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Gameye MCP Server

local only

Gameye runs on your own machine — the client starts it, so there is no endpoint to ping. 78 installs a week from npm. Last commit 25 Oct 2026.

Launch, inspect and stop multiplayer game server sessions on Gameye from any MCP client.

Installs per day peak 541 · avg 18
a month agotoday
78
Installs / week
npm · gameye-mcp
0
Stars
0 open issues
25 Oct 2026
Last commit
7 releases in 90 days
MIT
License
TypeScript

What the code does

We read the source, 1 h ago · rules 995398eba69f

Capabilities

What this server is able to do. For an MCP server this is often the job itself — a terminal server runs commands because that is what it is for. Listed so you know what you are plugging in, not as an accusation.

Runs an external command src/skills.ts:81
        const child = execFile(cmd, args, options, (err, stdout, stderr) => {

Is this your server and something here is wrong? Tell us — corrections are free and do not require a plan.

This code can reach further than it looks

We found places where it runs commands, builds paths or queries from values it is given. None of that is a flaw by itself — it becomes one when the code changes, and code changes quietly between releases. We re-read it on every one.

Three servers free · no card

Connect this server

This server runs on your own machine — install it with the package manager and the client starts it for you. Package name taken from the official registry entry.

run in your terminal
claude mcp add gameye-mcp -e 'GAMEYE_API_TOKEN=<GAMEYE_API_TOKEN>' -- npx -y gameye-mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "gameye-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "gameye-mcp"
      ],
      "env": {
        "GAMEYE_API_TOKEN": "<GAMEYE_API_TOKEN>"
      }
    }
  }
}
~/.codex/config.toml
[mcp_servers.gameye-mcp]
command = "npx"
args = ["-y", "gameye-mcp"]
env = { GAMEYE_API_TOKEN = "<GAMEYE_API_TOKEN>" }
.cursor/mcp.json
{
  "mcpServers": {
    "gameye-mcp": {
      "command": "npx",
      "args": [
        "-y",
        "gameye-mcp"
      ],
      "env": {
        "GAMEYE_API_TOKEN": "<GAMEYE_API_TOKEN>"
      }
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "gameye-mcp": {
      "type": "stdio",
      "command": "npx",
      "args": [
        "-y",
        "gameye-mcp"
      ],
      "env": {
        "GAMEYE_API_TOKEN": "<GAMEYE_API_TOKEN>"
      }
    }
  }
}

Put your own value in place of <GAMEYE_API_TOKEN> (Gameye API token. Use the least-privileged scopes you need). The author’s registry entry marks it as required.

Optional settings from the registry entry, left out of the block above: GAMEYE_ENV (API host: sandbox (self-serve, default) or production (enterprise)).

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Gameye — questions

Answers built from our own checks of this server.

Why is there no uptime for Gameye?
Gameye runs on your own machine over stdio — there is no network address to reach, so uptime cannot be measured for it by anyone. What can be measured is adoption: the npm package gameye-mcp was installed 78 times last week.
How do I connect Gameye?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It runs locally, so the command pulls gameye-mcp straight from npm; nothing to host, nothing to sign up for.
How many people use Gameye?
The npm package gameye-mcp was installed 78 times in the last week. We show installs rather than GitHub stars on purpose: a star is a bookmark, an install is someone actually running it.
Is Gameye open source?
Yes — it is published under the MIT licence, written in TypeScript and 0 stars on GitHub. The source link is on this page, so you can read exactly what it does with your data before you connect it.