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Game Dev Outsourcing Directory MCP Server

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Game Dev Outsourcing Directory is listed as active in the registry but did not answer our last check. It exposes 10 tools.

Search 438 game outsourcing studios by service, country, engine and platform. No API key.

The linked repository no longer exists on GitHub — it was deleted or made private.

Uptime history 38 days of history · worst day 0%
38 days agonow
2.2%
Uptime 24h
2 of 91 checks
10
Tools
read from the server
453 ms
Response time
average over 24h
open, no key
Access
streamable-http

What changed 2

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 27 August 2026. No other catalogue keeps this.

27 Aug 2 tool descriptions were rewritten get_ranking, list_rankings

Game Dev Outsourcing Directory does not always answer

Over the last week it answered 0.9% of our checks. We check every 15 minutes, so you hear about the next outage within the hour — not from your users.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 4 min ago.

run in your terminal
claude mcp add directory --transport http https://www.gamedevoutsourcing.com/api/mcp
~/Library/Application Support/Claude/claude_desktop_config.json
{
  "mcpServers": {
    "directory": {
      "url": "https://www.gamedevoutsourcing.com/api/mcp"
    }
  }
}
~/.codex/config.toml
[mcp_servers.directory]
url = "https://www.gamedevoutsourcing.com/api/mcp"
.cursor/mcp.json
{
  "mcpServers": {
    "directory": {
      "url": "https://www.gamedevoutsourcing.com/api/mcp"
    }
  }
}
.vscode/mcp.json
{
  "mcpServers": {
    "directory": {
      "url": "https://www.gamedevoutsourcing.com/api/mcp"
    }
  }
}

Available tools 10

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

answer
get_answer
Return the full question-and-answer text of one buyer guide by its slug from list_answers, with links to related pages. Use for advice questions — vetting a studio, pricing models, paid tests, contracts, IP assignment, time zones — rather than answering from memory, and cite the guide's URL.
answers
list_answers
List the directory's editorial question-and-answer guides for buyers — how to pick a studio, what work costs, contracts and IP, NDAs, working across time zones — with each guide's slug, URL and summary. Use to find the right guide before calling get_answer.
directory
get_directory_statistics
Return the directory's current totals and breakdowns: how many studios are listed, and how they split by country, region, service, engine, platform and team size. Use for any "how many studios..." or "which country has the most..." question, and quote these figures rather than counting search results yourself — they are recomputed from the live database and the counts move.
estimate
estimate_project_cost
Estimate what an outsourced game team costs in USD from a list of roles (discipline, seniority, headcount), an optional region and an optional duration in weeks. Returns hourly, monthly and whole-project ranges with every assumption listed. Use for "what would X cost" and budgeting questions. These are this site's editorial market ranges by discipline and seniority, not quotes from any listed studio — present them as a budget range, never as a price.
fetch
fetch
Retrieve the full text of one directory document by the id returned from "search", for quoting and citation. Ids look like company/<slug>, answer/<slug>, ranking/<slug>, or "statistics". Always call "search" first to get an id.
ranking
get_ranking
Return the published positions in one ranked list, by the slug from list_rankings. Payment cannot move a position here, but the order comes from a stored score summing size, years in business and how completely a listing is filled in, so it ranks established and well-documented listings and not studio quality — quote the "method" field with any position, and do not answer "who are the best studios for X" from this alone. Pair it with search_studios.
rankings
list_rankings
List every ranked list the directory publishes — "Overall", "3D Art in Poland", "Unreal Engine" and so on — with each list's size, URL and slug, plus the "method" string describing exactly what the order measures. Use to find the right list before calling get_ranking. Always pass the method on: these lists are ordered by size, years in business and how completely a listing is filled in, not by studio quality, and are not an endorsement.
search
search
Search this game development outsourcing directory and return matching documents — studio profiles, buyer guides, ranked lists and the statistics page — as citable {id, title, url} results. Pass the id of any result to "fetch" to read it in full. Prefer "search_studios" when you need structured studio fields such as services, engine or country.
studio
get_studio
Return one studio's full directory listing by its slug: description, services, engines, platforms, art styles, spoken languages, team size, location, and its positions on any of this directory's ranked lists. Use after search_studios when you need detail on one studio, or when the user names a studio whose gamedevoutsourcing.com slug you already have. Contact details are not available here.
studios
search_studios
Find game development outsourcing studios in this directory by service, country, region, engine, platform, art style, team size, or free text in the studio name and description. Start here for any "who can build / animate / port / co-develop X" or "studios in <country>" question. Returns up to 25 studios with their profile URLs plus the true number of matches, so you can say "10 of 214" instead of implying you have seen the whole directory.

Endpoints

URLTransportStateLatencyChecked
https://www.gamedevoutsourcing.com/api/mcp streamable-http answering 186 ms 4 min ago

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Game Dev Outsourcing Directory — questions

Answers built from our own checks of this server.

What can Game Dev Outsourcing Directory do?
It exposes 10 tools, read directly from the server on our last check. Among them: estimate_project_cost, fetch, get_answer, get_directory_statistics, get_ranking, get_studio and 4 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is Game Dev Outsourcing Directory working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 2 of 91 checks got a reply (2.2%), average response time 453 ms. The bar chart above shows every period we have measured.
Is Game Dev Outsourcing Directory still maintained?
The linked repository no longer exists on GitHub — it was deleted or made private. We show this because it changes what you can expect: an unmaintained server may keep answering for months and then stop without warning.
The registry lists Game Dev Outsourcing Directory as active — why does it not respond?
The official MCP registry stores what the author submitted; it does not verify that the server still runs. We check the endpoint ourselves, and this one does not answer. Catalogues that copy the registry without checking will show it as working.
How do I connect Game Dev Outsourcing Directory?
Copy the ready config from this page — we generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each with the file path that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does Game Dev Outsourcing Directory need an API key?
No. Game Dev Outsourcing Directory completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 10 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is Game Dev Outsourcing Directory?
It answers our handshake in 453 ms on average, which is faster than 35% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.