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GameDev.net MCP Server

answering

GameDev.net is answering right now. Last checked 1 min ago. It exposes 10 tools.

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

Uptime history 91 days of history · worst day 80%
91 days agonow
100.0%
Uptime 24h
92 of 92 checks
10
Tools
read from the server
395 ms
Response time
average over 24h
open, no key
Access
streamable-http

What changed 7

Every tool that appeared, vanished or quietly changed what it asks for. Recorded since 31 August 2026. No other catalogue keeps this.

31 Aug 4 tools appeared get_shader_portability_report, get_shader_project, list_shader_topics and 1 more
31 Aug 2 tools changed the parameters they ask for list_recent, search_site
31 Aug a tool description was rewritten get_content

GameDev.net does not always answer

Over the last week it answered 97.2% of our checks. We check every 15 minutes, so you hear about the next outage within the hour — not from your users.

Three servers free · no card

Connect this server

Endpoint below is the one we actually reach during checks — not the one copied from a README. Last verified 1 min ago.

run in your terminal
claude mcp add mcp --transport http https://gamedev.net/mcp/
Settings → Connectors → Add custom connector, then paste this address
https://gamedev.net/mcp/
~/.codex/config.toml
[mcp_servers.mcp]
url = "https://gamedev.net/mcp/"
.cursor/mcp.json
{
  "mcpServers": {
    "mcp": {
      "url": "https://gamedev.net/mcp/"
    }
  }
}
.vscode/mcp.json
{
  "servers": {
    "mcp": {
      "type": "http",
      "url": "https://gamedev.net/mcp/"
    }
  }
}

Available tools 10

Read directly from the server with tools/list, grouped by what they act on. If a tool disappears, we record the date.

shader
get_shader_portability_report
Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.
get_shader_project
Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.
list_shader_topics
List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.
content
get_content
Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.
recent
list_recent
List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.
shaders
search_shaders
Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.
site
search_site
Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.
story
get_story
Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".
thread
get_thread
Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.
trending
list_trending_content
What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.

Endpoints

URLTransportStateLatencyChecked
https://gamedev.net/mcp/ streamable-http answering 643 ms 1 min ago

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GameDev.net — questions

Answers built from our own checks of this server.

What can GameDev.net do?
It exposes 10 tools, read directly from the server on our last check. Among them: get_content, get_shader_portability_report, get_shader_project, get_story, get_thread, list_recent and 4 more. The full list with descriptions is on this page — we take it from the server itself via tools/list, not from a README. How MCP servers expose tools in the first place →
Is GameDev.net working right now?
We send a real MCP handshake every 15 minutes. Over the last 24 hours 92 of 92 checks got a reply (100.0%), average response time 395 ms. The bar chart above shows every period we have measured.
How do I connect GameDev.net?
Copy the ready config from this page. We generate it for Claude Code, Claude Desktop, Codex, Cursor and VS Code, each in the form that client actually reads. It is a remote server, so there is nothing to install — the client connects to the address.
Does GameDev.net need an API key?
No. GameDev.net completed a full MCP handshake with us as an anonymous client and listed its tools without asking for anything. All 10 of them are readable on this page. This is what we observed, not what the docs claim.
How fast is GameDev.net?
It answers our handshake in 395 ms on average, which is faster than 32% of all working MCP servers we measure. The comparison comes from our own checks across the whole registry, every 15 minutes.