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Guild Wars 1 Build Compiler MCP Server

by graphmaxer Your server? Claim it
answering

Guild Wars 1 Build Compiler is answering right now. Last checked 14 min ago. It exposes 8 tools. Last commit 14 Sep 2026.

GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.

Uptime history 48 days of history
48 days agonow
100.0%
Uptime 24h
91 of 91 checks
8
Tools
read from the server
198 ms
Response time
average over 24h
1
Stars
last commit 14 Sep 2026

What changed 19

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 11 August 2026. No other catalogue keeps this.

9 Sep a tool changed version
4 Sep a tool changed version
3 Sep a tool changed version2 times that day
31 Aug 2 tools changed the parameters they ask for get_skill, search_skills
17 Aug a tool description was rewritten decode_template
14 Aug 2 tool descriptions were rewritten search_skills, validate_build
11 Aug 8 tools changed the parameters they ask for9 times that day decode_pawned_team, decode_template, encode_template and 5 more
11 Aug a tool description was rewritten get_hero
and 2 more, back to 11 August 2026

What the code does

We read the source, 23 h ago · tools taken from the live server · rules 3dff92dd89df

In the project's build, not in the package

Found in continuous integration, deployment or infrastructure files, or in a neighbouring package of the same monorepo. None of this is installed when you add the server: it describes how the project is built and released. We list it because a leaked key in a build pipeline is still a real problem, but it is not something this server does on your machine.

Builds a database query by concatenation .github/workflows/notify-failure.yml:52
      - name: Open or update the failure issue
        env:
          GH_TOKEN: ${{ github.token }}

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

Nothing serious here today

Today is the operative word: we check Guild Wars 1 Build Compiler every 15 minutes and re-read its code on every release. Watch it and you find out the day that stops being true.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 14 min ago.

run in your terminal
claude mcp add gw1-mcp --transport http https://gw1-mcp.graphmaxer.workers.dev/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "gw1-mcp": {
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.gw1-mcp]
url = "https://gw1-mcp.graphmaxer.workers.dev/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "gw1-mcp": {
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "gw1-mcp": {
      "url": "https://gw1-mcp.graphmaxer.workers.dev/mcp"
    }
  }
}

Available tools 8

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

decode
decode_pawned_team
Decode a paw-ned2 team build blob (the 'pwnd0001...>...<' format shared on PvXwiki team pages and by the paw-ned2 tool) into its individual builds: player/hero label, description, and each skill bar fully decoded. Whitespace and line wraps in the pasted blob are tolerated. For a single (non-team) build code, use decode_template instead.
decode_template
Decode an in-game GW1 skill template code (e.g. "OwpiMypMBg1cxcBAMBdmtIKAA") into professions, attribute allocations and the 8 skills with their stats and descriptions. Whitespace and line wraps in the pasted code are tolerated. This decodes a SINGLE build code; for a multi-hero paw-ned2 team blob, use decode_pawned_team instead.
encode
encode_template
Compile a build (professions, attributes, 8 skills by exact English name) into an official in-game template code. The build is validated first; on rule violations the errors are returned instead of a code. Unknown skill names return closest-match suggestions. IMPORTANT: template codes MUST come from this tool — never write or guess a code by hand, hand-written codes are invalid in-game. If unsure, verify any code with decode_template.
hero
get_hero
Look up a GW1 hero by name or by id (GWCA HeroID, matching the AccountExport plugin output). Returns profession, campaign and how the hero is unlocked. Remember: heroes can equip any skill unlocked at ACCOUNT level, but NO PvE-only skill at all — including Signet of Capture. validate_build with forHero=true reports each one as an error, not a warning. Use this for one known hero; to browse or filter the roster, use list_heroes instead.
heroes
list_heroes
List all GW1 heroes, optionally filtered by profession or campaign name. Useful for team-building: shows which professions are coverable by heroes and how each hero is unlocked.
skill
get_skill
Look up a single GW1 skill by exact English name or by template skill id. Returns full stats (energy, activation, recharge, adrenaline, sacrifice), profession, attribute, campaign, elite flag and description. If the name is not found, returns the closest matches so you can correct spelling. Use this when you already know the exact skill; to discover skills by profession, attribute or name fragment, use search_skills instead.
skills
search_skills
Search the full GW1 skill database by profession, attribute, campaign, elite flag or name fragment (valid values are documented per parameter). Returns compact records, at most `limit` of them alongside a `total` count of every match — a full page is not the whole result, page with offset. Use get_skill for full details.
validate
validate_build
Check a build (professions, attributes, 8 skills by exact English name) against Guild Wars 1 rules: one elite max, profession/attribute ownership, primary attributes, duplicates, rank ranges. Returns { valid, errors, warnings } without encoding — use encode_template instead when you also want the template code, since it runs these same rules and refuses on any error.

Endpoints

URLTransportStateLatencyChecked
https://gw1-mcp.graphmaxer.workers.dev/mcp streamable-http answering 176 ms 14 min ago

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Guild Wars 1 Build Compiler — questions

Answers built from our own checks of this server.

What can Guild Wars 1 Build Compiler do?
It exposes 8 tools, read directly from the server on our last check. Among them: decode_pawned_team, decode_template, encode_template, get_hero, get_skill, list_heroes and 2 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is Guild Wars 1 Build Compiler working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 91 of 91 checks got a reply (100.0%), average response time 198 ms. The bar chart above shows every period we have measured.
How do I connect Guild Wars 1 Build Compiler?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Guild Wars 1 Build Compiler need an API key?
No. Guild Wars 1 Build Compiler completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 8 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is Guild Wars 1 Build Compiler?
It answers our handshake in 198 ms on average, which is faster than 67% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.
Is Guild Wars 1 Build Compiler open source?
Yes — it is published under the MIT licence, written in TypeScript and 1 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.