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PuzzleGame.win MCP Server

answering

PuzzleGame.win is answering right now. Last checked 2 min ago. It exposes 2 tools.

Search approved puzzle games and retrieve public catalog details with onsite play links.

Uptime history 17 hours of history
17 hours agonow
100.0%
Uptime 24h
62 of 62 checks
2
Tools
read from the server
194 ms
Response time
average over 24h
open, no key
Access
streamable-http

Nothing serious here today

Today is the operative word: we check PuzzleGame.win every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 2 min ago.

run in your terminal
claude mcp add puzzlegame --transport http https://puzzlegame.win/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "puzzlegame": {
      "url": "https://puzzlegame.win/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.puzzlegame]
url = "https://puzzlegame.win/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "puzzlegame": {
      "url": "https://puzzlegame.win/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "puzzlegame": {
      "url": "https://puzzlegame.win/mcp"
    }
  }
}

Available tools 2

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

game
get_game_details
Get an approved, active catalog game using provider and slug from search_games. Known URL aliases resolve to the canonical onsite sourcePage, including recovered game URLs. Missing, unapproved, inactive or unplayable catalog records return GAME_NOT_FOUND. Returns stored descriptions and integration capabilities, not invented instructions, provider asset downloads, verified scores or real-time compatibility guarantees.
games
search_games
Search all approved, active catalog games by a literal title, slug or description substring using SQLite case folding (ASCII case-insensitive). Empty query browses the catalog. Optional category and provider are exact catalog filters. Results are canonical, deduplicated per provider/slug, ordered by exact title match then featured/quality/title. Use the returned provider and slug with get_game_details; sourcePage is the onsite play page. No live provider health check is performed.

Endpoints

URLTransportStateLatencyChecked
https://puzzlegame.win/mcp streamable-http answering 345 ms 2 min ago

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PuzzleGame.win — questions

Answers built from our own checks of this server.

What can PuzzleGame.win do?
It exposes 2 tools, read directly from the server on our last check. Among them: get_game_details, search_games. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is PuzzleGame.win working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 62 of 62 checks got a reply (100.0%), average response time 194 ms. The bar chart above shows every period we have measured.
How do I connect PuzzleGame.win?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does PuzzleGame.win need an API key?
No. PuzzleGame.win completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 2 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is PuzzleGame.win?
It answers our handshake in 194 ms on average, which is faster than 63% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.