{
  "mcpServers": {
    "metroidvania-studio": {
      "args": [
        "-y",
        "metroidvania-studio"
      ],
      "command": "npx"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "metroidvania-studio": {
      "args": [
        "-y",
        "metroidvania-studio"
      ],
      "command": "npx"
    }
  }
}

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Metroidvania Studio — questions

Answers built from our own checks of this server.

Why is there no uptime for Metroidvania Studio?
Metroidvania Studio runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package metroidvania-studio.
How do I connect Metroidvania Studio?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It runs locally, so the command pulls metroidvania-studio straight from npm; nothing to host, nothing to sign up for.
Is Metroidvania Studio open source?
Yes — it is published under the MIT licence, written in C# and 0 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.